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Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
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diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Foundation, Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BKE_LAYER_H__
+#define __BKE_LAYER_H__
+
+/** \file blender/blenkernel/BKE_layer.h
+ * \ingroup bke
+ */
+
+#include "BKE_collection.h"
+
+#include "DNA_scene_types.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define TODO_LAYER_OVERRIDE /* CollectionOverride */
+#define TODO_LAYER_OPERATORS /* collection mamanger and property panel operators */
+#define TODO_LAYER /* generic todo */
+
+#define ROOT_PROP "root"
+
+struct Base;
+struct EvaluationContext;
+struct Group;
+struct ID;
+struct IDProperty;
+struct LayerCollection;
+struct ListBase;
+struct Main;
+struct Object;
+struct RenderEngine;
+struct Scene;
+struct SceneCollection;
+struct ViewLayer;
+struct WorkSpace;
+
+void BKE_layer_exit(void);
+
+struct ViewLayer *BKE_view_layer_from_scene_get(const struct Scene *scene);
+struct ViewLayer *BKE_view_layer_from_workspace_get(const struct Scene *scene, const struct WorkSpace *workspace);
+struct ViewLayer *BKE_view_layer_add(struct Scene *scene, const char *name);
+struct ViewLayer *BKE_view_layer_group_add(struct Group *group);
+
+/* DEPRECATED */
+struct ViewLayer *BKE_view_layer_context_active_PLACEHOLDER(const struct Scene *scene);
+
+void BKE_view_layer_free(struct ViewLayer *view_layer);
+void BKE_view_layer_free_ex(struct ViewLayer *view_layer, const bool do_id_user);
+
+void BKE_view_layer_selected_objects_tag(struct ViewLayer *view_layer, const int tag);
+
+struct Object *BKE_view_layer_camera_find(struct ViewLayer *view_layer);
+struct ViewLayer *BKE_view_layer_first_from_id(const struct ID *owner_id);
+struct ViewLayer *BKE_view_layer_find_from_collection(const struct ID *owner_id, struct LayerCollection *lc);
+struct Base *BKE_view_layer_base_find(struct ViewLayer *view_layer, struct Object *ob);
+void BKE_view_layer_base_deselect_all(struct ViewLayer *view_layer);
+void BKE_view_layer_base_select(struct ViewLayer *view_layer, struct Base *selbase);
+
+void BKE_layer_collection_sync_flags(
+ struct ID *owner_id,
+ struct SceneCollection *scene_collection_dst,
+ struct SceneCollection *scene_collection_src);
+
+void BKE_view_layer_copy_data(
+ struct ViewLayer *view_layer_dst, struct ViewLayer *view_layer_src,
+ struct SceneCollection *mc_dst, struct SceneCollection *mc_src,
+ const int flag);
+
+struct LayerCollection *BKE_layer_collection_duplicate(struct ID *owner_id, struct LayerCollection *layer_collection);
+
+void BKE_layer_collection_free(struct ViewLayer *view_layer, struct LayerCollection *lc);
+
+struct LayerCollection *BKE_layer_collection_get_active(struct ViewLayer *view_layer);
+struct LayerCollection *BKE_layer_collection_get_active_ensure(struct Scene *scene, struct ViewLayer *view_layer);
+
+int BKE_layer_collection_count(struct ViewLayer *view_layer);
+
+struct LayerCollection *BKE_layer_collection_from_index(struct ViewLayer *view_layer, const int index);
+int BKE_layer_collection_findindex(struct ViewLayer *view_layer, const struct LayerCollection *lc);
+
+bool BKE_layer_collection_move_above(const struct ID *owner_id, struct LayerCollection *lc_dst, struct LayerCollection *lc_src);
+bool BKE_layer_collection_move_below(const struct ID *owner_id, struct LayerCollection *lc_dst, struct LayerCollection *lc_src);
+bool BKE_layer_collection_move_into(const struct ID *owner_id, struct LayerCollection *lc_dst, struct LayerCollection *lc_src);
+
+void BKE_layer_collection_resync(const struct ID *owner_id, const struct SceneCollection *sc);
+
+struct LayerCollection *BKE_collection_link(struct ViewLayer *view_layer, struct SceneCollection *sc);
+
+void BKE_collection_unlink(struct ViewLayer *view_layer, struct LayerCollection *lc);
+
+void BKE_collection_enable(struct ViewLayer *view_layer, struct LayerCollection *lc);
+
+struct LayerCollection *BKE_layer_collection_first_from_scene_collection(struct ViewLayer *view_layer, const struct SceneCollection *scene_collection);
