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Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h259
1 files changed, 198 insertions, 61 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index ffe80ff47b6..ed0969a6306 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -8,11 +8,14 @@
*/
#include "BLI_bitmap.h"
+#include "BLI_compiler_compat.h"
#include "BLI_utildefines.h"
+
#include "DNA_brush_enums.h"
#include "DNA_object_enums.h"
#include "BKE_attribute.h"
+#include "BKE_pbvh.h"
#ifdef __cplusplus
extern "C" {
@@ -59,10 +62,10 @@ struct bContext;
struct bToolRef;
struct tPaletteColorHSV;
-extern const char PAINT_CURSOR_SCULPT[3];
-extern const char PAINT_CURSOR_VERTEX_PAINT[3];
-extern const char PAINT_CURSOR_WEIGHT_PAINT[3];
-extern const char PAINT_CURSOR_TEXTURE_PAINT[3];
+extern const uchar PAINT_CURSOR_SCULPT[3];
+extern const uchar PAINT_CURSOR_VERTEX_PAINT[3];
+extern const uchar PAINT_CURSOR_WEIGHT_PAINT[3];
+extern const uchar PAINT_CURSOR_TEXTURE_PAINT[3];
typedef enum ePaintMode {
PAINT_MODE_SCULPT = 0,
@@ -97,6 +100,7 @@ typedef enum ePaintOverlayControlFlags {
PAINT_OVERLAY_OVERRIDE_PRIMARY = (1 << 5),
PAINT_OVERLAY_OVERRIDE_SECONDARY = (1 << 6),
} ePaintOverlayControlFlags;
+ENUM_OPERATORS(ePaintOverlayControlFlags, PAINT_OVERLAY_OVERRIDE_SECONDARY);
#define PAINT_OVERRIDE_MASK \
(PAINT_OVERLAY_OVERRIDE_SECONDARY | PAINT_OVERLAY_OVERRIDE_PRIMARY | \
@@ -156,7 +160,7 @@ struct PaintCurve *BKE_paint_curve_add(struct Main *bmain, const char *name);
* Call when entering each respective paint mode.
*/
bool BKE_paint_ensure(struct ToolSettings *ts, struct Paint **r_paint);
-void BKE_paint_init(struct Main *bmain, struct Scene *sce, ePaintMode mode, const char col[3]);
+void BKE_paint_init(struct Main *bmain, struct Scene *sce, ePaintMode mode, const uchar col[3]);
void BKE_paint_free(struct Paint *p);
/**
* Called when copying scene settings, so even if 'src' and 'tar' are the same still do a
@@ -200,15 +204,18 @@ bool BKE_paint_select_vert_test(struct Object *ob);
* (when we don't care if its face or vert)
*/
bool BKE_paint_select_elem_test(struct Object *ob);
+/**
+ * Checks if face/vertex hiding is always applied in the current mode.
+ * Returns true in vertex/weight paint.
+ */
+bool BKE_paint_always_hide_test(struct Object *ob);
/* Partial visibility. */
/**
* Returns non-zero if any of the face's vertices are hidden, zero otherwise.
*/
-bool paint_is_face_hidden(const struct MLoopTri *lt,
- const struct MVert *mvert,
- const struct MLoop *mloop);
+bool paint_is_face_hidden(const struct MLoopTri *lt, const bool *hide_poly);
/**
* Returns non-zero if any of the corners of the grid
* face whose inner corner is at (x, y) are hidden, zero otherwise.
@@ -392,10 +399,10 @@ typedef struct SculptVertexInfo {
typedef struct SculptBoundaryEditInfo {
/* Vertex index from where the topology propagation reached this vertex. */
- int original_vertex;
+ int original_vertex_i;
/* How many steps were needed to reach this vertex from the boundary. */
- int num_propagation_steps;
+ int propagation_steps_num;
/* Strength that is used to deform this vertex. */
float strength_factor;
@@ -403,15 +410,15 @@ typedef struct SculptBoundaryEditInfo {
/* Edge for drawing the boundary preview in the cursor. */
typedef struct SculptBoundaryPreviewEdge {
- int v1;
- int v2;
+ PBVHVertRef v1;
+ PBVHVertRef v2;
} SculptBoundaryPreviewEdge;
typedef struct SculptBoundary {
/* Vertex indices of the active boundary. */
- int *vertices;
- int vertices_capacity;
- int num_vertices;
+ PBVHVertRef *verts;
+ int verts_capacity;
+ int verts_num;
/* Distance from a vertex in the boundary to initial vertex indexed by vertex index, taking into
* account the length of all edges between them. Any vertex that is not in the boundary will have
@@ -421,18 +428,19 @@ typedef struct SculptBoundary {
/* Data for drawing the preview. */
SculptBoundaryPreviewEdge *edges;
int edges_capacity;
- int num_edges;
+ int edges_num;
/* True if the boundary loops into itself. */
bool forms_loop;
/* Initial vertex in the boundary which is closest to the current sculpt active vertex. */
- int initial_vertex;
+ PBVHVertRef initial_vertex;
+ int initial_vertex_i;
/* Vertex that at max_propagation_steps from the boundary and closest to the original active
* vertex that was used to initialize the boundary. This is used as a reference to check how much
* the deformation will go into the mesh and to calculate the strength of the brushes. */
- int pivot_vertex;
+ PBVHVertRef pivot_vertex;
/* Stores the initial positions of the pivot and boundary initial vertex as they may be deformed
* during the brush action. This allows to use them as a reference positions and vectors for some
@@ -478,6 +486,74 @@ typedef struct SculptFakeNeighbors {
/* Session data (mode-specific) */
+/* Custom Temporary Attributes */
+
+typedef struct SculptAttributeParams {
+ /* Allocate a flat array outside the CustomData system. Cannot be combined with permanent. */
+ int simple_array : 1;
+
+ /* Do not mark CustomData layer as temporary. Cannot be combined with simple_array. Doesn't
+ * work with PBVH_GRIDS.
