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Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_layer.h | 280 |
1 files changed, 280 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h new file mode 100644 index 00000000000..1585742729c --- /dev/null +++ b/source/blender/blenkernel/BKE_layer.h @@ -0,0 +1,280 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Blender Foundation, Dalai Felinto + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __BKE_LAYER_H__ +#define __BKE_LAYER_H__ + +/** \file blender/blenkernel/BKE_layer.h + * \ingroup bke + */ + +#include "BKE_collection.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#define TODO_LAYER_SYNC_FILTER /* syncing of filter_objects across all trees */ +#define TODO_LAYER_OVERRIDE /* CollectionOverride */ +#define TODO_LAYER_OPERATORS /* collection mamanger and property panel operators */ +#define TODO_LAYER /* generic todo */ + +#define ROOT_PROP "root" + +struct EvaluationContext; +struct LayerCollection; +struct ID; +struct IDProperty; +struct ListBase; +struct Main; +struct Object; +struct Base; +struct RenderEngine; +struct Scene; +struct SceneCollection; +struct SceneLayer; +struct WorkSpace; + +void BKE_layer_exit(void); + +struct SceneLayer *BKE_scene_layer_from_scene_get(const struct Scene *scene); +struct SceneLayer *BKE_scene_layer_from_workspace_get(const struct Scene *scene, const struct WorkSpace *workspace); +struct SceneLayer *BKE_scene_layer_add(struct Scene *scene, const char *name); + +/* DEPRECATED */ +struct SceneLayer *BKE_scene_layer_context_active_PLACEHOLDER(const struct Scene *scene); + +void BKE_scene_layer_free(struct SceneLayer *sl); + +void BKE_scene_layer_selected_objects_tag(struct SceneLayer *sl, const int tag); + +struct SceneLayer *BKE_scene_layer_find_from_collection(const struct Scene *scene, struct LayerCollection *lc); +struct Base *BKE_scene_layer_base_find(struct SceneLayer *sl, struct Object *ob); +void BKE_scene_layer_base_deselect_all(struct SceneLayer *sl); +void BKE_scene_layer_base_select(struct SceneLayer *sl, struct Base *selbase); + +void BKE_layer_collection_free(struct SceneLayer *sl, struct LayerCollection *lc); + +struct LayerCollection *BKE_layer_collection_get_active(struct SceneLayer *sl); +struct LayerCollection *BKE_layer_collection_get_active_ensure(struct Scene *scene, struct SceneLayer *sl); + +int BKE_layer_collection_count(struct SceneLayer *sl); + +struct LayerCollection *BKE_layer_collection_from_index(struct SceneLayer *sl, const int index); +int BKE_layer_collection_findindex(struct SceneLayer *sl, const struct LayerCollection *lc); + +bool BKE_layer_collection_move_above(const struct Scene *scene, struct LayerCollection *lc_dst, struct LayerCollection *lc_src); +bool BKE_layer_collection_move_below(const struct Scene *scene, struct LayerCollection *lc_dst, struct LayerCollection *lc_src); +bool BKE_layer_collection_move_into(const struct Scene *scene, struct LayerCollection *lc_dst, struct LayerCollection *lc_src); + +void BKE_layer_collection_resync(const struct Scene *scene, const struct SceneCollection *sc); + +struct LayerCollection *BKE_collection_link(struct SceneLayer *sl, struct SceneCollection *sc); + +void BKE_collection_unlink(struct SceneLayer *sl, struct LayerCollection *lc); + +void BKE_collection_enable(struct SceneLayer *sl, struct LayerCollection *lc); +void BKE_collection_disable(struct SceneLayer *sl, struct LayerCollection *lc); + +bool BKE_scene_layer_has_collection(struct SceneLayer *sl, const struct SceneCollection *sc); +bool BKE_scene_has_object(struct Scene *scene, struct Object *ob); + +/* syncing */ + +void BKE_layer_sync_new_scene_collection(struct Scene *scene, const struct SceneCollection *sc_parent, struct SceneCollection *sc); +void BKE_layer_sync_object_link(const struct Scene *scene, struct SceneCollection *sc, struct Object *ob); +void BKE_layer_sync_object_unlink(const struct Scene *scene, struct SceneCollection *sc, struct Object *ob); + +/* override */ + +void BKE_collection_override_datablock_add(struct LayerCollection *lc, const char *data_path, struct ID *id); + +/* engine settings */ +typedef void (*EngineSettingsCB)(struct RenderEngine *engine, struct IDProperty *props); + +struct IDProperty *BKE_layer_collection_engine_evaluated_get(struct Object *ob, const int type, const char *engine_name); +struct IDProperty *BKE_layer_collection_engine_collection_get(struct LayerCollection *lc, const int type, const char *engine_name); +struct IDProperty *BKE_layer_collection_engine_scene_get(struct Scene *scene, const int type, const char *engine_name); +void BKE_layer_collection_engine_settings_callback_register(struct Main *bmain, const char *engine_name, EngineSettingsCB func); +void BKE_layer_collection_engine_settings_callback_free(void); +void BKE_layer_collection_engine_settings_create(struct IDProperty *root); +void BKE_layer_collection_engine_settings_validate_scene(struct Scene *scene); +void BKE_layer_collection_engine_settings_validate_collection(struct LayerCollection *lc); + +struct IDProperty *BKE_scene_layer_engine_evaluated_get(struct SceneLayer *sl, const int type, const char *engine_name); +struct IDProperty *BKE_scene_layer_engine_layer_get(struct SceneLayer *sl, const int type, const char *engine_name); +struct IDProperty *BKE_scene_layer_engine_scene_get(struct Scene *scene, const int type, const char *engine_name); +void BKE_scene_layer_engine_settings_callback_register(struct Main *bmain, const char *engine_name, EngineSettingsCB func); +void BKE_scene_layer_engine_settings_callback_free(void); +void BKE_scene_layer_engine_settings_validate_scene(struct Scene *scene); +void BKE_scene_layer_engine_settings_validate_layer(struct SceneLayer *sl); +void BKE_scene_layer_engine_settings_create(struct IDProperty *root); + +void BKE_collection_engine_property_add_float(struct IDProperty *props, const char *name, float value); +void BKE_collection_engine_property_add_float_array( + struct IDProperty *props, const char *name, const float *values, const int array_length); +void BKE_collection_engine_property_add_int(struct IDProperty *props, const char *name, int value); +void BKE_collection_engine_property_add_bool(struct IDProperty *props, const char *name, bool value); + +int BKE_collection_engine_property_value_get_int(struct IDProperty *props, const char *name); +float BKE_collection_engine_property_value_get_float(struct IDProperty *props, const char *name); +const float *BKE_collection_engine_property_value_get_float_array(struct IDProperty *props, const char *name); +bool BKE_collection_engine_property_value_get_bool(struct IDProperty *props, const char *name); +void BKE_collection_engine_property_value_set_int(struct IDProperty *props, const char *name, int value); +void BKE_collection_engine_property_value_set_float(struct IDProperty *props, const char *name, float value); +void BKE_collection_engine_property_value_set_float_array(struct IDProperty *props, const char *name, const float *values); +void BKE_collection_engine_property_value_set_bool(struct IDProperty *props, const char *name, bool value); + +/* evaluation */ + +void BKE_layer_eval_layer_collection_pre(const struct EvaluationContext *eval_ctx, + struct Scene *scene, + struct SceneLayer *scene_layer); +void BKE_layer_eval_layer_collection(const struct EvaluationContext *eval_ctx, + struct LayerCollection *layer_collection, + struct LayerCollection *parent_layer_collection); +void BKE_layer_eval_layer_collection_post(const struct EvaluationContext *eval_ctx, + struct SceneLayer *scene_layer); + +/* iterators */ + +void BKE_selected_objects_iterator_begin(BLI_Iterator *iter, void *data_in); +void BKE_selected_objects_iterator_next(BLI_Iterator *iter); +void BKE_selected_objects_iterator_end(BLI_Iterator *iter); + +void BKE_visible_objects_iterator_begin(BLI_Iterator *iter, void *data_in); +void BKE_visible_objects_iterator_next(BLI_Iterator *iter); +void BKE_visible_objects_iterator_end(BLI_Iterator *iter); + +void BKE_renderable_objects_iterator_begin(BLI_Iterator *iter, void *data_in); +void BKE_renderable_objects_iterator_next(BLI_Iterator *iter); +void BKE_renderable_objects_iterator_end(BLI_Iterator *iter); + +void BKE_selected_bases_iterator_begin(BLI_Iterator *iter, void *data_in); +void BKE_selected_bases_iterator_next(BLI_Iterator *iter); +void BKE_selected_bases_iterator_end(BLI_Iterator *iter); + +void BKE_visible_bases_iterator_begin(BLI_Iterator *iter, void *data_in); +void BKE_visible_bases_iterator_next(BLI_Iterator *iter); +void BKE_visible_bases_iterator_end(BLI_Iterator *iter); + +#define FOREACH_SELECTED_OBJECT(sl, _instance) \ + ITER_BEGIN(BKE_selected_objects_iterator_begin, \ + BKE_selected_objects_iterator_next, \ + BKE_selected_objects_iterator_end, \ + sl, Object *, _instance) + +#define FOREACH_SELECTED_OBJECT_END \ + ITER_END + +#define FOREACH_VISIBLE_OBJECT(sl, _instance) \ + ITER_BEGIN(BKE_visible_objects_iterator_begin, \ + BKE_visible_objects_iterator_next, \ + BKE_visible_objects_iterator_end, \ + sl, Object *, _instance) + +#define FOREACH_VISIBLE_OBJECT_END \ + ITER_END + +#define FOREACH_SELECTED_BASE(sl, _instance) \ + ITER_BEGIN(BKE_selected_bases_iterator_begin, \ + BKE_selected_bases_iterator_next, \ + BKE_selected_bases_iterator_end, \ + sl, Base *, _instance) + +#define FOREACH_SELECTED_BASE_END \ + ITER_END + +#define FOREACH_VISIBLE_BASE(sl, _instance) \ + ITER_BEGIN(BKE_visible_bases_iterator_begin, \ + BKE_visible_bases_iterator_next, \ + BKE_visible_bases_iterator_end, \ + sl, Base *, _instance) + +#define FOREACH_VISIBLE_BASE_END \ + ITER_END + + +#define FOREACH_OBJECT(sl, _instance) \ +{ \ + Object *_instance; \ + Base *base; \ + for (base = (sl)->object_bases.first; base; base = base->next) { \ + _instance = base->object; + +#define FOREACH_OBJECT_END \ + } \ +} + +#define FOREACH_OBJECT_FLAG(scene, sl, flag, _instance) \ +{ \ + IteratorBeginCb func_begin; \ + IteratorCb func_next, func_end; \ + void *data_in; \ + \ + if (flag == SELECT) { \ + func_begin = &BKE_selected_objects_iterator_begin; \ + func_next = &BKE_selected_objects_iterator_next; \ + func_end = &BKE_selected_objects_iterator_end; \ + data_in = (sl); \ + } \ + else { \ + func_begin = BKE_scene_objects_iterator_begin; \ + func_next = BKE_scene_objects_iterator_next; \ + func_end = BKE_scene_objects_iterator_end; \ + data_in = (scene); \ + } \ + ITER_BEGIN(func_begin, func_next, func_end, data_in, Object *, _instance) + + +#define FOREACH_OBJECT_FLAG_END \ + ITER_END \ +} + +typedef struct ObjectsRenderableIteratorData { + struct Scene *scene; + + struct { + struct SceneLayer *scene_layer; + struct Base *base; + struct Scene *set; + } iter; +} ObjectsRenderableIteratorData; + +#define FOREACH_OBJECT_RENDERABLE(scene_, _instance) \ + ObjectsRenderableIteratorData data_ = { \ + .scene = (scene_), \ + }; \ + ITER_BEGIN(BKE_renderable_objects_iterator_begin, \ + BKE_renderable_objects_iterator_next, \ + BKE_renderable_objects_iterator_end, \ + &data_, Object *, _instance) + + +#define FOREACH_OBJECT_RENDERABLE_END \ + ITER_END + +#ifdef __cplusplus +} +#endif + +#endif /* __BKE_LAYER_H__ */ |