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Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h489
1 files changed, 347 insertions, 142 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 80955729326..513851ce18f 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -32,8 +32,21 @@
* \ingroup bke
*/
+#include "BLI_ghash.h"
+#include "BLI_utildefines.h"
+
#include "DNA_listBase.h"
+/* for FOREACH_NODETREE */
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
+#include "DNA_node_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_world_types.h"
+
+#include "RNA_types.h"
+
/* not very important, but the stack solver likes to know a maximum */
#define MAX_SOCKET 64
@@ -43,7 +56,10 @@ struct bNodeLink;
struct bNodeSocket;
struct bNodeStack;
struct bNodeTree;
+struct bNodeTreeType;
struct bNodeTreeExec;
+struct bNodeExecContext;
+struct bNodeExecData;
struct GPUMaterial;
struct GPUNode;
struct GPUNodeStack;
@@ -65,6 +81,7 @@ struct ARegion;
struct Object;
struct ColorManagedViewSettings;
struct ColorManagedDisplaySettings;
+struct bNodeInstanceHash;
/* ************** NODE TYPE DEFINITIONS ***** */
@@ -72,9 +89,9 @@ struct ColorManagedDisplaySettings;
* Can be used to quickly define a list of static sockets for a node,
* which are added to each new node of that type.
*
- * \deprecated New nodes should add default sockets in the initialization
- * function instead. This struct is mostly kept for old nodes and should
- * be removed some time.
+ * \deprecated This struct is used by C nodes to define templates as simple
+ * static struct lists. These are converted to the new template collections
+ * in RNA types automatically.
*/
typedef struct bNodeSocketTemplate {
int type, limit;
@@ -86,38 +103,38 @@ typedef struct bNodeSocketTemplate {
/* after this line is used internal only */
struct bNodeSocket *sock; /* used to hold verified socket */
+ char identifier[64]; /* generated from name */
} bNodeSocketTemplate;
-typedef void (*NodeSocketButtonFunction)(const struct bContext *C, struct uiBlock *block,
- struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock,
- const char *name, int x, int y, int width);
-
/** Defines a socket type.
* Defines the appearance and behavior of a socket in the UI.
*/
typedef struct bNodeSocketType {
- int type;
- char ui_name[64]; /* MAX_NAME */
- char ui_description[128];
- int ui_icon;
- char ui_color[4];
+ char idname[64]; /* identifier name */
+
+ void (*draw)(struct bContext *C, struct uiLayout *layout, struct PointerRNA *ptr, struct PointerRNA *node_ptr);
+ void (*draw_color)(struct bContext *C, struct PointerRNA *ptr, struct PointerRNA *node_ptr, float *r_color);
+
+ void (*interface_draw)(struct bContext *C, struct uiLayout *layout, struct PointerRNA *ptr);
+ void (*interface_draw_color)(struct bContext *C, struct PointerRNA *ptr, float *r_color);
+ void (*interface_register_properties)(struct bNodeTree *ntree, struct bNodeSocket *stemp, struct StructRNA *data_srna);
+ void (*interface_init_socket)(struct bNodeTree *ntree, struct bNodeSocket *stemp, struct bNode *node, struct bNodeSocket *sock, const char *data_path);
+ void (*interface_from_socket)(struct bNodeTree *ntree, struct bNodeSocket *stemp, struct bNode *node, struct bNodeSocket *sock);
- const char *value_structname;
- int value_structsize;
+ /* RNA integration */
+ ExtensionRNA ext_socket;
+ ExtensionRNA ext_interface;
- NodeSocketButtonFunction buttonfunc;
+ /* for standard socket types in C */
+ int type, subtype;
} bNodeSocketType;
-/** Template for creating a node.
- * Stored required parameters to make a new node of a specific type.
- */
-typedef struct bNodeTemplate {
- int type;
-
- struct Main *main;
- struct Scene *scene;
- struct bNodeTree *ngroup; /* group tree */
-} bNodeTemplate;
+typedef void (*NodeSocketDrawFunction)(struct bContext *C, struct uiLayout *layout, struct PointerRNA *ptr, struct PointerRNA *node_ptr, int linked);
+
+typedef void *(*NodeInitExecFunction)(struct bNodeExecContext *context, struct bNode *node, bNodeInstanceKey key);
+typedef void (*NodeFreeExecFunction)(struct bNode *node, void *nodedata);
+typedef void (*NodeExecFunction)(void *data, int thread, struct bNode *, struct bNodeExecData *execdata, struct bNodeStack **in, struct bNodeStack **out);
+typedef int (*NodeGPUExecFunction)(struct GPUMaterial *mat, struct bNode *node, struct bNodeExecData *execdata, struct GPUNodeStack *in, struct GPUNodeStack *out);
/** Defines a node type.