+bool BKE_view_layer_has_collection(struct ViewLayer *view_layer, const struct SceneCollection *sc);
+bool BKE_scene_has_object(struct Scene *scene, struct Object *ob);
+
+void BKE_layer_collection_objects_select(struct LayerCollection *layer_collection);
+
+/* syncing */
+
+void BKE_layer_sync_new_scene_collection(struct ID *owner_id, const struct SceneCollection *sc_parent, struct SceneCollection *sc);
+void BKE_layer_sync_object_link(const struct ID *owner_id, struct SceneCollection *sc, struct Object *ob);
+void BKE_layer_sync_object_unlink(const struct ID *owner_id, struct SceneCollection *sc, struct Object *ob);
+
+/* override */
+
+void BKE_override_view_layer_datablock_add(struct ViewLayer *view_layer, int id_type, const char *data_path, const struct ID *owner_id);
+void BKE_override_view_layer_int_add(struct ViewLayer *view_layer, int id_type, const char *data_path, const int value);
+
+void BKE_override_layer_collection_boolean_add(struct LayerCollection *layer_collection, int id_type, const char *data_path, const bool value);
+
+/* engine settings */
+typedef void (*EngineSettingsCB)(struct RenderEngine *engine, struct IDProperty *props);
+
+struct IDProperty *BKE_layer_collection_engine_evaluated_get(struct Object *ob, const int type, const char *engine_name);
+struct IDProperty *BKE_layer_collection_engine_collection_get(struct LayerCollection *lc, const int type, const char *engine_name);
+struct IDProperty *BKE_layer_collection_engine_scene_get(struct Scene *scene, const int type, const char *engine_name);
+void BKE_layer_collection_engine_settings_callback_register(struct Main *bmain, const char *engine_name, EngineSettingsCB func);
+void BKE_layer_collection_engine_settings_callback_free(void);
+void BKE_layer_collection_engine_settings_create(struct IDProperty *root);
+void BKE_layer_collection_engine_settings_validate_scene(struct Scene *scene);
+void BKE_layer_collection_engine_settings_validate_collection(struct LayerCollection *lc);
+
+struct IDProperty *BKE_view_layer_engine_evaluated_get(struct ViewLayer *view_layer, const int type, const char *engine_name);
+struct IDProperty *BKE_view_layer_engine_layer_get(struct ViewLayer *view_layer, const int type, const char *engine_name);
+struct IDProperty *BKE_view_layer_engine_scene_get(struct Scene *scene, const int type, const char *engine_name);
+void BKE_view_layer_engine_settings_callback_register(struct Main *bmain, const char *engine_name, EngineSettingsCB func);
+void BKE_view_layer_engine_settings_callback_free(void);
+void BKE_view_layer_engine_settings_validate_scene(struct Scene *scene);
+void BKE_view_layer_engine_settings_validate_layer(struct ViewLayer *view_layer);
+void BKE_view_layer_engine_settings_create(struct IDProperty *root);
+
+void BKE_collection_engine_property_add_float(struct IDProperty *props, const char *name, float value);
+void BKE_collection_engine_property_add_float_array(
+ struct IDProperty *props, const char *name, const float *values, const int array_length);
+void BKE_collection_engine_property_add_int(struct IDProperty *props, const char *name, int value);
+void BKE_collection_engine_property_add_bool(struct IDProperty *props, const char *name, bool value);
+
+int BKE_collection_engine_property_value_get_int(struct IDProperty *props, const char *name);
+float BKE_collection_engine_property_value_get_float(struct IDProperty *props, const char *name);
+const float *BKE_collection_engine_property_value_get_float_array(struct IDProperty *props, const char *name);
+bool BKE_collection_engine_property_value_get_bool(struct IDProperty *props, const char *name);
+void BKE_collection_engine_property_value_set_int(struct IDProperty *props, const char *name, int value);
+void BKE_collection_engine_property_value_set_float(struct IDProperty *props, const char *name, float value);
+void BKE_collection_engine_property_value_set_float_array(struct IDProperty *props, const char *name, const float *values);
+void BKE_collection_engine_property_value_set_bool(struct IDProperty *props, const char *name, bool value);
+
+/* evaluation */
+
+void BKE_layer_eval_layer_collection_pre(const struct EvaluationContext *eval_ctx,
