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Diffstat (limited to 'source/blender/blenkernel/BKE_mball.h')
-rw-r--r--source/blender/blenkernel/BKE_mball.h23
1 files changed, 18 insertions, 5 deletions
diff --git a/source/blender/blenkernel/BKE_mball.h b/source/blender/blenkernel/BKE_mball.h
index f40d0bb3004..a23d010b51f 100644
--- a/source/blender/blenkernel/BKE_mball.h
+++ b/source/blender/blenkernel/BKE_mball.h
@@ -24,14 +24,25 @@ struct MetaBall *BKE_mball_add(struct Main *bmain, const char *name);
bool BKE_mball_is_any_selected(const struct MetaBall *mb);
bool BKE_mball_is_any_selected_multi(struct Base **bases, int bases_len);
bool BKE_mball_is_any_unselected(const struct MetaBall *mb);
-bool BKE_mball_is_basis_for(struct Object *ob1, struct Object *ob2);
+
+/**
+ * Return `true` if `ob1` and `ob2` are part of the same metaBall group.
+ *
+ * \note Currently checks whether their two base names (without numerical suffix) is the same.
+ */
+bool BKE_mball_is_same_group(const struct Object *ob1, const struct Object *ob2);
+/**
+ * Return `true` if `ob1` and `ob2` are part of the same metaBall group, and `ob1` is its
+ * basis.
+ */
+bool BKE_mball_is_basis_for(const struct Object *ob1, const struct Object *ob2);
/**
* Test, if \a ob is a basis meta-ball.
*
* It test last character of Object ID name.
* If last character is digit it return 0, else it return 1.
*/
-bool BKE_mball_is_basis(struct Object *ob);
+bool BKE_mball_is_basis(const struct Object *ob);
/**
* This function finds the basis meta-ball.
*
@@ -58,13 +69,15 @@ struct BoundBox *BKE_mball_boundbox_get(struct Object *ob);
float *BKE_mball_make_orco(struct Object *ob, struct ListBase *dispbase);
/**
- * Copy some properties from object to other meta-ball object with same base name.
+ * Copy some properties from a meta-ball obdata to all other meta-ball obdata belonging to the same
+ * family (i.e. object sharing the same name basis).
*
* When some properties (wire-size, threshold, update flags) of meta-ball are changed, then this
* properties are copied to all meta-balls in same "group" (meta-balls with same base name:
* `MBall`, `MBall.001`, `MBall.002`, etc). The most important is to copy properties to the base
- * meta-ball, because this meta-ball influence polygonization of meta-balls. */
-void BKE_mball_properties_copy(struct Scene *scene, struct Object *active_object);
+ * meta-ball, because this meta-ball influences polygonization of meta-balls.
+ */
+void BKE_mball_properties_copy(struct Main *bmain, struct MetaBall *active_metaball);
bool BKE_mball_minmax_ex(
const struct MetaBall *mb, float min[3], float max[3], const float obmat[4][4], short flag);