diff options
Diffstat (limited to 'source/blender/blenkernel/BKE_image.h')
-rw-r--r-- | source/blender/blenkernel/BKE_image.h | 322 |
1 files changed, 258 insertions, 64 deletions
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h index b62ad3ad24a..80c6b155be0 100644 --- a/source/blender/blenkernel/BKE_image.h +++ b/source/blender/blenkernel/BKE_image.h @@ -36,6 +36,7 @@ struct ImageFormatData; struct ImagePool; struct ImageTile; struct ImbFormatOptions; +struct ListBase; struct Main; struct Object; struct RenderResult; @@ -47,15 +48,19 @@ struct anim; #define IMA_MAX_SPACE 64 #define IMA_UDIM_MAX 2000 -void BKE_images_init(void); -void BKE_images_exit(void); - void BKE_image_free_packedfiles(struct Image *image); void BKE_image_free_views(struct Image *image); void BKE_image_free_buffers(struct Image *image); +/** + * Simply free the image data from memory, + * on display the image can load again (except for render buffers). + */ void BKE_image_free_buffers_ex(struct Image *image, bool do_lock); void BKE_image_free_gputextures(struct Image *ima); -/* call from library */ +/** + * Free (or release) any data used by this image (does not free the image itself). + * \note Call from library. + */ void BKE_image_free_data(struct Image *image); typedef void(StampCallback)(void *data, const char *propname, char *propvalue, int len); @@ -69,6 +74,9 @@ void BKE_render_result_stamp_info(struct Scene *scene, * The caller is responsible for freeing the allocated memory. */ struct StampData *BKE_stamp_info_from_scene_static(const struct Scene *scene); +/** + * Check whether the given metadata field name translates to a known field of a stamp. + */ bool BKE_stamp_is_known_field(const char *field_name); void BKE_imbuf_stamp_info(struct RenderResult *rr, struct ImBuf *ibuf); void BKE_stamp_info_from_imbuf(struct RenderResult *rr, struct ImBuf *ibuf); @@ -93,46 +101,60 @@ int BKE_imbuf_write_stamp(struct Scene *scene, struct ImBuf *ibuf, const char *name, const struct ImageFormatData *imf); +/** + * \note imf->planes is ignored here, its assumed the image channels are already set. + */ void BKE_imbuf_write_prepare(struct ImBuf *ibuf, const struct ImageFormatData *imf); int BKE_imbuf_write(struct ImBuf *ibuf, const char *name, const struct ImageFormatData *imf); +/** + * Same as #BKE_imbuf_write() but crappy workaround not to permanently modify _some_, + * values in the imbuf. + */ int BKE_imbuf_write_as(struct ImBuf *ibuf, const char *name, struct ImageFormatData *imf, - const bool save_copy); + bool save_copy); void BKE_image_path_from_imformat(char *string, const char *base, const char *relbase, int frame, const struct ImageFormatData *im_format, - const bool use_ext, - const bool use_frames, + bool use_ext, + bool use_frames, const char *suffix); void BKE_image_path_from_imtype(char *string, const char *base, const char *relbase, int frame, - const char imtype, - const bool use_ext, - const bool use_frames, + char imtype, + bool use_ext, + bool use_frames, const char *suffix); int BKE_image_path_ensure_ext_from_imformat(char *string, const struct ImageFormatData *im_format); -int BKE_image_path_ensure_ext_from_imtype(char *string, const char imtype); -char BKE_image_ftype_to_imtype(const int ftype, const struct ImbFormatOptions *options); -int BKE_image_imtype_to_ftype(const char imtype, struct ImbFormatOptions *r_options); - -bool BKE_imtype_is_movie(const char imtype); -bool BKE_imtype_supports_zbuf(const char imtype); -bool BKE_imtype_supports_compress(const char imtype); -bool BKE_imtype_supports_quality(const char imtype); -bool BKE_imtype_requires_linear_float(const char imtype); -char BKE_imtype_valid_channels(const char imtype, bool write_file); -char BKE_imtype_valid_depths(const char imtype); +int BKE_image_path_ensure_ext_from_imtype(char *string, char imtype); +char BKE_image_ftype_to_imtype(int ftype, const struct ImbFormatOptions *options); +int BKE_image_imtype_to_ftype(char imtype, struct ImbFormatOptions *r_options); + +bool BKE_imtype_is_movie(char imtype); +bool BKE_imtype_supports_zbuf(char imtype); +bool BKE_imtype_supports_compress(char