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Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h26
1 files changed, 18 insertions, 8 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index e0fb6c5e834..c60893b6d74 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -175,9 +175,10 @@ struct Object *BKE_object_add_only_object(struct Main *bmain,
* \note Creates minimum required data, but without vertices etc.
*/
struct Object *BKE_object_add(struct Main *bmain,
+ const struct Scene *scene,
struct ViewLayer *view_layer,
int type,
- const char *name) ATTR_NONNULL(1, 2) ATTR_RETURNS_NONNULL;
+ const char *name) ATTR_NONNULL(1, 2, 3) ATTR_RETURNS_NONNULL;
/**
* Add a new object, using another one as a reference
*
@@ -200,6 +201,7 @@ struct Object *BKE_object_add_from(struct Main *bmain,
* assigning it to the object.
*/
struct Object *BKE_object_add_for_data(struct Main *bmain,
+ const struct Scene *scene,
struct ViewLayer *view_layer,
int type,
const char *name,
@@ -283,31 +285,38 @@ void BKE_object_matrix_local_get(struct Object *ob, float r_mat[4][4]);
bool BKE_object_pose_context_check(const struct Object *ob);
struct Object *BKE_object_pose_armature_get(struct Object *ob);
struct Object *BKE_object_pose_armature_get_visible(struct Object *ob,
+ const struct Scene *scene,
struct ViewLayer *view_layer,
struct View3D *v3d);
/**
* Access pose array with special check to get pose object when in weight paint mode.
*/
-struct Object **BKE_object_pose_array_get_ex(struct ViewLayer *view_layer,
+struct Object **BKE_object_pose_array_get_ex(const struct Scene *scene,
+ struct ViewLayer *view_layer,
struct View3D *v3d,
unsigned int *r_objects_len,
bool unique);
-struct Object **BKE_object_pose_array_get_unique(struct ViewLayer *view_layer,
+struct Object **BKE_object_pose_array_get_unique(const struct Scene *scene,
+ struct ViewLayer *view_layer,
struct View3D *v3d,
unsigned int *r_objects_len);
-struct Object **BKE_object_pose_array_get(struct ViewLayer *view_layer,
+struct Object **BKE_object_pose_array_get(const struct Scene *scene,
+ struct ViewLayer *view_layer,
struct View3D *v3d,
unsigned int *r_objects_len);
-struct Base **BKE_object_pose_base_array_get_ex(struct ViewLayer *view_layer,
+struct Base **BKE_object_pose_base_array_get_ex(const struct Scene *scene,
+ struct ViewLayer *view_layer,
struct View3D *v3d,
unsigned int *r_bases_len,
bool unique);
-struct Base **BKE_object_pose_base_array_get_unique(struct ViewLayer *view_layer,
+struct Base **BKE_object_pose_base_array_get_unique(const struct Scene *scene,
+ struct ViewLayer *view_layer,
struct View3D *v3d,
unsigned int *r_bases_len);
-struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer,
+struct Base **BKE_object_pose_base_array_get(const struct Scene *scene,
+ struct ViewLayer *view_layer,
struct View3D *v3d,
unsigned int *r_bases_len);
@@ -612,7 +621,8 @@ typedef enum eObjectSet {
* If #OB_SET_VISIBLE or#OB_SET_SELECTED are collected,
* then also add related objects according to the given \a includeFilter.
*/
-struct LinkNode *BKE_object_relational_superset(struct ViewLayer *view_layer,
+struct LinkNode *BKE_object_relational_superset(const struct Scene *scene,
+ struct ViewLayer *view_layer,
eObjectSet objectSet,
eObRelationTypes includeFilter);
/**