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Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h98
1 files changed, 61 insertions, 37 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 4d232e9ed6c..d98c52aa91a 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -38,6 +38,7 @@ extern "C" {
struct Base;
struct EvaluationContext;
struct Scene;
+struct ViewLayer;
struct Object;
struct BoundBox;
struct View3D;
@@ -50,7 +51,7 @@ struct HookModifierData;
struct ModifierData;
void BKE_object_workob_clear(struct Object *workob);
-void BKE_object_workob_calc_parent(struct Scene *scene, struct Object *ob, struct Object *workob);
+void BKE_object_workob_calc_parent(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct Object *workob);
void BKE_object_transform_copy(struct Object *ob_tar, const struct Object *ob_src);
struct SoftBody *copy_softbody(const struct SoftBody *sb, const int flag);
@@ -62,7 +63,6 @@ void BKE_object_free_particlesystems(struct Object *ob);
void BKE_object_free_softbody(struct Object *ob);
void BKE_object_free_bulletsoftbody(struct Object *ob);
void BKE_object_free_curve_cache(struct Object *ob);
-void BKE_object_update_base_layer(struct Scene *scene, struct Object *ob);
void BKE_object_free(struct Object *ob);
void BKE_object_free_derived_caches(struct Object *ob);
@@ -83,15 +83,27 @@ bool BKE_object_is_in_editmode(struct Object *ob);
bool BKE_object_is_in_editmode_vgroup(struct Object *ob);
bool BKE_object_is_in_wpaint_select_vert(struct Object *ob);
+typedef enum eObjectVisibilityCheck {
+ OB_VISIBILITY_CHECK_FOR_VIEWPORT,
+ OB_VISIBILITY_CHECK_FOR_RENDER,
+ OB_VISIBILITY_CHECK_UNKNOWN_RENDER_MODE,
+} eObjectVisibilityCheck;
+
+bool BKE_object_is_visible(struct Object *ob, const eObjectVisibilityCheck mode);
+
void BKE_object_init(struct Object *ob);
struct Object *BKE_object_add_only_object(
struct Main *bmain,
int type, const char *name)
ATTR_NONNULL(1) ATTR_RETURNS_NONNULL;
struct Object *BKE_object_add(
- struct Main *bmain, struct Scene *scene,
+ struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer,
int type, const char *name)
- ATTR_NONNULL(1, 2) ATTR_RETURNS_NONNULL;
+ ATTR_NONNULL(1, 2, 3) ATTR_RETURNS_NONNULL;
+struct Object *BKE_object_add_from(
+ struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer,
+ int type, const char *name, struct Object *ob_src)
+ ATTR_NONNULL(1, 2, 3, 6) ATTR_RETURNS_NONNULL;
void *BKE_object_obdata_add_from_type(
struct Main *bmain,
int type, const char *name)
@@ -101,9 +113,9 @@ void BKE_object_lod_add(struct Object *ob);
void BKE_object_lod_sort(struct Object *ob);
bool BKE_object_lod_remove(struct Object *ob, int level);
void BKE_object_lod_update(struct Object *ob, const float camera_position[3]);
-bool BKE_object_lod_is_usable(struct Object *ob, struct Scene *scene);
-struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct Scene *scene);
-struct Object *BKE_object_lod_matob_get(struct Object *ob, struct Scene *scene);
+bool BKE_object_lod_is_usable(struct Object *ob, struct ViewLayer *view_layer);
+struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct ViewLayer *view_layer);
+struct Object *BKE_object_lod_matob_get(struct Object *ob, struct ViewLayer *view_layer);
void BKE_object_copy_data(struct Main *bmain, struct Object *ob_dst, const struct Object *ob_src, const int flag);
struct Object *BKE_object_copy(struct Main *bmain, const struct Object *ob);
@@ -125,11 +137,12 @@ void BKE_object_matrix_local_get(struct Object *ob, float mat[4][4]);
bool BKE_object_pose_context_check(struct Object *ob);
struct Object *BKE_object_pose_armature_get(struct Object *ob);
-void BKE_object_get_parent_matrix(struct Scene *scene, struct Object *ob, struct Object *par, float parentmat[4][4]);
-void BKE_object_where_is_calc(struct Scene *scene, struct Object *ob);
-void BKE_object_where_is_calc_ex(struct Scene *scene, struct RigidBodyWorld *rbw, struct Object *ob, float r_originmat[3][3]);
-void BKE_object_where_is_calc_time(struct Scene *scene, struct Object *ob, float ctime);
-void BKE_object_where_is_calc_time_ex(struct Scene *scene, struct Object *ob, float ctime,
+void BKE_object_get_parent_matrix(struct Scene *scene, struct Object *ob,
+ struct Object *par, float parentmat[4][4]);
+void BKE_object_where_is_calc(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void BKE_object_where_is_calc_ex(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct RigidBodyWorld *rbw, struct Object *ob, float r_originmat[3][3]);
+void BKE_object_where_is_calc_time(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
+void BKE_object_where_is_calc_time_ex(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime,