imtype); +bool BKE_imtype_supports_quality(char imtype); +bool BKE_imtype_requires_linear_float(char imtype); +char BKE_imtype_valid_channels(char imtype, bool write_file); +char BKE_imtype_valid_depths(char imtype); +/** + * String is from command line `--render-format` argument, + * keep in sync with `creator_args.c` help info. + */ char BKE_imtype_from_arg(const char *arg); void BKE_imformat_defaults(struct ImageFormatData *im_format); void BKE_imbuf_to_image_format(struct ImageFormatData *im_format, const struct ImBuf *imbuf); +/** + * Used by sequencer too. + */ struct anim *openanim(const char *name, int flags, int streamindex, @@ -153,10 +175,6 @@ struct RenderData; struct RenderPass; struct RenderResult; -/* ima->ok */ -#define IMA_OK 1 -#define IMA_OK_LOADED 2 - /* signals */ /* reload only frees, doesn't read until image_get_ibuf() called */ #define IMA_SIGNAL_RELOAD 0 @@ -171,11 +189,18 @@ struct RenderResult; #define IMA_CHAN_FLAG_RGB 2 #define IMA_CHAN_FLAG_ALPHA 4 -/* checks whether there's an image buffer for given image and user */ +/** + * Checks whether there's an image buffer for given image and user. + */ bool BKE_image_has_ibuf(struct Image *ima, struct ImageUser *iuser); -/* same as above, but can be used to retrieve images being rendered in - * a thread safe way, always call both acquire and release */ +/** + * Return image buffer for given image and user: + * - will lock render result if image type is render result and lock is not NULL + * - will return NULL if image is NULL or image type is render or composite result and lock is NULL + * + * References the result, #BKE_image_release_ibuf should be used to de-reference. + */ struct ImBuf *BKE_image_acquire_ibuf(struct Image *ima, struct ImageUser *iuser, void **r_lock); void BKE_image_release_ibuf(struct Image *ima, struct ImBuf *ibuf, void *lock); @@ -186,17 +211,28 @@ struct ImBuf *BKE_image_pool_acquire_ibuf(struct Image *ima, struct ImagePool *pool); void BKE_image_pool_release_ibuf(struct Image *ima, struct ImBuf *ibuf, struct ImagePool *pool); -/* set an alpha mode based on file extension */ +/** + * Set an alpha mode based on file extension. + */ char BKE_image_alpha_mode_from_extension_ex(const char *filepath); void BKE_image_alpha_mode_from_extension(struct Image *image); -/* returns a new image or NULL if it can't load */ +/** + * Returns a new image or NULL if it can't load. + */ struct Image *BKE_image_load(struct Main *bmain, const char *filepath); -/* returns existing Image when filename/type is same (frame optional) */ +/** + * Returns existing Image when filename/type is same. + * + * Checks if image was already loaded, then returns same image otherwise creates new + * (does not load ibuf itself). + */ struct Image *BKE_image_load_exists_ex(struct Main *bmain, const char *filepath, bool *r_exists); struct Image *BKE_image_load_exists(struct Main *bmain, const char *filepath); -/* adds image, adds ibuf, generates color or pattern */ +/** + * Adds new image block, creates ImBuf and initializes color. + */ struct Image *BKE_image_add_generated(struct Main *bmain, unsigned int width, unsigned int height, @@ -205,13 +241,18 @@ struct Image *BKE_image_add_generated(struct Main *bmain, int floatbuf, short gen_type, const float color[4], - const bool stereo3d, - const bool is_data, - const bool tiled); -/* adds image from imbuf, owns imbuf */ + bool stereo3d, + bool is_data, + bool tiled); +/** + * Create an image from ibuf. The reference-count of ibuf is increased, + * caller should take care to drop its reference by calling #IMB_freeImBuf if needed. + */ struct Image *BKE_image_add_from_imbuf(struct Main *bmain, struct ImBuf *ibuf, const char *name); -/* for reload, refresh, pack */ +/** + * For reload, refresh, pack. + */ void BKE_imageuser_default(struct ImageUser *iuser); void BKE_image_init_imageuser(struct Image *ima, struct ImageUser *iuser); void BKE_image_signal(struct Main *bmain, struct Image *ima, struct ImageUser *iuser, int signal); @@ -223,89 +264,156 @@ void BKE_image_walk_all_users(const struct Main *mainp, struct ImageUser *iuser, void *customdata)); -/* ensures