Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_remap.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh_remap.h17
1 files changed, 11 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_remap.h b/source/blender/blenkernel/BKE_mesh_remap.h
index 54f263a8bfb..36cc5bedb79 100644
--- a/source/blender/blenkernel/BKE_mesh_remap.h
+++ b/source/blender/blenkernel/BKE_mesh_remap.h
@@ -54,10 +54,12 @@ void BKE_mesh_remap_item_define_invalid(MeshPairRemap *map, const int index);
/* TODO:
* Add other 'from/to' mapping sources, like e.g. using an UVMap, etc.
- * http://blenderartists.org/forum/showthread.php?346458-Move-Vertices-to-the-location-of-the-Reference-Mesh-based-on-the-UV-Position
+ * https://blenderartists.org/t/619105
+ *
* We could also use similar topology mappings inside a same mesh
* (cf. Campbell's 'select face islands from similar topology' wip work).
- * Also, users will have to check, whether we can get rid of some modes here, not sure all will be useful!
+ * Also, users will have to check, whether we can get rid of some modes here,
+ * not sure all will be useful!
*/
enum {
MREMAP_USE_VERT = 1 << 4,
@@ -104,13 +106,15 @@ enum {
/* Nearest edge of nearest poly (using mid-point). */
MREMAP_MODE_EDGE_POLY_NEAREST = MREMAP_MODE_EDGE | MREMAP_USE_POLY | MREMAP_USE_NEAREST,
- /* Cast a set of rays from along dest edge, interpolating its vertices' normals, and use hit source edges. */
+ /* Cast a set of rays from along dest edge,
+ * interpolating its vertices' normals, and use hit source edges. */
MREMAP_MODE_EDGE_EDGEINTERP_VNORPROJ = MREMAP_MODE_EDGE | MREMAP_USE_VERT | MREMAP_USE_NORPROJ |
MREMAP_USE_INTERP,
/* ***** Target's loops ***** */
- /* Note: when islands are given to loop mapping func, all loops from the same destination face will always be mapped
- * to loops of source faces within a same island, regardless of mapping mode. */
+ /* Note: when islands are given to loop mapping func,
+ * all loops from the same destination face will always be mapped
+ * to loops of source faces within a same island, regardless of mapping mode. */
MREMAP_MODE_LOOP = 1 << 26,
/* Best normal-matching loop from nearest vert. */
@@ -138,7 +142,8 @@ enum {
/* Source poly from best normal-matching dest poly. */
MREMAP_MODE_POLY_NOR = MREMAP_MODE_POLY | MREMAP_USE_POLY | MREMAP_USE_NORMAL,
- /* Project dest poly onto source mesh using its normal, and use interpolation of all intersecting source polys. */
+ /* Project dest poly onto source mesh using its normal,
+ * and use interpolation of all intersecting source polys. */
MREMAP_MODE_POLY_POLYINTERP_PNORPROJ = MREMAP_MODE_POLY | MREMAP_USE_POLY | MREMAP_USE_NORPROJ |
MREMAP_USE_INTERP,