struct RigidBodyWorld *rbw, float r_originmat[3][3]);
void BKE_object_where_is_calc_mat4(struct Scene *scene, struct Object *ob, float obmat[4][4]);
@@ -152,8 +165,7 @@ bool BKE_object_minmax_dupli(struct Scene *scene, struct Object *ob, float r_min
void BKE_object_foreach_display_point(struct Object *ob, float obmat[4][4],
void (*func_cb)(const float[3], void *), void *user_data);
void BKE_scene_foreach_display_point(struct Scene *scene,
- struct View3D *v3d,
- const short flag,
+ struct ViewLayer *view_layer,
void (*func_cb)(const float[3], void *), void *user_data);
bool BKE_object_parent_loop_check(const struct Object *parent, const struct Object *ob);
@@ -178,41 +190,54 @@ void BKE_object_tfm_protected_restore(struct Object *ob,
const short protectflag);
/* Dependency graph evaluation callbacks. */
-void BKE_object_eval_local_transform(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_local_transform(const struct EvaluationContext *eval_ctx,
struct Object *ob);
-void BKE_object_eval_parent(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_parent(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob);
-void BKE_object_eval_constraints(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_constraints(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob);
-void BKE_object_eval_done(struct EvaluationContext *eval_ctx, struct Object *ob);
+void BKE_object_eval_done(const struct EvaluationContext *eval_ctx, struct Object *ob);
-bool BKE_object_eval_proxy_copy(struct EvaluationContext *eval_ctx,
+bool BKE_object_eval_proxy_copy(const struct EvaluationContext *eval_ct,
struct Object *object);
-void BKE_object_eval_uber_transform(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_uber_transform(const struct EvaluationContext *eval_ctx,
struct Object *ob);
-void BKE_object_eval_uber_data(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_uber_data(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob);
-void BKE_object_eval_cloth(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_cloth(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *object);
-
-void BKE_object_eval_transform_all(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_transform_all(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *object);
-void BKE_object_handle_data_update(struct EvaluationContext *eval_ctx,
- struct Scene *scene,
- struct Object *ob);
-void BKE_object_handle_update(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
-void BKE_object_handle_update_ex(struct EvaluationContext *eval_ctx,
- struct Scene *scene, struct Object *ob,
- struct RigidBodyWorld *rbw,
- const bool do_proxy_update);
+void BKE_object_eval_update_shading(const struct EvaluationContext *eval_ctx,
+ struct Object *object);
+void BKE_object_data_select_update(const struct EvaluationContext *eval_ctx,
+ struct ID *object_data);
+
+void BKE_object_eval_flush_base_flags(const struct EvaluationContext *eval_ctx,
+ struct Object *object, struct Base *base,
+ const bool is_from_set);
+
+void BKE_object_handle_data_update(
+ const struct EvaluationContext *eval_ctx,
+ struct Scene *scene,
+ struct Object *ob);
+void BKE_object_handle_update(
+ const struct EvaluationContext *eval_ctx,
+ struct Scene *scene, struct Object *ob);
+void BKE_object_handle_update_ex(
+ const struct EvaluationContext *eval_ctx,
+ struct Scene *scene, struct Object *ob,
+ struct RigidBodyWorld *rbw,
+ const bool do_proxy_update);
+
void BKE_object_sculpt_modifiers_changed(struct Object *ob);
int BKE_object_obdata_texspace_get(struct Object *ob, short **r_texflag, float **r_loc, float **r_size, float **r_rot);
@@ -255,17 +280,16 @@ typedef enum eObjectSet {
OB_SET_ALL /* All Objects */
} eObjectSet;
-struct LinkNode *BKE_object_relational_superset(struct Scene *scene, eObjectSet objectSet, eObRelationTypes includeFilter);
+struct LinkNode *BKE_object_relational_superset(struct ViewLayer *view_layer, eObjectSet objectSet, eObRelationTypes includeFilter);
struct LinkNode *BKE_object_groups(struct Object *ob);
-void BKE_object_groups_clear(struct Scene *scene, struct Base *base, struct Object *object);
+void BKE_object_groups_clear(struct Object *object);
struct KDTree *BKE_object_as_kdtree(struct Object *ob, int *r_tot);
bool BKE_object_modifier_use_time(struct Object *ob, struct ModifierData *md);
-bool BKE_object_modifier_update_subframe(struct Scene *scene, struct Object *ob, bool update_mesh,
- int parent_recursion, float frame,
- int type);
+bool BKE_object_modifier_update_subframe(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+ bool update_mesh, int parent_recursion, float frame, int type);
#ifdef __cplusplus
}