diff options
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r-- | source/blender/blenkernel/BKE_object.h | 132 |
1 files changed, 86 insertions, 46 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index f9761ad4334..3929a97ab65 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -36,33 +36,33 @@ extern "C" { #include "BLI_compiler_attrs.h" struct Base; -struct EvaluationContext; +struct Depsgraph; struct Scene; +struct ViewLayer; struct Object; struct BoundBox; struct View3D; struct SoftBody; -struct BulletSoftBody; struct MovieClip; struct Main; +struct Mesh; struct RigidBodyWorld; struct HookModifierData; struct ModifierData; +#include "DNA_object_enums.h" + void BKE_object_workob_clear(struct Object *workob); -void BKE_object_workob_calc_parent(struct Scene *scene, struct Object *ob, struct Object *workob); +void BKE_object_workob_calc_parent(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct Object *workob); void BKE_object_transform_copy(struct Object *ob_tar, const struct Object *ob_src); struct SoftBody *copy_softbody(const struct SoftBody *sb, const int flag); -struct BulletSoftBody *copy_bulletsoftbody(const struct BulletSoftBody *sb, const int flag); struct ParticleSystem *BKE_object_copy_particlesystem(struct ParticleSystem *psys, const int flag); void BKE_object_copy_particlesystems(struct Object *ob_dst, const struct Object *ob_src, const int flag); void BKE_object_copy_softbody(struct Object *ob_dst, const struct Object *ob_src); void BKE_object_free_particlesystems(struct Object *ob); void BKE_object_free_softbody(struct Object *ob); -void BKE_object_free_bulletsoftbody(struct Object *ob); void BKE_object_free_curve_cache(struct Object *ob); -void BKE_object_update_base_layer(struct Scene *scene, struct Object *ob); void BKE_object_free(struct Object *ob); void BKE_object_free_derived_caches(struct Object *ob); @@ -82,6 +82,18 @@ bool BKE_object_exists_check(struct Main *bmain, const struct Object *obtest); bool BKE_object_is_in_editmode(const struct Object *ob); bool BKE_object_is_in_editmode_vgroup(const struct Object *ob); bool BKE_object_is_in_wpaint_select_vert(const struct Object *ob); +bool BKE_object_has_mode_data(const struct Object *ob, eObjectMode object_mode); +bool BKE_object_is_mode_compat(const struct Object *ob, eObjectMode object_mode); + +bool BKE_object_data_is_in_editmode(const struct ID *id); + +typedef enum eObjectVisibilityCheck { + OB_VISIBILITY_CHECK_FOR_VIEWPORT, + OB_VISIBILITY_CHECK_FOR_RENDER, + OB_VISIBILITY_CHECK_UNKNOWN_RENDER_MODE, +} eObjectVisibilityCheck; + +bool BKE_object_is_visible(struct Object *ob, const eObjectVisibilityCheck mode); void BKE_object_init(struct Object *ob); struct Object *BKE_object_add_only_object( @@ -89,22 +101,18 @@ struct Object *BKE_object_add_only_object( int type, const char *name) ATTR_NONNULL(1) ATTR_RETURNS_NONNULL; struct Object *BKE_object_add( - struct Main *bmain, struct Scene *scene, + struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, int type, const char *name) - ATTR_NONNULL(1, 2) ATTR_RETURNS_NONNULL; + ATTR_NONNULL(1, 2, 3) ATTR_RETURNS_NONNULL; +struct Object *BKE_object_add_from( + struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, + int type, const char *name, struct Object *ob_src) + ATTR_NONNULL(1, 2, 3, 6) ATTR_RETURNS_NONNULL; void *BKE_object_obdata_add_from_type( struct Main *bmain, int type, const char *name) ATTR_NONNULL(1); -void BKE_object_lod_add(struct Object *ob); -void BKE_object_lod_sort(struct Object *ob); -bool BKE_object_lod_remove(struct Object *ob, int level); -void BKE_object_lod_update(struct Object *ob, const float camera_position[3]); -bool BKE_object_lod_is_usable(struct Object *ob, struct Scene *scene); -struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct Scene *scene); -struct Object *BKE_object_lod_matob_get(struct Object *ob, struct Scene *scene); - void BKE_object_copy_data(struct Main *bmain, struct Object *ob_dst, const struct Object *ob_src, const int flag); struct Object *BKE_object_copy(struct Main *bmain, const struct Object *ob); void BKE_object_make_local(struct Main *bmain, struct Object *ob, const bool lib_local); @@ -120,20 +128,36 @@ void BKE_object_mat3_to_rot(struct Object *ob, float mat[3][3], bool use_compat) void BKE_object_to_mat3(struct Object *ob, float mat[3][3]); void BKE_object_to_mat4(struct Object *ob, float mat[4][4]); void BKE_object_apply_mat4(struct Object *ob, float mat[4][4], const bool use_compat, const bool use_parent); +void BKE_object_apply_mat4_ex(struct Object *ob, float mat[4][4], struct Object *parent, float parentinv[4][4], const bool use_compat); void BKE_object_matrix_local_get(struct Object *ob, float mat[4][4]); bool BKE_object_pose_context_check(const struct Object *ob); struct Object *BKE_object_pose_armature_get(struct Object *ob); +struct Object *BKE_object_pose_armature_get_visible(struct Object *ob, struct ViewLayer *view_layer); + +struct Object **BKE_object_pose_array_get_ex(struct ViewLayer *view_layer, unsigned int *r_objects_len, bool unique); +struct Object **BKE_object_pose_array_get_unique(struct ViewLayer *view_layer, unsigned int *r_objects_len); +struct Object **BKE_object_pose_array_get(struct ViewLayer *view_layer, unsigned int *r_objects_len); + +struct Base **BKE_object_pose_base_array_get_ex(struct ViewLayer *view_layer, unsigned int *r_bases_len, bool unique); +struct Base **BKE_object_pose_base_array_get_unique(struct ViewLayer *view_layer, unsigned int *r_bases_len); +struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer, unsigned int *r_bases_len); -void BKE_object_get_parent_matrix(struct Scene *scene, struct Object *ob, struct Object *par, float parentmat[4][4]); -void BKE_object_where_is_calc(struct Scene *scene, struct Object *ob); +void BKE_object_get_parent_matrix( + struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, + struct Object *par, float parentmat[4][4]); +void BKE_object_where_is_calc( + struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob); void BKE_object_where_is_calc_ex( - struct Scene *scene, struct RigidBodyWorld *rbw, struct Object *ob, float r_originmat[3][3]); -void BKE_object_where_is_calc_time(struct Scene *scene, struct Object *ob, float ctime); + struct Depsgraph *depsgraph, struct Scene *scene, struct RigidBodyWorld *rbw, + struct Object *ob, float r_originmat[3][3]); +void BKE_object_where_is_calc_time( + struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float ctime); void BKE_object_where_is_calc_time_ex( - struct Scene *scene, struct Object *ob, float ctime, + struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float ctime, struct RigidBodyWorld *rbw, float r_originmat[3][3]); -void BKE_object_where_is_calc_mat4(struct Scene *scene, struct Object *ob, float obmat[4][4]); +void BKE_object_where_is_calc_mat4( + struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float obmat[4][4]); /* possibly belong in own moduke? */ struct BoundBox *BKE_boundbox_alloc_unit(void); @@ -149,18 +173,17 @@ void BKE_object_empty_draw_type_set(struct Object *ob, const int value); void BKE_object_boundbox_flag(struct Object *ob, int flag, const bool set); void BKE_object_minmax(struct Object *ob, float r_min[3], float r_max[3], const bool use_hidden); bool BKE_object_minmax_dupli( - struct Main *bmain, struct Scene *scene, - struct Object *ob, float r_min[3], float r_max[3], const bool use_hidden); + struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, + float r_min[3], float r_max[3], const bool use_hidden); /* sometimes min-max isn't enough, we need to loop over each point */ void BKE_object_foreach_display_point( struct Object *ob, float obmat[4][4], void (*func_cb)(const float[3], void *), void *user_data); void BKE_scene_foreach_display_point( - struct Main *bmain, + struct Depsgraph *depsgraph, struct Scene *scene, - struct View3D *v3d, - const short flag, + struct ViewLayer *view_layer, void (*func_cb)(const float[3], void *), void *user_data); bool BKE_object_parent_loop_check(const struct Object *parent, const struct Object *ob); @@ -188,47 +211,61 @@ void BKE_object_tfm_protected_restore( /* Dependency