* Initial attributes and constants for a node as well as callback functions
@@ -127,8 +144,13 @@ typedef struct bNodeType {
void *next, *prev;
short needs_free; /* set for allocated types that need to be freed */
+ char idname[64]; /* identifier name */
int type;
- char name[64]; /* MAX_NAME */
+
+ char ui_name[64]; /* MAX_NAME */
+ char ui_description[256];
+ int ui_icon;
+
float width, minwidth, maxwidth;
float height, minheight, maxheight;
short nclass, flag, compatibility;
@@ -139,7 +161,8 @@ typedef struct bNodeType {
char storagename[64]; /* struct name for DNA */
/// Main draw function for the node.
- void (*drawfunc)(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode, struct bNodeTree *ntree, struct bNode *node);
+ void (*drawfunc)(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode,
+ struct bNodeTree *ntree, struct bNode *node, bNodeInstanceKey key);
/// Updates the node geometry attributes according to internal state before actual drawing.
void (*drawupdatefunc)(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node);
/// Draw the option buttons on the node.
@@ -150,8 +173,11 @@ typedef struct bNodeType {
void (*uibackdropfunc)(struct SpaceNode *snode, struct ImBuf *backdrop, struct bNode *node, int x, int y);
/// Draw a node socket. Default draws the input value button.
- NodeSocketButtonFunction drawinputfunc;
- NodeSocketButtonFunction drawoutputfunc;
+ /* XXX deprecated, only used for the OutputFile node,
+ * should be removed at some point.
+ */
+ NodeSocketDrawFunction drawinputfunc;
+ NodeSocketDrawFunction drawoutputfunc;
/// Optional custom label function for the node header.
const char *(*labelfunc)(struct bNode *);
@@ -168,45 +194,42 @@ typedef struct bNodeType {
void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id);
/// Initialize a new node instance of this type after creation.
- void (*initfunc)(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp);
- /// Free the custom storage data.
- void (*freestoragefunc)(struct bNode *node);
- /// Make a copy of the custom storage data.
- void (*copystoragefunc)(struct bNode *node, struct bNode *target);
+ void (*initfunc)(struct bNodeTree *ntree, struct bNode *node);
+ /// Free the node instance.
+ void (*freefunc)(struct bNode *node);
+ /// Make a copy of the node instance.
+ void (*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, struct bNode *src_node);
- /// Create a template from an existing node.
- struct bNodeTemplate (*templatefunc)(struct bNode *);
- /** If a node can be made from the template in the given node tree.
- * \note Node groups can not be created inside their own node tree.
- */
- int (*validfunc)(struct bNodeTree *ntree, struct bNodeTemplate *ntemp);
+ /* Registerable API callback versions, called in addition to C callbacks */
+ void (*initfunc_api)(const struct bContext *C, struct PointerRNA *ptr);
+ void (*freefunc_api)(struct PointerRNA *ptr);
+ void (*copyfunc_api)(struct PointerRNA *ptr, struct bNode *src_node);
- /// Initialize a node tree associated to this node type.
- void (*inittreefunc)(struct bNodeTree *ntree);
- /// Update a node tree associated to this node type.
- void (*updatetreefunc)(struct bNodeTree *ntree);
-
- /* group edit callbacks for operators */
- /* XXX this is going to be changed as required by the UI */
- struct bNodeTree *(*group_edit_get)(struct bNode *node);
- struct bNodeTree *(*group_edit_set)(struct bNode *node, int edit);
- void (*group_edit_clear)(struct bNode *node);
+ /* can this node type be added to a node tree */
+ int (*poll)(struct bNodeType *ntype, struct bNodeTree *nodetree);
+ /* can this node be added to a node tree */
+ int (*poll_instance)(struct bNode *node, struct bNodeTree *nodetree);
/* Update the internal links list, for muting and disconnect operators. */
void (*update_internal_links)(struct bNodeTree *, struct bNode *node);
/* **** execution callbacks **** */
- void *(*initexecfunc)(struct bNode *node);
- void (*freeexecfunc)(struct bNode *node, void *nodedata);
- void (*execfunc)(void *data, struct bNode *, struct bNodeStack **, struct bNodeStack **);
- /* XXX this alternative exec function has been added to avoid changing all node types.
- * when a final generic version of execution code is defined, this will be changed anyway
- */
- void (*newexecfunc)(void *data, int thread, struct bNode *, void *nodedata, struct bNodeStack **, struct bNodeStack **);
+ NodeInitExecFunction initexecfunc;
+ NodeFreeExecFunction freeexecfunc;
+ NodeExecFunction execfunc;
/* gpu */
- int (*gpufunc)(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *in, struct GPUNodeStack *out);
- /* extended gpu function */
- int (*gpuextfunc)(struct GPUMaterial *mat, struct bNode *node, void *nodedata, struct GPUNodeStack *in, struct GPUNodeStack *out);
+ NodeGPUExecFunction gpufunc;
+
+ /* Group type static info
+ *
+ * XXX This data is needed by group operators. If these operators could be implemented completely in Python,
+ * the static data could instead be stored in Python classes and would need no special treatment.
