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Diffstat (limited to 'source/blender/blenkernel/BKE_global.h')
-rw-r--r--source/blender/blenkernel/BKE_global.h70
1 files changed, 35 insertions, 35 deletions
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index 950c3c20b9b..593b4afb85c 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -64,8 +64,8 @@ typedef struct Global {
short afbreek, moving, file_loaded;
char background;
char factory_startup;
- short winpos, displaymode; /* used to be in Render */
- short rendering; /* to indicate render is busy, prevent renderwindow events etc */
+ short winpos, displaymode; /* used to be in Render */
+ short rendering; /* to indicate render is busy, prevent renderwindow events etc */
short rt;
int f;
@@ -75,7 +75,7 @@ typedef struct Global {
struct BME_Glob *editBMesh;
/* Frank's variables */
- int save_over;
+ int save_over;
/* Rob's variables (keep here for WM recode) */
int have_quicktime;
@@ -96,12 +96,12 @@ typedef struct Global {
/* **************** GLOBAL ********************* */
/* G.f */
-#define G_RENDER_OGL (1 << 0)
-#define G_SWAP_EXCHANGE (1 << 1)
+#define G_RENDER_OGL (1 << 0)
+#define G_SWAP_EXCHANGE (1 << 1)
/* also uses G_FILE_AUTOPLAY */
/* #define G_RENDER_SHADOW (1 << 3) */ /* temp flag, removed */
-#define G_BACKBUFSEL (1 << 4)
-#define G_PICKSEL (1 << 5)
+#define G_BACKBUFSEL (1 << 4)
+#define G_PICKSEL (1 << 5)
/* #define G_FACESELECT (1 << 8) use (mesh->editflag & ME_EDIT_PAINT_MASK) */
@@ -109,7 +109,7 @@ typedef struct Global {
#define G_SCRIPT_OVERRIDE_PREF (1 << 14) /* when this flag is set ignore the userprefs */
/* #define G_NOFROZEN (1 << 17) also removed */
-/* #define G_GREASEPENCIL (1 << 17) also removed */
+/* #define G_GREASEPENCIL (1 << 17) also removed */
/* #define G_AUTOMATKEYS (1 << 30) also removed */
@@ -130,39 +130,39 @@ enum {
#define G_AUTOPACK (1 << 0)
#define G_FILE_COMPRESS (1 << 1)
#define G_FILE_AUTOPLAY (1 << 2)
-#define G_FILE_ENABLE_ALL_FRAMES (1 << 3) /* deprecated */
-#define G_FILE_SHOW_DEBUG_PROPS (1 << 4) /* deprecated */
-#define G_FILE_SHOW_FRAMERATE (1 << 5) /* deprecated */
+#define G_FILE_ENABLE_ALL_FRAMES (1 << 3) /* deprecated */
+#define G_FILE_SHOW_DEBUG_PROPS (1 << 4) /* deprecated */
+#define G_FILE_SHOW_FRAMERATE (1 << 5) /* deprecated */
/* #define G_FILE_SHOW_PROFILE (1 << 6) */ /* deprecated */
#define G_FILE_LOCK (1 << 7)
#define G_FILE_SIGN (1 << 8)
/* #define G_FILE_PUBLISH (1 << 9) */ /* deprecated */
-#define G_FILE_NO_UI (1 << 10)
+#define G_FILE_NO_UI (1 << 10)
/* #define G_FILE_GAME_TO_IPO (1 << 11) */ /* deprecated */
-#define G_FILE_GAME_MAT (1 << 12) /* deprecated */
+#define G_FILE_GAME_MAT (1 << 12) /* deprecated */
/* #define G_FILE_DISPLAY_LISTS (1 << 13) */ /* deprecated */
-#define G_FILE_SHOW_PHYSICS (1 << 14) /* deprecated */
-#define G_FILE_GAME_MAT_GLSL (1 << 15) /* deprecated */
+#define G_FILE_SHOW_PHYSICS (1 << 14) /* deprecated */
+#define G_FILE_GAME_MAT_GLSL (1 << 15) /* deprecated */
/* #define G_FILE_GLSL_NO_LIGHTS (1 << 16) */ /* deprecated */
-#define G_FILE_GLSL_NO_SHADERS (1 << 17) /* deprecated */
-#define G_FILE_GLSL_NO_SHADOWS (1 << 18) /* deprecated */
-#define G_FILE_GLSL_NO_RAMPS (1 << 19) /* deprecated */
-#define G_FILE_GLSL_NO_NODES (1 << 20) /* deprecated */
-#define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21) /* deprecated */
-#define G_FILE_IGNORE_DEPRECATION_WARNINGS (1 << 22) /* deprecated */
-#define G_FILE_RECOVER (1 << 23)
-#define G_FILE_RELATIVE_REMAP (1 << 24)
-#define G_FILE_HISTORY (1 << 25)
-#define G_FILE_MESH_COMPAT (1 << 26) /* BMesh option to save as older mesh format */
+#define G_FILE_GLSL_NO_SHADERS (1 << 17) /* deprecated */
+#define G_FILE_GLSL_NO_SHADOWS (1 << 18) /* deprecated */
+#define G_FILE_GLSL_NO_RAMPS (1 << 19) /* deprecated */
+#define G_FILE_GLSL_NO_NODES (1 << 20) /* deprecated */
+#define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21) /* deprecated */
+#define G_FILE_IGNORE_DEPRECATION_WARNINGS (1 << 22) /* deprecated */
+#define G_FILE_RECOVER (1 << 23)
+#define G_FILE_RELATIVE_REMAP (1 << 24)
+#define G_FILE_HISTORY (1 << 25)
+#define G_FILE_MESH_COMPAT (1 << 26) /* BMesh option to save as older mesh format */
/* G.windowstate */
-#define G_WINDOWSTATE_USERDEF 0
-#define G_WINDOWSTATE_BORDER 1
-#define G_WINDOWSTATE_FULLSCREEN 2
+#define G_WINDOWSTATE_USERDEF 0
+#define G_WINDOWSTATE_BORDER 1
+#define G_WINDOWSTATE_FULLSCREEN 2
/* ENDIAN_ORDER: indicates what endianness the platform where the file was
* written had. */
-#if !defined( __BIG_ENDIAN__ ) && !defined( __LITTLE_ENDIAN__ )
+#if !defined(__BIG_ENDIAN__) && !defined(__LITTLE_ENDIAN__)
# error Either __BIG_ENDIAN__ or __LITTLE_ENDIAN__ must be defined.
#endif
@@ -171,8 +171,8 @@ enum {
# error "Mingw requires GCC 4.6 minimum"
#endif
-#define L_ENDIAN 1
-#define B_ENDIAN 0
+#define L_ENDIAN 1
+#define B_ENDIAN 0
#ifdef __BIG_ENDIAN__
# define ENDIAN_ORDER B_ENDIAN
@@ -181,10 +181,10 @@ enum {
#endif
/* G.moving, signals drawing in (3d) window to denote transform */
-#define G_TRANSFORM_OBJ 1
-#define G_TRANSFORM_EDIT 2
-#define G_TRANSFORM_MANIP 4
-#define G_TRANSFORM_PARTICLE 8
+#define G_TRANSFORM_OBJ 1
+#define G_TRANSFORM_EDIT 2
+#define G_TRANSFORM_MANIP 4
+#define G_TRANSFORM_PARTICLE 8
/* G.special1 */