+ */
+ int permanent : 1; /* Cannot be combined with simple_array. */
+ int stroke_only : 1; /* Release layer at end of struct */
+} SculptAttributeParams;
+
+typedef struct SculptAttribute {
+ /* Domain, data type and name */
+ eAttrDomain domain;
+ eCustomDataType proptype;
+ char name[MAX_CUSTOMDATA_LAYER_NAME];
+
+ /* Source layer on mesh/bmesh, if any. */
+ struct CustomDataLayer *layer;
+
+ /* Data stored as flat array. */
+ void *data;
+ int elem_size, elem_num;
+ bool data_for_bmesh; /* Temporary data store as array outside of bmesh. */
+
+ /* Data stored per BMesh element. */
+ int bmesh_cd_offset;
+
+ /* Sculpt usage */
+ SculptAttributeParams params;
+
+ /* Used to keep track of which preallocated SculptAttribute instances
+ * inside of SculptSession.temp_attribute are used.
+ */
+ bool used;
+} SculptAttribute;
+
+#define SCULPT_MAX_ATTRIBUTES 64
+
+/* Get a standard attribute name. Key must match up with a member
+ * of SculptAttributePointers.
+ */
+
+#define SCULPT_ATTRIBUTE_NAME(key) \
+ (offsetof(SculptAttributePointers, key) >= 0 ? /* Spellcheck name. */ \
+ (".sculpt_" #key) /* Make name. */ \
+ : \
+ "You misspelled the layer name key")
+
+/* Convenience pointers for standard sculpt attributes. */
+
+typedef struct SculptAttributePointers {
+ /* Persistent base. */
+ SculptAttribute *persistent_co;
+ SculptAttribute *persistent_no;
+ SculptAttribute *persistent_disp;
+
+ /* Precomputed auto-mask factor indexed by vertex, owned by the auto-masking system and
+ * initialized in #SCULPT_automasking_cache_init when needed. */
+ SculptAttribute *automasking_factor;
+
+ /* BMesh */
+ SculptAttribute *dyntopo_node_id_vertex;
+ SculptAttribute *dyntopo_node_id_face;
+} SculptAttributePointers;
+
typedef struct SculptSession {
/* Mesh data (not copied) can come either directly from a Mesh, or from a MultiresDM */
struct { /* Special handling for multires meshes */
@@ -491,8 +567,8 @@ typedef struct SculptSession {
/* These are always assigned to base mesh data when using PBVH_FACES and PBVH_GRIDS. */
struct MVert *mvert;
- struct MPoly *mpoly;
- struct MLoop *mloop;
+ const struct MPoly *mpoly;
+ const struct MLoop *mloop;
/* These contain the vertex and poly counts of the final mesh. */
int totvert, totpoly;
@@ -522,18 +598,20 @@ typedef struct SculptSession {
/* Mesh Face Sets */
/* Total number of polys of the base mesh. */
int totfaces;
- /* Face sets store its visibility in the sign of the integer, using the absolute value as the
- * Face Set ID. Positive IDs are visible, negative IDs are hidden.
- * The 0 ID is not used by the tools or the visibility system, it is just used when creating new
+
+ /* The 0 ID is not used by the tools or the visibility system, it is just used when creating new
* geometry (the trim tool, for example) to detect which geometry was just added, so it can be
* assigned a valid Face Set after creation. Tools are not intended to run with Face Sets IDs set
* to 0. */
int *face_sets;
+ /**
+ * A reference to the ".hide_poly" attribute, to store whether (base) polygons are hidden.
+ * May be null.