+ * Due to the way group operators move nodes between data blocks this is currently not possible.
+ */
+ char group_tree_idname[64]; /* tree type associated to the group node type */
+
+ /* RNA integration */
+ ExtensionRNA ext;
} bNodeType;
/* node->exec, now in use for composites (#define for break is same as ready yes) */
@@ -245,6 +268,7 @@ typedef struct bNodeType {
#define NODE_CLASS_TRANSFORM 30
#define NODE_CLASS_COMBINE 31
#define NODE_CLASS_SCRIPT 32
+#define NODE_CLASS_INTERFACE 33
#define NODE_CLASS_SHADER 40
#define NODE_CLASS_LAYOUT 100
@@ -258,10 +282,6 @@ typedef struct bNodeType {
#define NODE_RESIZE_RIGHT 4
#define NODE_RESIZE_LEFT 8
-/* enum values for input/output */
-#define SOCK_IN 1
-#define SOCK_OUT 2
-
typedef enum eNodeSizePreset {
NODE_SIZE_DEFAULT,
NODE_SIZE_SMALL,
@@ -270,19 +290,26 @@ typedef enum eNodeSizePreset {
struct bNodeTreeExec;
-typedef void (*bNodeTreeCallback)(void *calldata, struct ID *owner_id, struct bNodeTree *ntree);
typedef void (*bNodeClassCallback)(void *calldata, int nclass, const char *name);
typedef struct bNodeTreeType {
int type; /* type identifier */
- char idname[64]; /* id name for RNA identification */
-
- ListBase node_types; /* type definitions */
+ char idname[64]; /* identifier name */
+
+ char ui_name[64];
+ char ui_description[256];
+ int ui_icon;
/* callbacks */
void (*free_cache)(struct bNodeTree *ntree);
void (*free_node_cache)(struct bNodeTree *ntree, struct bNode *node);
- void (*foreach_nodetree)(struct Main *main, void *calldata, bNodeTreeCallback func); /* iteration over all node trees */
void (*foreach_nodeclass)(struct Scene *scene, void *calldata, bNodeClassCallback func); /* iteration over all node classes */
+ /* Add menu for this node tree. */
+ void (*draw_add_menu)(const struct bContext *C, struct uiLayout *layout, struct bNodeTree *ntree);
+ /* Check visibility in the node editor */
+ int (*poll)(const struct bContext *C, struct bNodeTreeType *ntreetype);
+ /* Select a node tree from the context */
+ void (*get_from_context)(const struct bContext *C, struct bNodeTreeType *ntreetype,
+ struct bNodeTree **r_ntree, struct ID **r_id, struct ID **r_from);
/* calls allowing threaded composite */
void (*localize)(struct bNodeTree *localtree, struct bNodeTree *ntree);
@@ -291,23 +318,37 @@ typedef struct bNodeTreeType {
/* Tree update. Overrides nodetype->updatetreefunc! */
void (*update)(struct bNodeTree *ntree);
- /* Node update. Overrides nodetype->updatefunc! */
- void (*update_node)(struct bNodeTree *ntree, struct bNode *node);
int (*validate_link)(struct bNodeTree *ntree, struct bNodeLink *link);
-
- /* Default internal linking. */
- void (*update_internal_links)(struct bNodeTree *, struct bNode *node);
+
+ /* RNA integration */
+ ExtensionRNA ext;
} bNodeTreeType;
+
/* ************** GENERIC API, TREES *************** */
-struct bNodeTreeType *ntreeGetType(int type);
-struct bNodeType *ntreeGetNodeType(struct bNodeTree *ntree);
-struct bNodeSocketType *ntreeGetSocketType(int type);
+struct bNodeTreeType *ntreeTypeFind(const char *idname);
+void ntreeTypeAdd(struct bNodeTreeType* nt);
+void ntreeTypeFreeLink(struct bNodeTreeType* nt);
+struct GHashIterator *ntreeTypeGetIterator(void);
+
+/* helper macros for iterating over tree types */
+#define NODE_TREE_TYPES_BEGIN(ntype) \
+{ \
+ GHashIterator *__node_tree_type_iter__ = ntreeTypeGetIterator(); \
+ for (; BLI_ghashIterator_notDone(__node_tree_type_iter__); BLI_ghashIterator_step(__node_tree_type_iter__)) { \
+ bNodeTreeType *ntype = BLI_ghashIterator_getValue(__node_tree_type_iter__);
-struct bNodeTree *ntreeAddTree(struct Main *bmain, const char *name, int type, int nodetype);
-void ntreeInitTypes(struct bNodeTree *ntree);
+#define NODE_TREE_TYPES_END \
+ } \
+ BLI_ghashIterator_free(__node_tree_type_iter__); \
+}
+
+void ntreeSetTypes(const struct bContext *C, struct bNodeTree *ntree);
+int ntreeIsValid(struct bNodeTree *ntree);
+
+struct bNodeTree *ntreeAddTree(struct Main *bmain, const char *name, const char *idname);
/* copy/free funcs, need to manage ID users */
void ntreeFreeTree_ex(struct bNodeTree *ntree, const short do_id_user);
@@ -337,8 +378,6 @@ void ntreeGetDependencyList(struct bNodeTree *ntree, struct bNode *
* new tree types have a per-output socket flag to indicate the final output to use explicitly.
