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Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h22
1 files changed, 12 insertions, 10 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 0a5035f9a9b..c3de20d7089 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -35,9 +35,10 @@ extern "C" {
#include "BLI_compiler_attrs.h"
-struct Base;
+struct BaseLegacy;
struct EvaluationContext;
struct Scene;
+struct SceneLayer;
struct Object;
struct BoundBox;
struct View3D;
@@ -89,9 +90,9 @@ struct Object *BKE_object_add_only_object(
int type, const char *name)
ATTR_NONNULL(1) ATTR_RETURNS_NONNULL;
struct Object *BKE_object_add(
- struct Main *bmain, struct Scene *scene,
+ struct Main *bmain, struct Scene *scene, struct SceneLayer *sl,
int type, const char *name)
- ATTR_NONNULL(1, 2) ATTR_RETURNS_NONNULL;
+ ATTR_NONNULL(1, 2, 3) ATTR_RETURNS_NONNULL;
void *BKE_object_obdata_add_from_type(
struct Main *bmain,
int type, const char *name)
@@ -101,9 +102,9 @@ void BKE_object_lod_add(struct Object *ob);
void BKE_object_lod_sort(struct Object *ob);
bool BKE_object_lod_remove(struct Object *ob, int level);
void BKE_object_lod_update(struct Object *ob, const float camera_position[3]);
-bool BKE_object_lod_is_usable(struct Object *ob, struct Scene *scene);
-struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct Scene *scene);
-struct Object *BKE_object_lod_matob_get(struct Object *ob, struct Scene *scene);
+bool BKE_object_lod_is_usable(struct Object *ob, struct SceneLayer *sl);
+struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct SceneLayer *sl);
+struct Object *BKE_object_lod_matob_get(struct Object *ob, struct SceneLayer *sl);
struct Object *BKE_object_copy_ex(struct Main *bmain, const struct Object *ob, bool copy_caches);
struct Object *BKE_object_copy(struct Main *bmain, const struct Object *ob);
@@ -152,8 +153,7 @@ bool BKE_object_minmax_dupli(struct Scene *scene, struct Object *ob, float r_min
void BKE_object_foreach_display_point(struct Object *ob, float obmat[4][4],
void (*func_cb)(const float[3], void *), void *user_data);
void BKE_scene_foreach_display_point(struct Scene *scene,
- struct View3D *v3d,
- const short flag,
+ struct SceneLayer *sl,
void (*func_cb)(const float[3], void *), void *user_data);
bool BKE_object_parent_loop_check(const struct Object *parent, const struct Object *ob);
@@ -200,6 +200,8 @@ void BKE_object_eval_cloth(struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *object);
+void BKE_object_eval_update_shading(struct EvaluationContext *eval_ctx,
+ struct Object *object);
void BKE_object_handle_data_update(struct EvaluationContext *eval_ctx,
struct Scene *scene,
@@ -251,9 +253,9 @@ typedef enum eObjectSet {
OB_SET_ALL /* All Objects */
} eObjectSet;
-struct LinkNode *BKE_object_relational_superset(struct Scene *scene, eObjectSet objectSet, eObRelationTypes includeFilter);
+struct LinkNode *BKE_object_relational_superset(struct SceneLayer *scene_layer, eObjectSet objectSet, eObRelationTypes includeFilter);
struct LinkNode *BKE_object_groups(struct Object *ob);
-void BKE_object_groups_clear(struct Scene *scene, struct Base *base, struct Object *object);
+void BKE_object_groups_clear(struct Object *object);
struct KDTree *BKE_object_as_kdtree(struct Object *ob, int *r_tot);