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Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h117
1 files changed, 75 insertions, 42 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 7cc43f33e3a..1d28d7f52c7 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -36,33 +36,32 @@ extern "C" {
#include "BLI_compiler_attrs.h"
struct Base;
-struct EvaluationContext;
+struct Depsgraph;
struct Scene;
+struct ViewLayer;
struct Object;
struct BoundBox;
struct View3D;
struct SoftBody;
-struct BulletSoftBody;
struct MovieClip;
struct Main;
struct RigidBodyWorld;
struct HookModifierData;
struct ModifierData;
+#include "DNA_object_enums.h"
+
void BKE_object_workob_clear(struct Object *workob);
-void BKE_object_workob_calc_parent(struct Scene *scene, struct Object *ob, struct Object *workob);
+void BKE_object_workob_calc_parent(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct Object *workob);
void BKE_object_transform_copy(struct Object *ob_tar, const struct Object *ob_src);
struct SoftBody *copy_softbody(const struct SoftBody *sb, const int flag);
-struct BulletSoftBody *copy_bulletsoftbody(const struct BulletSoftBody *sb, const int flag);
struct ParticleSystem *BKE_object_copy_particlesystem(struct ParticleSystem *psys, const int flag);
void BKE_object_copy_particlesystems(struct Object *ob_dst, const struct Object *ob_src, const int flag);
void BKE_object_copy_softbody(struct Object *ob_dst, const struct Object *ob_src);
void BKE_object_free_particlesystems(struct Object *ob);
void BKE_object_free_softbody(struct Object *ob);
-void BKE_object_free_bulletsoftbody(struct Object *ob);
void BKE_object_free_curve_cache(struct Object *ob);
-void BKE_object_update_base_layer(struct Scene *scene, struct Object *ob);
void BKE_object_free(struct Object *ob);
void BKE_object_free_derived_caches(struct Object *ob);
@@ -81,7 +80,17 @@ void BKE_object_copy_proxy_drivers(struct Object *ob, struct Object *target);
bool BKE_object_exists_check(const struct Object *obtest);
bool BKE_object_is_in_editmode(const struct Object *ob);
bool BKE_object_is_in_editmode_vgroup(const struct Object *ob);
+bool BKE_object_is_in_editmode_and_selected(const struct Object *ob);
bool BKE_object_is_in_wpaint_select_vert(const struct Object *ob);
+bool BKE_object_has_mode_data(const struct Object *ob, eObjectMode object_mode);
+
+typedef enum eObjectVisibilityCheck {
+ OB_VISIBILITY_CHECK_FOR_VIEWPORT,
+ OB_VISIBILITY_CHECK_FOR_RENDER,
+ OB_VISIBILITY_CHECK_UNKNOWN_RENDER_MODE,
+} eObjectVisibilityCheck;
+
+bool BKE_object_is_visible(struct Object *ob, const eObjectVisibilityCheck mode);
void BKE_object_init(struct Object *ob);
struct Object *BKE_object_add_only_object(
@@ -89,22 +98,18 @@ struct Object *BKE_object_add_only_object(
int type, const char *name)
ATTR_NONNULL(1) ATTR_RETURNS_NONNULL;
struct Object *BKE_object_add(
- struct Main *bmain, struct Scene *scene,
+ struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer,
int type, const char *name)
- ATTR_NONNULL(1, 2) ATTR_RETURNS_NONNULL;
+ ATTR_NONNULL(1, 2, 3) ATTR_RETURNS_NONNULL;
+struct Object *BKE_object_add_from(
+ struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer,
+ int type, const char *name, struct Object *ob_src)
+ ATTR_NONNULL(1, 2, 3, 6) ATTR_RETURNS_NONNULL;
void *BKE_object_obdata_add_from_type(
struct Main *bmain,
int type, const char *name)
ATTR_NONNULL(1);
-void BKE_object_lod_add(struct Object *ob);
-void BKE_object_lod_sort(struct Object *ob);
-bool BKE_object_lod_remove(struct Object *ob, int level);
-void BKE_object_lod_update(struct Object *ob, const float camera_position[3]);
-bool BKE_object_lod_is_usable(struct Object *ob, struct Scene *scene);
-struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct Scene *scene);
-struct Object *BKE_object_lod_matob_get(struct Object *ob, struct Scene *scene);
-
void BKE_object_copy_data(struct Main *bmain, struct Object *ob_dst, const struct Object *ob_src, const int flag);
struct Object *BKE_object_copy(struct Main *bmain, const struct Object *ob);
void BKE_object_make_local(struct Main *bmain, struct Object *ob, const bool lib_local);
@@ -124,14 +129,28 @@ void BKE_object_matrix_local_get(struct Object *ob, float mat[4][4]);
bool BKE_object_pose_context_check(const struct Object *ob);
struct Object *BKE_object_pose_armature_get(struct Object *ob);
+struct Object *BKE_object_pose_armature_get_visible(struct Object *ob, struct ViewLayer *view_layer);
+
+struct Object **BKE_object_pose_array_get_ex(struct ViewLayer *view_layer, unsigned int *r_objects_len, bool unique);
+struct Object **BKE_object_pose_array_get_unique(struct ViewLayer *view_layer, unsigned int *r_objects_len);
+struct Object **BKE_object_pose_array_get(struct ViewLayer *view_layer, unsigned int *r_objects_len);
+
+struct Base **BKE_object_pose_base_array_get_ex(struct ViewLayer *view_layer, unsigned int *r_bases_len, bool unique);
+struct Base **BKE_object_pose_base_array_get_unique(struct ViewLayer *view_layer, unsigned int *r_bases_len);
+struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer, unsigned int *r_bases_len);
-void BKE_object_get_parent_matrix(struct Scene *scene, struct Object *ob, struct Object *par, float parentmat[4][4]);