*/
void ntreeSetOutput(struct bNodeTree *ntree);
-void ntreeInitPreview(struct bNodeTree *, int xsize, int ysize);
-void ntreeClearPreview(struct bNodeTree *ntree);
void ntreeFreeCache(struct bNodeTree *ntree);
@@ -348,29 +387,86 @@ struct bNodeTree *ntreeLocalize(struct bNodeTree *ntree);
void ntreeLocalSync(struct bNodeTree *localtree, struct bNodeTree *ntree);
void ntreeLocalMerge(struct bNodeTree *localtree, struct bNodeTree *ntree);
+/* ************** NODE TREE INTERFACE *************** */
+
+struct bNodeSocket *ntreeFindSocketInterface(struct bNodeTree *ntree, int in_out, const char *identifier);
+struct bNodeSocket *ntreeAddSocketInterface(struct bNodeTree *ntree, int in_out, const char *idname, const char *name);
+struct bNodeSocket *ntreeInsertSocketInterface(struct bNodeTree *ntree, int in_out, const char *idname,
+ struct bNodeSocket *next_sock, const char *name);
+struct bNodeSocket *ntreeAddSocketInterfaceFromSocket(struct bNodeTree *ntree, struct bNode *from_node, struct bNodeSocket *from_sock);
+struct bNodeSocket *ntreeInsertSocketInterfaceFromSocket(struct bNodeTree *ntree, struct bNodeSocket *next_sock,
+ struct bNode *from_node, struct bNodeSocket *from_sock);
+void ntreeRemoveSocketInterface(struct bNodeTree *ntree, struct bNodeSocket *sock);
+
+struct StructRNA *ntreeInterfaceTypeGet(struct bNodeTree *ntree, int create);
+void ntreeInterfaceTypeFree(struct bNodeTree *ntree);
+void ntreeInterfaceTypeUpdate(struct bNodeTree *ntree);
+
/* ************** GENERIC API, NODES *************** */
-struct bNodeSocket *nodeAddSocket(struct bNodeTree *ntree, struct bNode *node, int in_out, const char *name, int type);
-struct bNodeSocket *nodeInsertSocket(struct bNodeTree *ntree, struct bNode *node, int in_out, struct bNodeSocket *next_sock, const char *name, int type);
+struct bNodeType *nodeTypeFind(const char *idname);
+void nodeRegisterType(struct bNodeType* ntype);
+void nodeUnregisterType(struct bNodeType* ntype);
+struct GHashIterator *nodeTypeGetIterator(void);
+
+/* helper macros for iterating over node types */
+#define NODE_TYPES_BEGIN(ntype) \
+{ \
+ GHashIterator *__node_type_iter__ = nodeTypeGetIterator(); \
+ for (; BLI_ghashIterator_notDone(__node_type_iter__); BLI_ghashIterator_step(__node_type_iter__)) { \
+ bNodeType *ntype = BLI_ghashIterator_getValue(__node_type_iter__);
+
+#define NODE_TYPES_END \
+ } \
+ BLI_ghashIterator_free(__node_type_iter__); \
+}
+
+struct bNodeSocketType *nodeSocketTypeFind(const char *idname);
+void nodeRegisterSocketType(struct bNodeSocketType* stype);
+void nodeUnregisterSocketType(struct bNodeSocketType* stype);
+struct GHashIterator *nodeSocketTypeGetIterator(void);
+const char * nodeStaticSocketType(int type, int subtype);
+const char * nodeStaticSocketInterfaceType(int type, int subtype);
+
+/* helper macros for iterating over node types */
+#define NODE_SOCKET_TYPES_BEGIN(stype) \
+{ \
+ GHashIterator *__node_socket_type_iter__ = nodeSocketTypeGetIterator(); \
+ for (; BLI_ghashIterator_notDone(__node_socket_type_iter__); BLI_ghashIterator_step(__node_socket_type_iter__)) { \
+ bNodeSocketType *stype = BLI_ghashIterator_getValue(__node_socket_type_iter__);
+
+#define NODE_SOCKET_TYPES_END \
+ } \
+ BLI_ghashIterator_free(__node_socket_type_iter__); \
+}
+
+void nodeMakeDynamicType(struct bNode *node);
+int nodeDynamicUnlinkText(struct ID *txtid);
+
+struct bNodeSocket *nodeFindSocket(struct bNode *node, int in_out, const char *identifier);
+struct bNodeSocket *nodeAddSocket(struct bNodeTree *ntree, struct bNode *node, int in_out, const char *idname,
+ const char *identifier, const char *name);
+struct bNodeSocket *nodeInsertSocket(struct bNodeTree *ntree, struct bNode *node, int in_out, const char *idname,
+ struct bNodeSocket *next_sock, const char *identifier, const char *name);
+struct bNodeSocket *nodeAddStaticSocket(struct bNodeTree *ntree, struct bNode *node, int in_out, int type, int subtype,
+ const char *identifier, const char *name);
