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Diffstat (limited to 'source/blender/blenkernel/BKE_global.h')
-rw-r--r--source/blender/blenkernel/BKE_global.h49
1 files changed, 16 insertions, 33 deletions
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index 4b7ddf43647..5d0b89220d5 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -44,7 +44,6 @@ extern "C" {
/* forwards */
struct Main;
struct Object;
-struct bSoundListener;
struct BME_Glob;
typedef struct Global {
@@ -93,9 +92,6 @@ typedef struct Global {
/* save the allowed windowstate of blender when using -W or -w */
int windowstate;
- /* Janco's playing ground */
- struct bSoundListener* listener;
-
/* ndof device found ? */
int ndofdevice;
@@ -116,52 +112,39 @@ typedef struct Global {
#define G_FACESELECT (1 << 8)
-#define G_VERTEXPAINT (1 << 10)
-
#define G_DEBUG (1 << 12)
#define G_DOSCRIPTLINKS (1 << 13)
-#define G_WEIGHTPAINT (1 << 15)
-#define G_TEXTUREPAINT (1 << 16)
/* #define G_NOFROZEN (1 << 17) also removed */
#define G_GREASEPENCIL (1 << 17)
-#define G_SCULPTMODE (1 << 29)
-#define G_PARTICLEEDIT (1 << 30)
-
/* #define G_AUTOMATKEYS (1 << 30) also removed */
-#define G_HIDDENHANDLES (1 << 31) /* used for curves only */
-
-/* macro for testing face select mode
- * Texture paint could be removed since selected faces are not used
- * however hiding faces is useful */
-#define FACESEL_PAINT_TEST ((G.f&G_FACESELECT) && (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT)))
/* G.fileflags */
#define G_AUTOPACK (1 << 0)
#define G_FILE_COMPRESS (1 << 1)
#define G_FILE_AUTOPLAY (1 << 2)
-#define G_FILE_ENABLE_ALL_FRAMES (1 << 3)
-#define G_FILE_SHOW_DEBUG_PROPS (1 << 4)
-#define G_FILE_SHOW_FRAMERATE (1 << 5)
-#define G_FILE_SHOW_PROFILE (1 << 6)
+#define G_FILE_ENABLE_ALL_FRAMES (1 << 3) /* deprecated */
+#define G_FILE_SHOW_DEBUG_PROPS (1 << 4) /* deprecated */
+#define G_FILE_SHOW_FRAMERATE (1 << 5) /* deprecated */
+#define G_FILE_SHOW_PROFILE (1 << 6) /* deprecated */
#define G_FILE_LOCK (1 << 7)
#define G_FILE_SIGN (1 << 8)
#define G_FIle_PUBLISH (1 << 9)
#define G_FILE_NO_UI (1 << 10)
-#define G_FILE_GAME_TO_IPO (1 << 11)
-#define G_FILE_GAME_MAT (1 << 12)
-#define G_FILE_DISPLAY_LISTS (1 << 13)
-#define G_FILE_SHOW_PHYSICS (1 << 14)
-#define G_FILE_GAME_MAT_GLSL (1 << 15)
-#define G_FILE_GLSL_NO_LIGHTS (1 << 16)
-#define G_FILE_GLSL_NO_SHADERS (1 << 17)
-#define G_FILE_GLSL_NO_SHADOWS (1 << 18)
-#define G_FILE_GLSL_NO_RAMPS (1 << 19)
-#define G_FILE_GLSL_NO_NODES (1 << 20)
-#define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21)
-#define G_FILE_IGNORE_DEPRECATION_WARNINGS (1 << 22)
+#define G_FILE_GAME_TO_IPO (1 << 11) /* deprecated */
+#define G_FILE_GAME_MAT (1 << 12) /* deprecated */
+#define G_FILE_DISPLAY_LISTS (1 << 13) /* deprecated */
+#define G_FILE_SHOW_PHYSICS (1 << 14) /* deprecated */
+#define G_FILE_GAME_MAT_GLSL (1 << 15) /* deprecated */
+#define G_FILE_GLSL_NO_LIGHTS (1 << 16) /* deprecated */
+#define G_FILE_GLSL_NO_SHADERS (1 << 17) /* deprecated */
+#define G_FILE_GLSL_NO_SHADOWS (1 << 18) /* deprecated */
+#define G_FILE_GLSL_NO_RAMPS (1 << 19) /* deprecated */
+#define G_FILE_GLSL_NO_NODES (1 << 20) /* deprecated */
+#define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21) /* deprecated */
+#define G_FILE_IGNORE_DEPRECATION_WARNINGS (1 << 22) /* deprecated */
/* G.windowstate */
#define G_WINDOWSTATE_USERDEF 0