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Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h27
1 files changed, 14 insertions, 13 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 6d46aad5296..38eee2e4db1 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -36,6 +36,7 @@ extern "C" {
#endif
struct Base;
+struct Scene;
struct Object;
struct Camera;
struct BoundBox;
@@ -46,10 +47,10 @@ struct Group;
struct bAction;
void clear_workob(struct Object *workob);
-void what_does_parent(struct Object *ob, struct Object *workob);
+void what_does_parent(struct Scene *scene, struct Object *ob, struct Object *workob);
-void copy_baseflags(void);
-void copy_objectflags(void);
+void copy_baseflags(struct Scene *scene);
+void copy_objectflags(struct Scene *scene);
struct SoftBody *copy_softbody(struct SoftBody *sb);
struct BulletSoftBody *copy_bulletsoftbody(struct BulletSoftBody *sb);
void copy_object_particlesystems(struct Object *obn, struct Object *ob);
@@ -57,7 +58,7 @@ void copy_object_softbody(struct Object *obn, struct Object *ob);
void object_free_particlesystems(struct Object *ob);
void object_free_softbody(struct Object *ob);
void object_free_bulletsoftbody(struct Object *ob);
-void update_base_layer(struct Object *ob);
+void update_base_layer(struct Scene *scene, struct Object *ob);
void free_object(struct Object *ob);
void object_free_display(struct Object *ob);
@@ -65,7 +66,7 @@ void object_free_modifiers(struct Object *ob);
void object_make_proxy(struct Object *ob, struct Object *target, struct Object *gob);
-void unlink_object(struct Object *ob);
+void unlink_object(struct Scene *scene, struct Object *ob);
int exist_object(struct Object *obtest);
void *add_camera(char *name);
struct Camera *copy_camera(struct Camera *cam);
@@ -79,8 +80,8 @@ void free_lamp(struct Lamp *la);
void *add_wave(void);
struct Object *add_only_object(int type, char *name);
-struct Object *add_object(int type);
-void base_init_from_view3d(struct Base *base, struct View3D *v3d);
+struct Object *add_object(struct Scene *scene, int type);
+void base_init_from_view3d(struct Base *base, struct View3D *v3d, struct Scene *scene);
struct Object *copy_object(struct Object *ob);
void expand_local_object(struct Object *ob);
@@ -89,7 +90,7 @@ void set_mblur_offs(float blur);
void set_field_offs(float field);
void disable_speed_curve(int val);
-float bsystem_time(struct Object *ob, float cfra, float ofs);
+float bsystem_time(struct Scene *scene, struct Object *ob, float cfra, float ofs);
void object_scale_to_mat3(struct Object *ob, float mat[][3]);
void object_rot_to_mat3(struct Object *ob, float mat[][3]);
void object_to_mat3(struct Object *ob, float mat[][3]);
@@ -102,20 +103,20 @@ int during_script(void);
void disable_where_scriptlink(short on);
int during_scriptlink(void);
-void where_is_object_time(struct Object *ob, float ctime);
-void where_is_object(struct Object *ob);
-void where_is_object_simul(struct Object *ob);
+void where_is_object_time(struct Scene *scene, struct Object *ob, float ctime);
+void where_is_object(struct Scene *scene, struct Object *ob);
+void where_is_object_simul(struct Scene *scene, struct Object *ob);
struct BoundBox *unit_boundbox(void);
void boundbox_set_from_min_max(struct BoundBox *bb, float min[3], float max[3]);
struct BoundBox *object_get_boundbox(struct Object *ob);
void object_boundbox_flag(struct Object *ob, int flag, int set);
void minmax_object(struct Object *ob, float *min, float *max);
-void minmax_object_duplis(struct Object *ob, float *min, float *max);
+void minmax_object_duplis(struct Scene *scene, struct Object *ob, float *min, float *max);
void solve_tracking (struct Object *ob, float targetmat[][4]);
int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3]);
-void object_handle_update(struct Object *ob);
+void object_handle_update(struct Scene *scene, struct Object *ob);
float give_timeoffset(struct Object *ob);
int give_obdata_texspace(struct Object *ob, int **texflag, float **loc, float **size, float **rot);