+struct bNodeSocket *nodeInsertStaticSocket(struct bNodeTree *ntree, struct bNode *node, int in_out, int type, int subtype,
+ struct bNodeSocket *next_sock, const char *identifier, const char *name);
void nodeRemoveSocket(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock);
void nodeRemoveAllSockets(struct bNodeTree *ntree, struct bNode *node);
-void nodeAddToPreview(struct bNode *node, const float col[4], int x, int y, int do_manage);
-
-struct bNode *nodeAddNode(struct bNodeTree *ntree, struct bNodeTemplate *ntemp);
+struct bNode *nodeAddNode(const struct bContext *C, struct bNodeTree *ntree, const char *idname);
+struct bNode *nodeAddStaticNode(const struct bContext *C, struct bNodeTree *ntree, int type);
void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node);
void nodeUniqueName(struct bNodeTree *ntree, struct bNode *node);
-void nodeRegisterType(struct bNodeTreeType *ttype, struct bNodeType *ntype);
-void nodeMakeDynamicType(struct bNode *node);
-int nodeDynamicUnlinkText(struct ID *txtid);
-
void nodeFreeNode(struct bNodeTree *ntree, struct bNode *node);
struct bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node);
struct bNodeLink *nodeAddLink(struct bNodeTree *ntree, struct bNode *fromnode, struct bNodeSocket *fromsock, struct bNode *tonode, struct bNodeSocket *tosock);
void nodeRemLink(struct bNodeTree *ntree, struct bNodeLink *link);
void nodeRemSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock);
+int nodeLinkIsHidden(struct bNodeLink *link);
void nodeInternalRelink(struct bNodeTree *ntree, struct bNode *node);
void nodeToView(struct bNode *node, float x, float y, float *rx, float *ry);
@@ -380,11 +476,12 @@ void nodeAttachNode(struct bNode *node, struct bNode *parent);
void nodeDetachNode(struct bNode *node);
struct bNode *nodeFindNodebyName(struct bNodeTree *ntree, const char *name);
-int nodeFindNode(struct bNodeTree *ntree, struct bNodeSocket *sock, struct bNode **nodep, int *sockindex, int *in_out);
+int nodeFindNode(struct bNodeTree *ntree, struct bNodeSocket *sock, struct bNode **nodep, int *sockindex);
struct bNodeLink *nodeFindLink(struct bNodeTree *ntree, struct bNodeSocket *from, struct bNodeSocket *to);
int nodeCountSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock);
+void nodeSetSelected(struct bNode *node, int select);
void nodeSetActive(struct bNodeTree *ntree, struct bNode *node);
struct bNode *nodeGetActive(struct bNodeTree *ntree);
struct bNode *nodeGetActiveID(struct bNodeTree *ntree, short idtype);
@@ -396,11 +493,9 @@ struct bNode *nodeGetActiveTexture(struct bNodeTree *ntree);
void nodeUpdate(struct bNodeTree *ntree, struct bNode *node);
int nodeUpdateID(struct bNodeTree *ntree, struct ID *id);
void nodeUpdateInternalLinks(struct bNodeTree *ntree, struct bNode *node);
-
-void nodeFreePreview(struct bNode *node);
+void nodeSynchronizeID(struct bNode *node, bool copy_to_id);
int nodeSocketIsHidden(struct bNodeSocket *sock);
-void nodeSocketSetType(struct bNodeSocket *sock, int type);
/* Node Clipboard */
void BKE_node_clipboard_init(struct bNodeTree *ntree);
@@ -412,78 +507,189 @@ const struct ListBase *BKE_node_clipboard_get_nodes(void);
const struct ListBase *BKE_node_clipboard_get_links(void);
int BKE_node_clipboard_get_type(void);
+/* Node Instance Hash */
+typedef struct bNodeInstanceHash
+{
+ GHash *ghash; /* XXX should be made a direct member, GHash allocation needs to support it */
+} bNodeInstanceHash;
+
+typedef void (*bNodeInstanceValueFP)(void *value);
+
+extern const bNodeInstanceKey NODE_INSTANCE_KEY_BASE;
+
+bNodeInstanceKey BKE_node_instance_key(bNodeInstanceKey parent_key, struct bNodeTree *ntree, struct bNode *node);
+
+bNodeInstanceHash * BKE_node_instance_hash_new(const char *info);
+void BKE_node_instance_hash_free(bNodeInstanceHash *hash, bNodeInstanceValueFP valfreefp);
+void BKE_node_instance_hash_insert(bNodeInstanceHash *hash, bNodeInstanceKey key, void *value);
+void* BKE_node_instance_hash_lookup(bNodeInstanceHash *hash, bNodeInstanceKey key);
+int BKE_node_instance_hash_remove(bNodeInstanceHash *hash, bNodeInstanceKey key, bNodeInstanceValueFP valfreefp);