-void BKE_object_where_is_calc(struct Scene *scene, struct Object *ob);
+void BKE_object_get_parent_matrix(
+ struct Scene *scene, struct Object *ob,
+ struct Object *par, float parentmat[4][4]);
+void BKE_object_where_is_calc(
+ struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
void BKE_object_where_is_calc_ex(
- struct Scene *scene, struct RigidBodyWorld *rbw, struct Object *ob, float r_originmat[3][3]);
-void BKE_object_where_is_calc_time(struct Scene *scene, struct Object *ob, float ctime);
+ struct Depsgraph *depsgraph, struct Scene *scene, struct RigidBodyWorld *rbw,
+ struct Object *ob, float r_originmat[3][3]);
+void BKE_object_where_is_calc_time(
+ struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float ctime);
void BKE_object_where_is_calc_time_ex(
- struct Scene *scene, struct Object *ob, float ctime,
+ struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float ctime,
struct RigidBodyWorld *rbw, float r_originmat[3][3]);
void BKE_object_where_is_calc_mat4(struct Scene *scene, struct Object *ob, float obmat[4][4]);
@@ -149,16 +168,17 @@ void BKE_object_empty_draw_type_set(struct Object *ob, const int value);
void BKE_object_boundbox_flag(struct Object *ob, int flag, const bool set);
void BKE_object_minmax(struct Object *ob, float r_min[3], float r_max[3], const bool use_hidden);
bool BKE_object_minmax_dupli(
- struct Scene *scene, struct Object *ob, float r_min[3], float r_max[3], const bool use_hidden);
+ struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob,
+ float r_min[3], float r_max[3], const bool use_hidden);
/* sometimes min-max isn't enough, we need to loop over each point */
void BKE_object_foreach_display_point(
struct Object *ob, float obmat[4][4],
void (*func_cb)(const float[3], void *), void *user_data);
void BKE_scene_foreach_display_point(
+ struct Depsgraph *depsgraph,
struct Scene *scene,
- struct View3D *v3d,
- const short flag,
+ struct ViewLayer *view_layer,
void (*func_cb)(const float[3], void *), void *user_data);
bool BKE_object_parent_loop_check(const struct Object *parent, const struct Object *ob);
@@ -186,47 +206,61 @@ void BKE_object_tfm_protected_restore(
/* Dependency graph evaluation callbacks. */
void BKE_object_eval_local_transform(
- struct EvaluationContext *eval_ctx,
+ struct Depsgraph *depsgraph,
struct Object *ob);
void BKE_object_eval_parent(
- struct EvaluationContext *eval_ctx,
+ struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob);
void BKE_object_eval_constraints(
- struct EvaluationContext *eval_ctx,
+ struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob);
-void BKE_object_eval_done(struct EvaluationContext *eval_ctx, struct Object *ob);
+void BKE_object_eval_done(struct Depsgraph *depsgraph, struct Object *ob);
bool BKE_object_eval_proxy_copy(
- struct EvaluationContext *eval_ctx,
+ struct Depsgraph *depsgraph,
struct Object *object);
void BKE_object_eval_uber_transform(
- struct EvaluationContext *eval_ctx,
+ struct Depsgraph *depsgraph,
struct Object *ob);
void BKE_object_eval_uber_data(
- struct EvaluationContext *eval_ctx,
+ struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob);
void BKE_object_eval_cloth(
- struct EvaluationContext *eval_ctx,
+ struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *object);
-
void BKE_object_eval_transform_all(
- struct EvaluationContext *eval_ctx,
+ struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *object);
+void BKE_object_eval_update_shading(
+ struct Depsgraph *depsgraph,
+ struct Object *object);
+void BKE_object_data_select_update(
+ struct Depsgraph *depsgraph,
+ struct ID *object_data);
+
+void BKE_object_eval_flush_base_flags(
+ struct Depsgraph *depsgraph,
+ struct Scene *scene, const int view_layer_index,
+ struct Object *object, int base_index,
+ const bool is_from_set);
+
void BKE_object_handle_data_update(
- struct EvaluationContext *eval_ctx,
+ struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob);
-void BKE_object_handle_update(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void BKE_object_handle_update(
+ struct Depsgraph *depsgraph,
+ struct Scene *scene, struct Object *ob);
void BKE_object_handle_update_ex(
- struct EvaluationContext *eval_ctx,
+ struct Depsgraph *depsgraph,
struct Scene *scene, struct Object *ob,
struct RigidBodyWorld *rbw,
const bool do_proxy_update);
@@ -273,18 +307,17 @@ typedef enum eObjectSet {
} eObjectSet;
struct LinkNode *BKE_object_relational_superset(
- struct Scene *scene, eObjectSet objectSet, eObRelationTypes includeFilter);
+ struct ViewLayer *view_layer, eObjectSet objectSet, eObRelationTypes includeFilter);
struct LinkNode *BKE_object_groups(struct Object *ob);
-void BKE_object_groups_clear(struct Scene *scene, struct Base *base, struct Object *object);
+void BKE_object_groups_clear(struct Object *object);
struct KDTree *BKE_object_as_kdtree(struct Object *ob, int *r_tot);
bool BKE_object_modifier_use_time(struct Object *ob, struct ModifierData *md);
bool BKE_object_modifier_update_subframe(
- struct Scene *scene, struct Object *ob, bool update_mesh,
- int parent_recursion, float frame,
- int type);
+ struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob,
+ bool update_mesh, int parent_recursion, float frame, int type);
#ifdef __cplusplus
}