diff options
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r-- | source/blender/blenkernel/BKE_object.h | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index e0fb6c5e834..c60893b6d74 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -175,9 +175,10 @@ struct Object *BKE_object_add_only_object(struct Main *bmain, * \note Creates minimum required data, but without vertices etc. */ struct Object *BKE_object_add(struct Main *bmain, + const struct Scene *scene, struct ViewLayer *view_layer, int type, - const char *name) ATTR_NONNULL(1, 2) ATTR_RETURNS_NONNULL; + const char *name) ATTR_NONNULL(1, 2, 3) ATTR_RETURNS_NONNULL; /** * Add a new object, using another one as a reference * @@ -200,6 +201,7 @@ struct Object *BKE_object_add_from(struct Main *bmain, * assigning it to the object. */ struct Object *BKE_object_add_for_data(struct Main *bmain, + const struct Scene *scene, struct ViewLayer *view_layer, int type, const char *name, @@ -283,31 +285,38 @@ void BKE_object_matrix_local_get(struct Object *ob, float r_mat[4][4]); bool BKE_object_pose_context_check(const struct Object *ob); struct Object *BKE_object_pose_armature_get(struct Object *ob); struct Object *BKE_object_pose_armature_get_visible(struct Object *ob, + const struct Scene *scene, struct ViewLayer *view_layer, struct View3D *v3d); /** * Access pose array with special check to get pose object when in weight paint mode. */ -struct Object **BKE_object_pose_array_get_ex(struct ViewLayer *view_layer, +struct Object **BKE_object_pose_array_get_ex(const struct Scene *scene, + struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_objects_len, bool unique); -struct Object **BKE_object_pose_array_get_unique(struct ViewLayer *view_layer, +struct Object **BKE_object_pose_array_get_unique(const struct Scene *scene, + struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_objects_len); -struct Object **BKE_object_pose_array_get(struct ViewLayer *view_layer, +struct Object **BKE_object_pose_array_get(const struct Scene *scene, + struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_objects_len); -struct Base **BKE_object_pose_base_array_get_ex(struct ViewLayer *view_layer, +struct Base **BKE_object_pose_base_array_get_ex(const struct Scene *scene, + struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_bases_len, bool unique); -struct Base **BKE_object_pose_base_array_get_unique(struct ViewLayer *view_layer, +struct Base **BKE_object_pose_base_array_get_unique(const struct Scene *scene, + struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_bases_len); -struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer, +struct Base **BKE_object_pose_base_array_get(const struct Scene *scene, + struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_bases_len); @@ -612,7 +621,8 @@ typedef enum eObjectSet { * If #OB_SET_VISIBLE or#OB_SET_SELECTED are collected, * then also add related objects according to the given \a includeFilter. */ -struct LinkNode *BKE_object_relational_superset(struct ViewLayer *view_layer, +struct LinkNode *BKE_object_relational_superset(const struct Scene *scene, + struct ViewLayer *view_layer, eObjectSet objectSet, eObRelationTypes includeFilter); /** |