+ struct ID *owner_id,
+ struct ViewLayer *view_layer);
+void BKE_layer_eval_layer_collection(const struct EvaluationContext *eval_ctx,
+ struct LayerCollection *layer_collection,
+ struct LayerCollection *parent_layer_collection);
+void BKE_layer_eval_layer_collection_post(const struct EvaluationContext *eval_ctx,
+ struct ViewLayer *view_layer);
+
+/* iterators */
+
+void BKE_selected_objects_iterator_begin(BLI_Iterator *iter, void *data_in);
+void BKE_selected_objects_iterator_next(BLI_Iterator *iter);
+void BKE_selected_objects_iterator_end(BLI_Iterator *iter);
+
+void BKE_visible_objects_iterator_begin(BLI_Iterator *iter, void *data_in);
+void BKE_visible_objects_iterator_next(BLI_Iterator *iter);
+void BKE_visible_objects_iterator_end(BLI_Iterator *iter);
+
+void BKE_renderable_objects_iterator_begin(BLI_Iterator *iter, void *data_in);
+void BKE_renderable_objects_iterator_next(BLI_Iterator *iter);
+void BKE_renderable_objects_iterator_end(BLI_Iterator *iter);
+
+void BKE_selected_bases_iterator_begin(BLI_Iterator *iter, void *data_in);
+void BKE_selected_bases_iterator_next(BLI_Iterator *iter);
+void BKE_selected_bases_iterator_end(BLI_Iterator *iter);
+
+void BKE_visible_bases_iterator_begin(BLI_Iterator *iter, void *data_in);
+void BKE_visible_bases_iterator_next(BLI_Iterator *iter);
+void BKE_visible_bases_iterator_end(BLI_Iterator *iter);
+
+#define FOREACH_SELECTED_OBJECT_BEGIN(view_layer, _instance) \
+ ITER_BEGIN(BKE_selected_objects_iterator_begin, \
+ BKE_selected_objects_iterator_next, \
+ BKE_selected_objects_iterator_end, \
+ view_layer, Object *, _instance)
+
+#define FOREACH_SELECTED_OBJECT_END \
+ ITER_END
+
+#define FOREACH_VISIBLE_OBJECT_BEGIN(view_layer, _instance) \
+ ITER_BEGIN(BKE_visible_objects_iterator_begin, \
+ BKE_visible_objects_iterator_next, \
+ BKE_visible_objects_iterator_end, \
+ view_layer, Object *, _instance)
+
+#define FOREACH_VISIBLE_OBJECT_END \
+ ITER_END
+
+#define FOREACH_SELECTED_BASE_BEGIN(view_layer, _instance) \
+ ITER_BEGIN(BKE_selected_bases_iterator_begin, \
+ BKE_selected_bases_iterator_next, \
+ BKE_selected_bases_iterator_end, \
+ view_layer, Base *, _instance)
+
+#define FOREACH_SELECTED_BASE_END \
+ ITER_END
+
+#define FOREACH_VISIBLE_BASE_BEGIN(view_layer, _instance) \
+ ITER_BEGIN(BKE_visible_bases_iterator_begin, \
+ BKE_visible_bases_iterator_next, \
+ BKE_visible_bases_iterator_end, \
+ view_layer, Base *, _instance)
+
+#define FOREACH_VISIBLE_BASE_END \
+ ITER_END
+
+
+#define FOREACH_OBJECT_BEGIN(view_layer, _instance) \
+{ \
+ Object *_instance; \
+ Base *_base; \
+ for (_base = (view_layer)->object_bases.first; _base; _base = _base->next) { \
+ _instance = _base->object;
+
+#define FOREACH_OBJECT_END \
+ } \
+} ((void)0)
+
+#define FOREACH_OBJECT_FLAG_BEGIN(scene, view_layer, flag, _instance) \
+{ \
+ IteratorBeginCb func_begin; \
+ IteratorCb func_next, func_end; \
+ void *data_in; \
+ \
+ if (flag == SELECT) { \
+ func_begin = &BKE_selected_objects_iterator_begin; \
+ func_next = &BKE_selected_objects_iterator_next; \
+ func_end = &BKE_selected_objects_iterator_end; \
+ data_in = (view_layer); \
+ } \
+ else { \
+ func_begin = BKE_scene_objects_iterator_begin; \
+ func_next = BKE_scene_objects_iterator_next; \
+ func_end = BKE_scene_objects_iterator_end; \
+ data_in = (scene); \
+ } \
+ ITER_BEGIN(func_begin, func_next, func_end, data_in, Object *, _instance)
+
+
+#define FOREACH_OBJECT_FLAG_END \
+ ITER_END; \
+} ((void)0)
+
+struct ObjectsRenderableIteratorData {
+ struct Scene *scene;
+ struct Base base_temp;
+ struct Scene scene_temp;
+
+ struct {
+ struct ViewLayer *view_layer;
+ struct Base *base;
+ struct Scene *set;
+ } iter;
+};
+
+#define FOREACH_OBJECT_RENDERABLE_BEGIN(scene_, _instance) \
+{ \
+ struct ObjectsRenderableIteratorData data_ = { \
+ .scene = (scene_), \
+ }; \
+ ITER_BEGIN(BKE_renderable_objects_iterator_begin, \
+ BKE_renderable_objects_iterator_next, \
+ BKE_renderable_objects_iterator_end, \
+ &data_, Object *, _instance)
+
+
+#define FOREACH_OBJECT_RENDERABLE_END \
+ ITER_END; \
+} ((void)0)
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __BKE_LAYER_H__ */