graph evaluation callbacks. */ void BKE_object_eval_local_transform( - struct EvaluationContext *eval_ctx, + struct Depsgraph *depsgraph, struct Object *ob); void BKE_object_eval_parent( - struct EvaluationContext *eval_ctx, + struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob); void BKE_object_eval_constraints( - struct EvaluationContext *eval_ctx, + struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob); -void BKE_object_eval_done(struct EvaluationContext *eval_ctx, struct Object *ob); +void BKE_object_eval_done(struct Depsgraph *depsgraph, struct Object *ob); bool BKE_object_eval_proxy_copy( - struct EvaluationContext *eval_ctx, + struct Depsgraph *depsgraph, struct Object *object); void BKE_object_eval_uber_transform( - struct EvaluationContext *eval_ctx, + struct Depsgraph *depsgraph, struct Object *ob); void BKE_object_eval_uber_data( - struct EvaluationContext *eval_ctx, + struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob); void BKE_object_eval_cloth( - struct EvaluationContext *eval_ctx, + struct Depsgraph *depsgraph, struct Scene *scene, struct Object *object); - void BKE_object_eval_transform_all( - struct EvaluationContext *eval_ctx, + struct Depsgraph *depsgraph, struct Scene *scene, struct Object *object); +void BKE_object_eval_update_shading( + struct Depsgraph *depsgraph, + struct Object *object); +void BKE_object_data_select_update( + struct Depsgraph *depsgraph, + struct ID *object_data); + +void BKE_object_eval_flush_base_flags( + struct Depsgraph *depsgraph, + struct Scene *scene, const int view_layer_index, + struct Object *object, int base_index, + const bool is_from_set); + void BKE_object_handle_data_update( - struct EvaluationContext *eval_ctx, + struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob); -void BKE_object_handle_update(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob); +void BKE_object_handle_update( + struct Depsgraph *depsgraph, + struct Scene *scene, struct Object *ob); void BKE_object_handle_update_ex( - struct EvaluationContext *eval_ctx, + struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct RigidBodyWorld *rbw, const bool do_proxy_update); @@ -236,6 +273,8 @@ void BKE_object_sculpt_modifiers_changed(struct Object *ob); int BKE_object_obdata_texspace_get(struct Object *ob, short **r_texflag, float **r_loc, float **r_size, float **r_rot); +struct Mesh *BKE_object_get_evaluated_mesh(const struct Depsgraph *depsgraph, struct Object *ob); + int BKE_object_insert_ptcache(struct Object *ob); void BKE_object_delete_ptcache(struct Object *ob, int index); struct KeyBlock *BKE_object_shapekey_insert(struct Object *ob, const char *name, const bool from_mix); @@ -256,6 +295,8 @@ void BKE_object_data_relink(struct Object *ob); struct MovieClip *BKE_object_movieclip_get(struct Scene *scene, struct Object *ob, bool use_default); +void BKE_object_runtime_reset(struct Object *object); + /* this function returns a superset of the scenes selection based on relationships */ typedef enum eObRelationTypes { @@ -275,18 +316,17 @@ typedef enum eObjectSet { } eObjectSet; struct LinkNode *BKE_object_relational_superset( - struct Scene *scene, eObjectSet objectSet, eObRelationTypes includeFilter); -struct LinkNode *BKE_object_groups(struct Object *ob); -void BKE_object_groups_clear(struct Scene *scene, struct Base *base, struct Object *object); + struct ViewLayer *view_layer, eObjectSet objectSet, eObRelationTypes includeFilter); +struct LinkNode *BKE_object_groups(struct Main *bmain, struct Object *ob); +void BKE_object_groups_clear(struct Main *bmain, struct Object *object); struct KDTree *BKE_object_as_kdtree(struct Object *ob, int *r_tot); bool BKE_object_modifier_use_time(struct Object *ob, struct ModifierData *md); bool BKE_object_modifier_update_subframe( - struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, bool update_mesh, - int parent_recursion, float frame, - int type); + struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, + bool update_mesh, int parent_recursion, float frame, int type); #ifdef __cplusplus } |