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Diffstat (limited to 'source/blender/blenkernel/BKE_effect.h')
-rw-r--r--source/blender/blenkernel/BKE_effect.h109
1 files changed, 86 insertions, 23 deletions
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h
index e21e83bf5cf..83ec7c13946 100644
--- a/source/blender/blenkernel/BKE_effect.h
+++ b/source/blender/blenkernel/BKE_effect.h
@@ -32,6 +32,7 @@
#define BKE_EFFECT_H
#include "DNA_object_types.h"
+#include "DNA_modifier_types.h"
struct Object;
struct Scene;
@@ -40,20 +41,72 @@ struct ListBase;
struct Particle;
struct Group;
struct RNG;
+struct ParticleSimulationData;
+struct ParticleData;
+struct ParticleKey;
-struct PartDeflect *object_add_collision_fields(void);
+struct EffectorWeights *BKE_add_effector_weights(struct Group *group);
+struct PartDeflect *object_add_collision_fields(int type);
-typedef struct pEffectorCache {
- struct pEffectorCache *next, *prev;
- Object *ob;
-
- /* precalculated variables */
- float oldloc[3], oldspeed[3];
- float scale, time_scale;
- float guide_dist;
+/* Input to effector code */
+typedef struct EffectedPoint {
+ float *loc;
+ float *vel;
+ float *ave; /* angular velocity for particles with dynamic rotation */
+ float *rot; /* rotation quaternion for particles with dynamic rotation */
+ float vel_to_frame;
+ float vel_to_sec;
+
+ /* only for particles */
+ float size, charge;
+
+ unsigned int flag;
+ int index;
+
+ struct ParticleSystem *psys; /* particle system the point belongs to */
+} EffectedPoint;
+
+typedef struct GuideEffectorData {
+ float vec_to_point[3];
+ float strength;
+} GuideEffectorData;
+
+typedef struct EffectorData {
+ /* Effector point */
+ float loc[3];
+ float nor[3];
+ float vel[3];
+
+ float vec_to_point[3];
+ float distance, falloff;
+
+ /* only for effector particles */
+ float size, charge;
+
+ /* only for vortex effector with surface falloff */
+ float nor2[3], vec_to_point2[3];
+
+ int *index; /* point index */
+} EffectorData;
+
+/* used for calculating the effector force */
+typedef struct EffectorCache {
+ struct EffectorCache *next, *prev;
+
+ struct Scene *scene;
+ struct Object *ob;
+ struct ParticleSystem *psys;
+ struct SurfaceModifierData *surmd;
- Object obcopy; /* for restoring transformation data */
-} pEffectorCache;
+ struct PartDeflect *pd;
+
+ /* precalculated for guides */
+ struct GuideEffectorData *guide_data;
+ float guide_loc[4], guide_dir[3], guide_radius;
+
+ float frame;
+ int flag;
+} EffectorCache;
void free_effect(struct Effect *eff);
void free_effects(struct ListBase *lb);
@@ -61,23 +114,33 @@ struct Effect *copy_effect(struct Effect *eff);
void copy_effects(struct ListBase *lbn, struct ListBase *lb);
void deselectall_eff(struct Object *ob);
-/* particle deflector */
-#define PE_WIND_AS_SPEED 0x00000001
-
struct PartEff *give_parteff(struct Object *ob);
-struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *obsrc, struct Group *group);
-void pdEndEffectors(struct ListBase *lb);
-void pdDoEffectors(struct Scene *scene, struct ListBase *lb, float *opco, float *force,
- float *speed, float cur_time, float loc_time, unsigned int flags);
+
+
+void free_partdeflect(struct PartDeflect *pd);
+struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src, struct EffectorWeights *weights);
+void pdEndEffectors(struct ListBase **effectors);
+void pdDoEffectors(struct ListBase *effectors, struct ListBase *colliders, struct EffectorWeights *weights, struct EffectedPoint *point, float *force, float *impulse);
+
+void pd_point_from_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, struct EffectedPoint *point);
+void pd_point_from_loc(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point);
+void pd_point_from_soft(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point);
+
+/* needed for boids */
+float effector_falloff(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, struct EffectorWeights *weights);
+int closest_point_on_surface(struct SurfaceModifierData *surmd, float *co, float *surface_co, float *surface_nor, float *surface_vel);
+int get_effector_data(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, int real_velocity);
/* required for particle_system.c */
-void do_physical_effector(struct Scene *scene, struct Object *ob, float *opco, short type, float force_val, float distance,
- float falloff, float size, float damp, float *eff_velocity, float *vec_to_part,
- float *velocity, float *field, int planar, struct RNG *rng, float noise_factor,
- float charge, float pa_size);
-float effector_falloff(struct PartDeflect *pd, float *eff_velocity, float *vec_to_part);
+//void do_physical_effector(struct EffectorData *eff, struct EffectorPoint *point, float *total_force);
+//float effector_falloff(struct EffectorData *eff, struct EffectorPoint *point, struct EffectorWeights *weights);
+/* EffectedPoint->flag */
+#define PE_WIND_AS_SPEED 1
+#define PE_DYNAMIC_ROTATION 2
+/* EffectorData->flag */
+#define PE_VELOCITY_TO_IMPULSE 1
#endif