Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenkernel/BKE_displist.h')
-rw-r--r--source/blender/blenkernel/BKE_displist.h19
1 files changed, 10 insertions, 9 deletions
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index 9108846330c..da625b946ce 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -54,13 +54,14 @@
/* prototypes */
struct Base;
+struct Scene;
struct Object;
struct Curve;
struct ListBase;
struct Material;
struct Bone;
struct Mesh;
-
+struct EditMesh;
/* used for curves, nurbs, mball, importing */
typedef struct DispList {
@@ -85,21 +86,21 @@ extern void addnormalsDispList(struct Object *ob, struct ListBase *lb);
extern void count_displist(struct ListBase *lb, int *totvert, int *totface);
extern void freedisplist(struct ListBase *lb);
extern int displist_has_faces(struct ListBase *lb);
-extern void makeDerivedMesh(struct Object *ob, CustomDataMask dataMask);
-extern void makeDispListSurf(struct Object *ob, struct ListBase *dispbase, int forRender, int forOrco);
-extern void makeDispListCurveTypes(struct Object *ob, int forOrco);
-extern void makeDispListMBall(struct Object *ob);
-extern void shadeDispList(struct Base *base);
-extern void shadeMeshMCol(struct Object *ob, struct Mesh *me);
+
+extern void makeDispListSurf(struct Scene *scene, struct Object *ob, struct ListBase *dispbase, int forRender, int forOrco);
+extern void makeDispListCurveTypes(struct Scene *scene, struct Object *ob, int forOrco);
+extern void makeDispListMBall(struct Scene *scene, struct Object *ob);
+extern void shadeDispList(struct Scene *scene, struct Base *base);
+extern void shadeMeshMCol(struct Scene *scene, struct Object *ob, struct Mesh *me);
int surfindex_displist(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4);
void imagestodisplist(void);
-void reshadeall_displist(void);
+void reshadeall_displist(struct Scene *scene);
void filldisplist(struct ListBase *dispbase, struct ListBase *to);
void fastshade_free_render(void);
-float calc_taper(struct Object *taperobj, int cur, int tot);
+float calc_taper(struct Scene *scene, struct Object *taperobj, int cur, int tot);
#endif