an Image exists for viewing nodes or render */ +/** + * Ensures an Image exists for viewing nodes or render + * forces existence of 1 Image for render-output or nodes, returns Image. + * + * \param name: Only for default, when making new one. + */ struct Image *BKE_image_ensure_viewer(struct Main *bmain, int type, const char *name); -/* ensures the view node cache is compatible with the scene views */ +/** + * Ensures the view node cache is compatible with the scene views. + * Reset the image cache and views when the Viewer Nodes views don't match the scene views. + */ void BKE_image_ensure_viewer_views(const struct RenderData *rd, struct Image *ima, struct ImageUser *iuser); -/* called on frame change or before render */ +/** + * Called on frame change or before render. + */ void BKE_image_user_frame_calc(struct Image *ima, struct ImageUser *iuser, int cfra); int BKE_image_user_frame_get(const struct ImageUser *iuser, int cfra, bool *r_is_in_range); void BKE_image_user_file_path(struct ImageUser *iuser, struct Image *ima, char *path); +void BKE_image_user_file_path_ex(struct ImageUser *iuser, + struct Image *ima, + char *path, + bool resolve_udim); void BKE_image_editors_update_frame(const struct Main *bmain, int cfra); -/* dependency graph update for image user users */ +/** + * Dependency graph update for image user users. + */ bool BKE_image_user_id_has_animation(struct ID *id); void BKE_image_user_id_eval_animation(struct Depsgraph *depsgraph, struct ID *id); -/* sets index offset for multilayer files */ +/** + * Sets index offset for multi-layer files and because rendered results use fake layer/passes, + * don't correct for wrong indices here. + */ struct RenderPass *BKE_image_multilayer_index(struct RenderResult *rr, struct ImageUser *iuser); -/* sets index offset for multiview files */ +/** + * Sets index offset for multi-view files. + */ void BKE_image_multiview_index(struct Image *ima, struct ImageUser *iuser); -/* for multilayer images as well as for render-viewer */ +/** + * For multi-layer images as well as for render-viewer + * and because rendered results use fake layer/passes, don't correct for wrong indices here. + */ bool BKE_image_is_multilayer(struct Image *ima); bool BKE_image_is_multiview(struct Image *ima); bool BKE_image_is_stereo(struct Image *ima); struct RenderResult *BKE_image_acquire_renderresult(struct Scene *scene, struct Image *ima); void BKE_image_release_renderresult(struct Scene *scene, struct Image *ima); -/* for multilayer images as well as for singlelayer */ +/** + * For multi-layer images as well as for single-layer. + */ bool BKE_image_is_openexr(struct Image *ima); -/* for multiple slot render, call this before render */ +/** + * For multiple slot render, call this before render. + */ void BKE_image_backup_render(struct Scene *scene, struct Image *ima, bool free_current_slot); -/* for singlelayer openexr saving */ +/** + * For single-layer OpenEXR saving. + */ bool BKE_image_save_openexr_multiview(struct Image *ima, struct ImBuf *ibuf, const char *filepath, - const int flags); + int flags); -/* goes over all textures that use images */ +/** + * Goes over all textures that use images. + */ void BKE_image_free_all_textures(struct Main *bmain); -/* does one image! */ +/** + * Operates on one image only! + * \param except_frame: This is weak, only works for sequences without offset. + */ void BKE_image_free_anim_ibufs(struct Image *ima, int except_frame); -/* does all images with type MOVIE or SEQUENCE */ +/** + * Does all images with type MOVIE or SEQUENCE. + */ void BKE_image_all_free_anim_ibufs(struct Main *bmain, int cfra); void BKE_image_free_all_gputextures(struct Main *bmain); +/** + * Same as above but only free animated images. + */ void BKE_image_free_anim_gputextures(struct Main *bmain); void BKE_image_free_old_gputextures(struct Main *bmain); +/** + * Pack image to memory. + */ bool BKE_image_memorypack(struct Image *ima); void BKE_image_packfiles(struct ReportList *reports, struct Image *ima, const char *basepath); void BKE_image_packfiles_from_mem(struct ReportList *reports, struct Image *ima, char *data, - const size_t data_len); + size_t data_len); -/* prints memory statistics for images */ +/** + * Prints memory statistics for images. + */ void BKE_image_print_memlist(struct Main *bmain); -/* merge source into dest, and free source */ +/** + * Merge source into `dest`, and free `source`. + */ void BKE_image_merge(struct Main *bmain, struct Image *dest, struct Image *source); -/* scale the image */ +/** + * Scale the image. + */ bool BKE_image_scale(struct Image *image, int width, int height); -/* check if texture has alpha (depth=32) */ +/** + * Check if texture has alpha (depth=32). + */ bool BKE_image_has_alpha(struct Image *image); -/* check if texture has gpu texture code */ +/** + * Check if texture has GPU texture code. + */ bool BKE_image_has_opengl_texture(struct Image *ima); -/* get tile index for tiled images */ +/** + * Get tile index for tiled images. + */ void BKE_image_get_tile_label(struct Image *ima, struct ImageTile *tile, char *label, int len_label); +/** + * Checks whether the given filepath refers to a UDIM tiled texture. + * If yes, the range from the lowest to the highest tile is returned. + * + * `filepath` may be modified to ensure a UDIM token is present. + * `tiles` may be filled even if the result ultimately is false! + */ +bool BKE_image_get_tile_info(char *filepath, + struct ListBase *tiles, + int *tile_start, + int *tile_range); + struct ImageTile *BKE_image_add_tile(struct Image *ima, int tile_number, const char *label); bool BKE_image_remove_tile(struct Image *ima, struct ImageTile *tile); void BKE_image_reassign_tile(struct Image *ima, struct ImageTile *tile, int new_tile_number); @@ -320,6 +428,41 @@ bool BKE_image_fill_tile(struct Image *ima, int planes, bool is_float); +typedef enum { + UDIM_TILE_FORMAT_NONE = 0, + UDIM_TILE_FORMAT_UDIM = 1, + UDIM_TILE_FORMAT_UVTILE = 2 +} eUDIM_TILE_FORMAT; + +/** + * Ensures that `filename` contains a UDIM token if we find a supported format pattern. + * \note This must only be the name component (without slashes). + */ +void BKE_image_ensure_tile_token(char *filename); + +/** + * When provided with an absolute virtual filepath, check to see if at least + * one concrete file exists. + * Note: This function requires directory traversal and may be inefficient in time-critical, + * or iterative, code paths. + */ +bool BKE_image_tile_filepath_exists(const char *filepath); + +/** + * Retrieves the UDIM token format and returns the pattern from the provided `filepath`. + * The returned pattern is typically passed to either `BKE_image_get_tile_number_from_filepath` or + * `BKE_image_set_filepath_from_tile_number`. + */ +char *BKE_image_get_tile_strformat(const char *filepath, eUDIM_TILE_FORMAT *r_tile_format); +bool BKE_image_get_tile_number_from_filepath(const char *filepath, + const char *pattern, + eUDIM_TILE_FORMAT tile_format, + int *r_tile_number); +void BKE_image_set_filepath_from_tile_number(char *filepath, + const char *pattern, + eUDIM_TILE_FORMAT tile_format, + int tile_number); + struct ImageTile *BKE_image_get_tile(struct Image *ima, int tile_number); struct ImageTile *BKE_image_get_tile_from_iuser(struct Image *ima, const struct ImageUser *iuser); @@ -327,6 +470,9 @@ int BKE_image_get_tile_from_pos(struct Image *ima, const float uv[2], float r_uv[2], float r_ofs[2]); +/** + * Return the tile_number for the closest UDIM tile. + */ int BKE_image_find_nearest_tile(const struct Image *image, const float co[2]); void BKE_image_get_size(struct Image *image, struct ImageUser *iuser, int *r_width, int *r_height); @@ -334,6 +480,7 @@ void BKE_image_get_size_fl(struct Image *image, struct ImageUser *iuser, float r void BKE_image_get_aspect(struct Image *image, float *r_aspx, float *r_aspy); /* image_gen.c */ + void BKE_image_buf_fill_color( unsigned char *rect, float *rect_float, int width, int height, const float color[4]); void BKE_image_buf_fill_checker(unsigned char *rect, float *rect_float, int width, int height); @@ -343,36 +490,64 @@ void BKE_image_buf_fill_checker_color(unsigned char *rect, int height); /* Cycles hookup */ + unsigned char *BKE_image_get_pixels_for_frame(struct