+void BKE_node_instance_hash_clear(bNodeInstanceHash *hash, bNodeInstanceValueFP valfreefp);
+void* BKE_node_instance_hash_pop(bNodeInstanceHash *hash, bNodeInstanceKey key);
+int BKE_node_instance_hash_haskey(bNodeInstanceHash *hash, bNodeInstanceKey key);
+int BKE_node_instance_hash_size(bNodeInstanceHash *hash);
+
+void BKE_node_instance_hash_clear_tags(bNodeInstanceHash *hash);
+void BKE_node_instance_hash_tag(bNodeInstanceHash *hash, void *value);
+int BKE_node_instance_hash_tag_key(bNodeInstanceHash *hash, bNodeInstanceKey key);
+void BKE_node_instance_hash_remove_untagged(bNodeInstanceHash *hash, bNodeInstanceValueFP valfreefp);
+
+typedef GHashIterator bNodeInstanceHashIterator;
+
+BLI_INLINE bNodeInstanceHashIterator *BKE_node_instance_hash_iterator_new(bNodeInstanceHash *hash) { return BLI_ghashIterator_new(hash->ghash); }
+BLI_INLINE void BKE_node_instance_hash_iterator_init(bNodeInstanceHashIterator *iter, bNodeInstanceHash *hash) { BLI_ghashIterator_init(iter, hash->ghash); }
+BLI_INLINE void BKE_node_instance_hash_iterator_free(bNodeInstanceHashIterator *iter) { BLI_ghashIterator_free(iter); }
+BLI_INLINE bNodeInstanceKey BKE_node_instance_hash_iterator_get_key(bNodeInstanceHashIterator *iter) { return *(bNodeInstanceKey *)BLI_ghashIterator_getKey(iter); }
+BLI_INLINE void* BKE_node_instance_hash_iterator_get_value(bNodeInstanceHashIterator *iter) { return BLI_ghashIterator_getValue(iter); }
+BLI_INLINE void BKE_node_instance_hash_iterator_step(bNodeInstanceHashIterator *iter) { BLI_ghashIterator_step(iter); }
+BLI_INLINE bool BKE_node_instance_hash_iterator_not_done(bNodeInstanceHashIterator *iter) { return BLI_ghashIterator_notDone(iter); }
+
+#define NODE_INSTANCE_HASH_ITER(iter_, hash_) \
+ for (BKE_node_instance_hash_iterator_init(&iter_, hash_); \
+ BKE_node_instance_hash_iterator_not_done(&iter_); \
+ BKE_node_instance_hash_iterator_step(&iter_))
+
+
+/* Node Previews */
+
+int BKE_node_preview_used(struct bNode *node);
+bNodePreview* BKE_node_preview_verify(struct bNodeInstanceHash *previews, bNodeInstanceKey key, int xsize, int ysize, int create);
+bNodePreview* BKE_node_preview_copy(struct bNodePreview *preview);
+void BKE_node_preview_free(struct bNodePreview *preview);
+void BKE_node_preview_init_tree(struct bNodeTree *ntree, int xsize, int ysize, int create_previews);
+void BKE_node_preview_free_tree(struct bNodeTree *ntree);
+void BKE_node_preview_remove_unused(struct bNodeTree *ntree);
+void BKE_node_preview_clear(struct bNodePreview *preview);
+void BKE_node_preview_clear_tree(struct bNodeTree *ntree);
+
+void BKE_node_preview_sync_tree(struct bNodeTree *to_ntree, struct bNodeTree *from_ntree);
+void BKE_node_preview_merge_tree(struct bNodeTree *to_ntree, struct bNodeTree *from_ntree);
+
+void BKE_node_preview_set_pixel(struct bNodePreview *preview, const float col[4], int x, int y, int do_manage);
+
+
/* ************** NODE TYPE ACCESS *************** */
-struct bNodeTemplate nodeMakeTemplate(struct bNode *node);
-int nodeValid(struct bNodeTree *ntree, struct bNodeTemplate *ntemp);
const char *nodeLabel(struct bNode *node);
struct bNodeTree *nodeGroupEditGet(struct bNode *node);
struct bNodeTree *nodeGroupEditSet(struct bNode *node, int edit);
void nodeGroupEditClear(struct bNode *node);
+int nodeGroupPoll(struct bNodeTree *nodetree, struct bNodeTree *grouptree);
+
/* Init a new node type struct with default values and callbacks */
-void node_type_base(struct bNodeTreeType *ttype, struct bNodeType *ntype, int type,
- const char *name, short nclass, short flag);
+void node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag);
+void node_type_base_custom(struct bNodeType *ntype, const char *idname, const char *name, short nclass, short flag);
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs);
void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth);
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size);
-void node_type_init(struct bNodeType *ntype, void (*initfunc)(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp));
