diff options
Diffstat (limited to 'source/blender/blenkernel/BKE_material.h')
-rw-r--r-- | source/blender/blenkernel/BKE_material.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h index df739996c54..8ae5c2b3c45 100644 --- a/source/blender/blenkernel/BKE_material.h +++ b/source/blender/blenkernel/BKE_material.h @@ -49,7 +49,7 @@ void BKE_material_free(struct Material *ma); void BKE_material_free_ex(struct Material *ma, bool do_id_user); void test_object_materials(struct Object *ob, struct ID *id); void test_all_objects_materials(struct Main *bmain, struct ID *id); -void BKE_material_resize_object(struct Object *ob, const short totcol, bool do_id_user); +void BKE_material_resize_object(struct Main *bmain, struct Object *ob, const short totcol, bool do_id_user); void BKE_material_init(struct Material *ma); void BKE_material_remap_object(struct Object *ob, const unsigned int *remap); void BKE_material_remap_object_calc(struct Object *ob_dst, struct Object *ob_src, short *remap_src_to_dst); @@ -90,10 +90,10 @@ void BKE_texpaint_slot_refresh_cache(struct Scene *scene, struct Material *ma); void BKE_texpaint_slots_refresh_object(struct Scene *scene, struct Object *ob); /* rna api */ -void BKE_material_resize_id(struct ID *id, short totcol, bool do_id_user); -void BKE_material_append_id(struct ID *id, struct Material *ma); -struct Material *BKE_material_pop_id(struct ID *id, int index, bool update_data); /* index is an int because of RNA */ -void BKE_material_clear_id(struct ID *id, bool update_data); +void BKE_material_resize_id(struct Main *bmain, struct ID *id, short totcol, bool do_id_user); +void BKE_material_append_id(struct Main *bmain, struct ID *id, struct Material *ma); +struct Material *BKE_material_pop_id(struct Main *bmain, struct ID *id, int index, bool update_data); /* index is an int because of RNA */ +void BKE_material_clear_id(struct Main *bmain, struct ID *id, bool update_data); /* rendering */ void init_render_material(struct Material *, int, float *); |