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Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h125
1 files changed, 97 insertions, 28 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index ba6bf330b1e..39e5a32404e 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -36,7 +36,8 @@
struct BoundBox;
struct DispList;
struct ListBase;
-struct EditMesh;
+struct BMEditMesh;
+struct BMesh;
struct Mesh;
struct MPoly;
struct MLoop;
@@ -60,19 +61,50 @@ struct UvElement;
extern "C" {
#endif
-struct EditMesh *BKE_mesh_get_editmesh(struct Mesh *me);
-void BKE_mesh_end_editmesh(struct Mesh *me, struct EditMesh *em);
+struct BMesh *BKE_mesh_to_bmesh(struct Mesh *me, struct Object *ob);
+
+/*
+ * this function recreates a tesselation.
+ * returns number of tesselation faces.
+ *
+ * use_poly_origindex sets whether or not the tesselation faces' origindex
+ * layer should point to original poly indices or real poly indices.
+ *
+ * use_face_origindex sets the tesselation faces' origindex layer
+ * to point to the tesselation faces themselves, not the polys.
+ *
+ * if both of the above are 0, it'll use the indices of the mpolys of the MPoly
+ * data in pdata, and ignore the origindex layer altogether.
+ */
+int mesh_recalcTesselation(struct CustomData *fdata, struct CustomData *ldata, struct CustomData *pdata,
+ struct MVert *mvert,
+ int totface, int totloop, int totpoly,
+ const int do_face_normals);
/* for forwards compat only quad->tri polys to mface, skip ngons.
*/
int mesh_mpoly_to_mface(struct CustomData *fdata, struct CustomData *ldata,
struct CustomData *pdata, int totface, int totloop, int totpoly);
+/*calculates a face normal.*/
+void mesh_calc_poly_normal(struct MPoly *mpoly, struct MLoop *loopstart,
+ struct MVert *mvarray, float no[3]);
+
+void mesh_calc_poly_normal_coords(struct MPoly *mpoly, struct MLoop *loopstart,
+ const float (*vertex_coords)[3], float no[3]);
+
+void mesh_calc_poly_center(struct MPoly *mpoly, struct MLoop *loopstart,
+ struct MVert *mvarray, float cent[3]);
+
+float mesh_calc_poly_area(struct MPoly *mpoly, struct MLoop *loopstart,
+ struct MVert *mvarray, float polynormal[3]);
+
void unlink_mesh(struct Mesh *me);
-void free_mesh(struct Mesh *me);
+void free_mesh(struct Mesh *me, int unlink);
struct Mesh *add_mesh(const char *name);
struct Mesh *copy_mesh(struct Mesh *me);
-void mesh_update_customdata_pointers(struct Mesh *me);
+void mesh_update_customdata_pointers(struct Mesh *me, const short do_ensure_tess_cd);
+
void make_local_mesh(struct Mesh *me);
void boundbox_mesh(struct Mesh *me, float *loc, float *size);
void tex_space_mesh(struct Mesh *me);
@@ -82,17 +114,26 @@ int test_index_face(struct MFace *mface, struct CustomData *mfdata, int mfindex,
struct Mesh *get_mesh(struct Object *ob);
void set_mesh(struct Object *ob, struct Mesh *me);
void mball_to_mesh(struct ListBase *lb, struct Mesh *me);
-int nurbs_to_mdata(struct Object *ob, struct MVert **allvert, int *_totvert,
- struct MEdge **alledge, int *_totedge, struct MFace **allface, int *_totface);
-int nurbs_to_mdata_customdb(struct Object *ob, struct ListBase *dispbase,
- struct MVert **allvert, int *_totvert, struct MEdge **alledge, int *_totedge,
- struct MFace **allface, int *_totface);
+int nurbs_to_mdata(struct Object *ob, struct MVert **allvert, int *totvert,
+ struct MEdge **alledge, int *totedge, struct MLoop **allloop, struct MPoly **allpoly,
+ int *totloop, int *totpoly);
+int nurbs_to_mdata_customdb(struct Object *ob, struct ListBase *dispbase, struct MVert **allvert, int *_totvert,
+ struct MEdge **alledge, int *_totedge, struct MLoop **allloop, struct MPoly **allpoly,
+ int *_totloop, int *_totpoly);
void nurbs_to_mesh(struct Object *ob);
void mesh_to_curve(struct Scene *scene, struct Object *ob);
void free_dverts(struct MDeformVert *dvert, int totvert);
void copy_dverts(struct MDeformVert *dst, struct MDeformVert *src, int totvert); /* __NLA */
void mesh_delete_material_index(struct Mesh *me, short index);
void mesh_set_smooth_flag(struct Object *meshOb, int enableSmooth);
+void convert_mfaces_to_mpolys(struct Mesh *mesh);
+void mesh_calc_normals_tessface(struct MVert *mverts, int numVerts,struct MFace *mfaces, int numFaces, float (*faceNors_r)[3]);
+
+/*used for unit testing; compares two meshes, checking only
+ differences we care about. should be usable with leaf's
+ testing framework I get RNA work done, will use hackish
+ testing code for now.*/
+const char *mesh_cmp(struct Mesh *me1, struct Mesh *me2, float thresh);
struct BoundBox *mesh_get_bb(struct Object *ob);
void mesh_get_texspace(struct Mesh *me, float *loc_r, float *rot_r, float *size_r);
@@ -106,7 +147,21 @@ void mesh_strip_loose_edges(struct Mesh *me);
/* Calculate vertex and face normals, face normals are returned in *faceNors_r if non-NULL
* and vertex normals are stored in actual mverts.