-void node_type_valid(struct bNodeType *ntype, int (*validfunc)(struct bNodeTree *ntree, struct bNodeTemplate *ntemp));
+void node_type_init(struct bNodeType *ntype, void (*initfunc)(struct bNodeTree *ntree, struct bNode *node));
void node_type_storage(struct bNodeType *ntype,
const char *storagename,
- void (*freestoragefunc)(struct bNode *),
- void (*copystoragefunc)(struct bNode *, struct bNode *));
+ void (*freefunc)(struct bNode *node),
+ void (*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, struct bNode *src_node));
void node_type_label(struct bNodeType *ntype, const char *(*labelfunc)(struct bNode *));
-void node_type_template(struct bNodeType *ntype, struct bNodeTemplate (*templatefunc)(struct bNode *));
void node_type_update(struct bNodeType *ntype,
void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node),
void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id));
-void node_type_tree(struct bNodeType *ntype,
- void (*inittreefunc)(struct bNodeTree *),
- void (*updatetreefunc)(struct bNodeTree *));
-void node_type_group_edit(struct bNodeType *ntype,
- struct bNodeTree *(*group_edit_get)(struct bNode *node),
- struct bNodeTree *(*group_edit_set)(struct bNode *node, int edit),
- void (*group_edit_clear)(struct bNode *node));
-
-void node_type_exec(struct bNodeType *ntype, void (*execfunc)(void *data, struct bNode *, struct bNodeStack **,
- struct bNodeStack **));
-void node_type_exec_new(struct bNodeType *ntype,
- void *(*initexecfunc)(struct bNode *node),
- void (*freeexecfunc)(struct bNode *node, void *nodedata),
- void (*newexecfunc)(void *data, int thread, struct bNode *, void *nodedata,
- struct bNodeStack **, struct bNodeStack **));
+
+void node_type_exec(struct bNodeType *ntype, NodeInitExecFunction initexecfunc, NodeFreeExecFunction freeexecfunc, NodeExecFunction execfunc);
+void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpufunc);
void node_type_internal_links(struct bNodeType *ntype, void (*update_internal_links)(struct bNodeTree *, struct bNode *));
-void node_type_gpu(struct bNodeType *ntype, int (*gpufunc)(struct GPUMaterial *mat, struct bNode *node,
- struct GPUNodeStack *in, struct GPUNodeStack *out));
-void node_type_gpu_ext(struct bNodeType *ntype, int (*gpuextfunc)(struct GPUMaterial *mat, struct bNode *node,
- void *nodedata, struct GPUNodeStack *in,
- struct GPUNodeStack *out));
void node_type_compatibility(struct bNodeType *ntype, short compatibility);
/* ************** COMMON NODES *************** */
+#define NODE_UNDEFINED -2 /* node type is not registered */
+#define NODE_CUSTOM -1 /* for dynamically registered custom types */
#define NODE_GROUP 2
-#define __NODE_FORLOOP 3 /* deprecated */
+#define __NODE_FORLOOP 3 /* deprecated */
#define __NODE_WHILELOOP 4 /* deprecated */
#define NODE_FRAME 5
#define NODE_REROUTE 6
+#define NODE_GROUP_INPUT 7
+#define NODE_GROUP_OUTPUT 8
-/* look up a socket on a group node by the internal group socket */
-struct bNodeSocket *node_group_find_input(struct bNode *gnode, struct bNodeSocket *gsock);
-struct bNodeSocket *node_group_find_output(struct bNode *gnode, struct bNodeSocket *gsock);
+void BKE_node_tree_unlink_id(ID *id, struct bNodeTree *ntree);
-struct bNodeSocket *node_group_add_socket(struct bNodeTree *ngroup, const char *name, int type, int in_out);
-struct bNodeSocket *node_group_expose_socket(struct bNodeTree *ngroup, struct bNodeSocket *sock, int in_out);
-void node_group_expose_all_sockets(struct bNodeTree *ngroup);
-void node_group_remove_socket(struct bNodeTree *ngroup, struct bNodeSocket *gsock, int in_out);
-struct bNodeSocket *node_group_add_extern_socket(struct bNodeTree *ntree, ListBase *lb, int in_out, struct bNodeSocket *gsock);
-
-/* in node_common.c */
-void register_node_type_frame(struct bNodeTreeType *ttype);
-void register_node_type_reroute(struct bNodeTreeType *ttype);
+/* Utility macro for visiting every node tree in the library data, including local bNodeTree blocks in other IDs.
