diff options
Diffstat (limited to 'source/blender/blenkernel/BKE_gpencil_geom.h')
-rw-r--r-- | source/blender/blenkernel/BKE_gpencil_geom.h | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_gpencil_geom.h b/source/blender/blenkernel/BKE_gpencil_geom.h index b26016aa26c..964764d99e7 100644 --- a/source/blender/blenkernel/BKE_gpencil_geom.h +++ b/source/blender/blenkernel/BKE_gpencil_geom.h @@ -78,6 +78,20 @@ void BKE_gpencil_stroke_uv_update(struct bGPDstroke *gps); void BKE_gpencil_transform(struct bGPdata *gpd, float mat[4][4]); +typedef struct GPencilPointCoordinates { + /* This is used when doing "move only origin" in object_data_transform.c. + * pressure is needs to be stored here as it is tied to object scale. */ + float co[3]; + float pressure; +} GPencilPointCoordinates; + +int BKE_gpencil_stroke_point_count(struct bGPdata *gpd); +void BKE_gpencil_point_coords_get(struct bGPdata *gpd, GPencilPointCoordinates *elem_data); +void BKE_gpencil_point_coords_apply(struct bGPdata *gpd, const GPencilPointCoordinates *elem_data); +void BKE_gpencil_point_coords_apply_with_mat4(struct bGPdata *gpd, + const GPencilPointCoordinates *elem_data, + const float mat[4][4]); + bool BKE_gpencil_stroke_sample(struct bGPDstroke *gps, const float dist, const bool select); bool BKE_gpencil_stroke_smooth(struct bGPDstroke *gps, int i, float inf); bool BKE_gpencil_stroke_smooth_strength(struct bGPDstroke *gps, int point_index, float influence); @@ -98,6 +112,22 @@ bool BKE_gpencil_stroke_shrink(struct bGPDstroke *gps, const float dist); float BKE_gpencil_stroke_length(const struct bGPDstroke *gps, bool use_3d); +void BKE_gpencil_stroke_set_random_color(struct bGPDstroke *gps); + +void BKE_gpencil_convert_mesh(struct Main *bmain, + struct Depsgraph *depsgraph, + struct Scene *scene, + struct Object *ob_gp, + struct Object *ob_mesh, + const float angle, + const int thickness, + const float offset, + const float matrix[4][4], + const int frame_offset, + const bool use_seams, + const bool use_faces, + const bool simple_material); + #ifdef __cplusplus } #endif |