diff options
Diffstat (limited to 'source/blender/blenkernel/BKE_effect.h')
-rw-r--r-- | source/blender/blenkernel/BKE_effect.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h index c4c27e1060d..69c3d632c49 100644 --- a/source/blender/blenkernel/BKE_effect.h +++ b/source/blender/blenkernel/BKE_effect.h @@ -39,11 +39,8 @@ struct Object; struct Scene; -struct Effect; struct ListBase; -struct Particle; struct Group; -struct RNG; struct ParticleSimulationData; struct ParticleData; struct ParticleKey; @@ -113,7 +110,8 @@ typedef struct EffectorCache { } EffectorCache; void free_partdeflect(struct PartDeflect *pd); -struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src, struct EffectorWeights *weights, bool precalc); +struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src, struct EffectorWeights *weights); +struct ListBase *pdInitEffectors_ex(struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src, int layers, struct EffectorWeights *weights, bool precalc); void pdEndEffectors(struct ListBase **effectors); void pdPrecalculateEffectors(struct ListBase *effectors); void pdDoEffectors(struct ListBase *effectors, struct ListBase *colliders, struct EffectorWeights *weights, struct EffectedPoint *point, float *force, float *impulse); @@ -196,7 +194,10 @@ void BKE_sim_debug_data_free(void); void BKE_sim_debug_data_add_element(int type, const float v1[3], const float v2[3], float r, float g, float b, const char *category, unsigned int hash); +void BKE_sim_debug_data_add_element_ex(struct SimDebugData *debug_data, int type, const float v1[3], const float v2[3], + float r, float g, float b, unsigned int category_hash, unsigned int hash); void BKE_sim_debug_data_remove_element(unsigned int hash); +void BKE_sim_debug_data_remove_element_ex(struct SimDebugData *debug_data, unsigned int hash); #define BKE_sim_debug_data_add_dot(p, r, g, b, category, ...) { \ const float v2[3] = { 0.0f, 0.0f, 0.0f }; \ |