+ * This avoids the need for callback functions and allows executing code in a single inner code block.
+ *
+ * Variables:
+ *
+ * nodetree: The actual bNodeTree data block.
+ * Check nodetree->idname or nodetree->typeinfo to use only specific types.
+ *
+ * id: The owner of the bNodeTree data block.
+ * Same as nodetree if it's a linkable node tree from the library.
+ *
+ * Examples:
+ *
+ * FOREACH_NODETREE(bmain, nodetree)
+ * if (id == nodetree)
+ * printf("This is a linkable node tree");
+ * FOREACH_NODETREE_END
+ *
+ * FOREACH_NODETREE(bmain, nodetree)
+ * if (nodetree->idname == "ShaderNodeTree")
+ * printf("This is a shader node tree);
+ * if (GS(id) == ID_MA)
+ * printf(" and it's owned by a material");
+ * FOREACH_NODETREE_END
+ */
-void BKE_node_tree_unlink_id_cb(void *calldata, struct ID *owner_id, struct bNodeTree *ntree);
+#define FOREACH_NODETREE(bmain, _nodetree, _id) \
+{ \
+ bNodeTree *_nodetree; \
+ ID *_id; \
+ bNodeTree *_ngroup = bmain->nodetree.first; \
+ Scene *_scene = bmain->scene.first; \
+ Material *_mat = bmain->mat.first; \
+ Tex *_tex = bmain->tex.first; \
+ Lamp *_lamp = bmain->lamp.first; \
+ World *_world = bmain->world.first; \
+ /* avoid compiler warning about unused variables */ \
+ (void)_id; \
+ (void)_nodetree; \
+ do { \
+ if (_ngroup) { \
+ _nodetree = _ngroup; \
+ _id = (ID *)_ngroup; \
+ _ngroup = _ngroup->id.next; \
+ } \
+ else if (_scene) { \
+ _nodetree = _scene->nodetree; \
+ _id = (ID *)_scene; \
+ _scene = _scene->id.next; \
+ } \
+ else if (_mat) { \
+ _nodetree = _mat->nodetree; \
+ _id = (ID *)_mat; \
+ _mat = _mat->id.next; \
+ } \
+ else if (_tex) { \
+ _nodetree = _tex->nodetree; \
+ _id = (ID *)_tex; \
+ _tex = _tex->id.next; \
+ } \
+ else if (_lamp) { \
+ _nodetree = _lamp->nodetree; \
+ _id = (ID *)_lamp; \
+ _lamp = _lamp->id.next; \
+ } \
+ else if (_world) { \
+ _nodetree = _world->nodetree; \
+ _id = (ID *)_world; \
+ _world = _world->id.next; \
+ } \
+ else \
+ break; \
+ if (_nodetree) {
+
+#define FOREACH_NODETREE_END \
+ } \
+ } while (TRUE); \
+}
/* ************** SHADER NODES *************** */
@@ -583,11 +789,10 @@ struct ShadeResult;
/* API */
-struct bNodeTreeExec *ntreeShaderBeginExecTree(struct bNodeTree *ntree, int use_tree_data);
-void ntreeShaderEndExecTree(struct bNodeTreeExec *exec, int use_tree_data);
+struct bNodeTreeExec *ntreeShaderBeginExecTree(struct bNodeTree *ntree);
+void ntreeShaderEndExecTree(struct bNodeTreeExec *exec);
bool ntreeShaderExecTree(struct bNodeTree *ntree, struct ShadeInput *shi, struct ShadeResult *shr);
void ntreeShaderGetTexcoMode(struct bNodeTree *ntree, int osa, short *texco, int *mode);
-void nodeShaderSynchronizeID(struct bNode *node, int copyto);
/* switch material render loop */
extern void (*node_shader_lamp_loop)(struct ShadeInput *, struct ShadeResult *);
@@ -798,8 +1003,8 @@ struct TexResult;
int ntreeTexTagAnimated(struct bNodeTree *ntree);
void ntreeTexCheckCyclics(struct bNodeTree *ntree);
-struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree, int use_tree_data);
-void ntreeTexEndExecTree(struct bNodeTreeExec *exec, int use_tree_data);
+struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree);
+void ntreeTexEndExecTree(struct bNodeTreeExec *exec);
int ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target,
float coord[3], float dxt[3], float dyt[3], int osatex, const short thread,
struct Tex *tex, short which_output, int cfra, int preview, struct ShadeInput *shi, struct MTex *mtex);