*/
-void mesh_calc_normals(struct MVert *mverts, int numVerts, struct MFace *mfaces, int numFaces, float (*faceNors_r)[3]);
+void mesh_calc_normals_mapping(
+ struct MVert *mverts, int numVerts,
+ struct MLoop *mloop, struct MPoly *mpolys, int numLoops, int numPolys, float (*polyNors_r)[3],
+ struct MFace *mfaces, int numFaces, int *origIndexFace, float (*faceNors_r)[3]);
+ /* extended version of 'mesh_calc_normals' with option not to calc vertex normals */
+void mesh_calc_normals_mapping_ex(
+ struct MVert *mverts, int numVerts,
+ struct MLoop *mloop, struct MPoly *mpolys, int numLoops, int numPolys, float (*polyNors_r)[3],
+ struct MFace *mfaces, int numFaces, int *origIndexFace, float (*faceNors_r)[3],
+ const short only_face_normals);
+
+void mesh_calc_normals(
+ struct MVert *mverts, int numVerts,
+ struct MLoop *mloop, struct MPoly *mpolys,
+ int numLoops, int numPolys, float (*polyNors_r)[3]);
/* Return a newly MEM_malloc'd array of all the mesh vertex locations
* (_numVerts_r_ may be NULL) */
@@ -129,24 +184,14 @@ typedef struct UvMapVert {
unsigned char tfindex, separate, flag;
} UvMapVert;
-typedef struct UvElementMap {
- /* address UvElements by their vertex */
- struct UvElement **vert;
- /* UvElement Store */
- struct UvElement *buf;
- /* Total number of UVs in the layer. Useful to know */
- int totalUVs;
- /* Number of Islands in the mesh */
- int totalIslands;
- /* Stores the starting index in buf where each island begins */
- int *islandIndices;
-} UvElementMap;
-
+/* UvElement stores per uv information so that we can quickly access information for a uv.
+ * it is actually an improved UvMapVert, including an island and a direct pointer to the face
+ * to avoid initialising face arrays */
typedef struct UvElement {
/* Next UvElement corresponding to same vertex */
struct UvElement *next;
/* Face the element belongs to */
- struct EditFace *face;
+ struct BMFace *face;
/* Index in the editFace of the uv */
unsigned char tfindex;
/* Whether this element is the first of coincident elements */
@@ -157,12 +202,29 @@ typedef struct UvElement {
unsigned short island;
} UvElement;
+
+/* UvElementMap is a container for UvElements of a mesh. It stores some UvElements belonging to the
+ * same uv island in sequence and the number of uvs per island so it is possible to access all uvs
+ * belonging to an island directly by iterating through the buffer.
+ */
+typedef struct UvElementMap {
+ /* address UvElements by their vertex */
+ struct UvElement **vert;
+ /* UvElement Store */
+ struct UvElement *buf;
+ /* Total number of UVs in the layer. Useful to know */
+ int totalUVs;
+ /* Number of Islands in the mesh */
+ int totalIslands;
+ /* Stores the starting index in buf where each island begins */
+ int *islandIndices;
+} UvElementMap;
+
/* invalid island index is max short. If any one has the patience
* to make that many islands, he can bite me :p */
#define INVALID_ISLAND 0xFFFF
-
-UvVertMap *make_uv_vert_map(struct MFace *mface, struct MTFace *tface, unsigned int totface, unsigned int totvert, int selected, float *limit);
+UvVertMap *make_uv_vert_map(struct MPoly *mpoly, struct MLoop *mloop, struct MLoopUV *mloopuv, unsigned int totpoly, unsigned int totvert, int selected, float *limit);
UvMapVert *get_uv_map_vert(UvVertMap *vmap, unsigned int v);
void free_uv_vert_map(UvVertMap *vmap);
@@ -171,6 +233,9 @@ typedef struct IndexNode {
struct IndexNode *next, *prev;
int index;
} IndexNode;
+void create_vert_poly_map(struct ListBase **map, IndexNode **mem,
+ struct MPoly *mface, struct MLoop *mloop,
+ const int totvert, const int totface, const int totloop);
void create_vert_face_map(struct ListBase **map, IndexNode **mem, const struct MFace *mface,
const int totvert, const int totface);
void create_vert_edge_map(struct ListBase **map, IndexNode **mem, const struct MEdge *medge,
@@ -203,11 +268,15 @@ void BKE_mesh_calc_edges(struct Mesh *mesh, int update);
void BKE_mesh_ensure_navmesh(struct Mesh *me);
+void BKE_mesh_tessface_calc(struct Mesh *mesh);
+void BKE_mesh_tessface_ensure(struct Mesh *mesh);
+void BKE_mesh_tessface_clear(struct Mesh *mesh);
+
/*convert a triangle of loop facedata to mface facedata*/
void mesh_loops_to_mface_corners(struct CustomData *fdata, struct CustomData *ldata,
struct CustomData *pdata, int lindex[4], int findex,
const int polyindex, const int mf_len,
- const int numTex, const int numCol, const int hasWCol);
+ const int numTex, const int numCol, const int hasWCol, const int hasOrigSpace);
#ifdef __cplusplus
}