Image *image, int frame, int tile); float *BKE_image_get_float_pixels_for_frame(struct Image *image, int frame, int tile); /* Image modifications */ + bool BKE_image_is_dirty(struct Image *image); void BKE_image_mark_dirty(struct Image *image, struct ImBuf *ibuf); bool BKE_image_buffer_format_writable(struct ImBuf *ibuf); + bool BKE_image_is_dirty_writable(struct Image *image, bool *is_format_writable); -/* Guess offset for the first frame in the sequence */ +/** + * Guess offset for the first frame in the sequence. + */ int BKE_image_sequence_guess_offset(struct Image *image); bool BKE_image_has_anim(struct Image *image); -bool BKE_image_has_packedfile(struct Image *image); +bool BKE_image_has_packedfile(const struct Image *image); bool BKE_image_has_filepath(struct Image *ima); +/** + * Checks the image buffer changes with time (not keyframed values). + */ bool BKE_image_is_animated(struct Image *image); +/** + * Checks whether the image consists of multiple buffers. + */ bool BKE_image_has_multiple_ibufs(struct Image *image); void BKE_image_file_format_set(struct Image *image, int ftype, const struct ImbFormatOptions *options); bool BKE_image_has_loaded_ibuf(struct Image *image); +/** + * References the result, #BKE_image_release_ibuf is to be called to de-reference. + * Use lock=NULL when calling #BKE_image_release_ibuf(). + */ struct ImBuf *BKE_image_get_ibuf_with_name(struct Image *image, const char *name); +/** + * References the result, #BKE_image_release_ibuf is to be called to de-reference. + * Use lock=NULL when calling #BKE_image_release_ibuf(). + * + * TODO(sergey): This is actually "get first item from the cache", which is + * not so much predictable. But using first loaded image buffer + * was also malicious logic and all the areas which uses this + * function are to be re-considered. + */ struct ImBuf *BKE_image_get_first_ibuf(struct Image *image); -/* Not to be use directly. */ +/** + * Not to be use directly. + */ struct GPUTexture *BKE_image_create_gpu_texture_from_ibuf(struct Image *image, struct ImBuf *ibuf); -/* Get the GPUTexture for a given `Image`. +/** + * Get the #GPUTexture for a given `Image`. * * `iuser` and `ibuf` are mutual exclusive parameters. The caller can pass the `ibuf` when already - * available. It is also required when requesting the GPUTexture for a render result. */ + * available. It is also required when requesting the #GPUTexture for a render result. + */ struct GPUTexture *BKE_image_get_gpu_texture(struct Image *image, struct ImageUser *iuser, struct ImBuf *ibuf); @@ -382,14 +557,33 @@ struct GPUTexture *BKE_image_get_gpu_tiles(struct Image *image, struct GPUTexture *BKE_image_get_gpu_tilemap(struct Image *image, struct ImageUser *iuser, struct ImBuf *ibuf); +/** + * Is the alpha of the `GPUTexture` for a given image/ibuf premultiplied. + */ bool BKE_image_has_gpu_texture_premultiplied_alpha(struct Image *image, struct ImBuf *ibuf); +/** + * Partial update of texture for texture painting. + * This is often much quicker than fully updating the texture for high resolution images. + */ void BKE_image_update_gputexture( struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h); +/** + * Mark areas on the #GPUTexture that needs to be updated. The areas are marked in chunks. + * The next time the #GPUTexture is used these tiles will be refreshes. This saves time + * when writing to the same place multiple times This happens for during foreground rendering. + */ void BKE_image_update_gputexture_delayed( struct Image *ima, struct ImBuf *ibuf, int x, int y, int w, int h); +/** + * Called on entering and exiting texture paint mode, + * temporary disabling/enabling mipmapping on all images for quick texture + * updates with glTexSubImage2D. images that didn't change don't have to be re-uploaded to OpenGL. + */ void BKE_image_paint_set_mipmap(struct Main *bmain, bool mipmap); -/* Delayed free of OpenGL buffers by main thread */ +/** + * Delayed free of OpenGL buffers by main thread. + */ void BKE_image_free_unused_gpu_textures(void); struct RenderSlot *BKE_image_add_renderslot(struct Image *ima, const char *name); |