+ */
+ bool *hide_poly;
/* BMesh for dynamic topology sculpting */
struct BMesh *bm;
- int cd_vert_node_offset;
- int cd_face_node_offset;
bool bm_smooth_shading;
/* Undo/redo log for dynamic topology sculpting */
struct BMLog *bm_log;
@@ -560,12 +638,13 @@ typedef struct SculptSession {
struct ExpandCache *expand_cache;
/* Cursor data and active vertex for tools */
- int active_vertex_index;
+ PBVHVertRef active_vertex;
int active_face_index;
int active_grid_index;
- /* When active, the cursor draws with faded colors, indicating that there is an action enabled.
+ /* When active, the cursor draws with faded colors, indicating that there is an action
+ * enabled.
*/
bool draw_faded_cursor;
float cursor_radius;
@@ -574,8 +653,10 @@ typedef struct SculptSession {
float cursor_sampled_normal[3];
float cursor_view_normal[3];
- /* For Sculpt trimming gesture tools, initial ray-cast data from the position of the mouse when
- * the gesture starts (intersection with the surface and if they ray hit the surface or not). */
+ /* For Sculpt trimming gesture tools, initial ray-cast data from the position of the mouse
+ * when
+ * the gesture starts (intersection with the surface and if they ray hit the surface or not).
+ */
float gesture_initial_location[3];
float gesture_initial_normal[3];
bool gesture_initial_hit;
@@ -586,8 +667,8 @@ typedef struct SculptSession {
struct Scene *scene;
/* Dynamic mesh preview */
- int *preview_vert_index_list;
- int preview_vert_index_count;
+ PBVHVertRef *preview_vert_list;
+ int preview_vert_count;
/* Pose Brush Preview */
float pose_origin[3];
@@ -596,10 +677,6 @@ typedef struct SculptSession {
/* Boundary Brush Preview */
SculptBoundary *boundary_preview;
- /* Mesh State Persistence */
- /* This is freed with the PBVH, so it is always in sync with the mesh. */
- SculptPersistentBase *persistent_base;
-
SculptVertexInfo vertex_info;
SculptFakeNeighbors fake_neighbors;
@@ -645,6 +722,14 @@ typedef struct SculptSession {
*/
char needs_flush_to_id;
+ /* This is a fixed-size array so we can pass pointers to its elements
+ * to client code. This is important to keep bmesh offsets up to date.
+ */
+ struct SculptAttribute temp_attributes[SCULPT_MAX_ATTRIBUTES];
+
+ /* Convenience #SculptAttribute pointers. */
+ SculptAttributePointers attrs;
+
/**
* Some tools follows the shading chosen by the last used tool canvas.
* When not set the viewport shading color would be used.
@@ -665,6 +750,75 @@ void BKE_sculptsession_free_deformMats(struct SculptSession *ss);
void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss);
void BKE_sculptsession_bm_to_me(struct Object *ob, bool reorder);
void BKE_sculptsession_bm_to_me_for_render(struct Object *object);
+int BKE_sculptsession_vertex_count(const SculptSession *ss);
+
+/* Ensure an attribute layer exists. */
+SculptAttribute *BKE_sculpt_attribute_ensure(struct Object *ob,
+ eAttrDomain domain,
+ eCustomDataType proptype,
+ const char *name,
+ const SculptAttributeParams *params);
+
+/* Returns nullptr if attribute does not exist. */
+SculptAttribute *BKE_sculpt_attribute_get(struct Object *ob,
+ eAttrDomain domain,
+ eCustomDataType proptype,
+ const char *name);
+
+bool BKE_sculpt_attribute_exists(struct Object *ob,
+ eAttrDomain domain,
+ eCustomDataType proptype,
+ const char *name);
+
+bool BKE_sculpt_attribute_destroy(struct Object *ob, SculptAttribute *attr);
+
+/* Destroy all attributes and pseudo-attributes created by sculpt mode. */
+void BKE_sculpt_attribute_destroy_temporary_all(struct Object *ob);
+
+/* Destroy attributes that were marked as stroke only in SculptAttributeParams. */
+void BKE_sculpt_attributes_destroy_temporary_stroke(struct Object *ob);
+
+BLI_INLINE void *BKE_sculpt_vertex_attr_get(const PBVHVertRef vertex, const SculptAttribute *attr)
+{
+ if (attr->data) {
+ char *p = (char *)attr->data;
+ int idx = (int)vertex.i;
+
+ if (attr->data_for_bmesh) {
+ BMElem *v = (BMElem *)vertex.i;
+ idx = v->head.index;
+ }
+
+ return p + attr->elem_size * (int)idx;
+ }
+ else {
+ BMElem *v = (BMElem *)vertex.i;
+ return BM_ELEM_CD_GET_VOID_P(v, attr->bmesh_cd_offset);
+ }
+
+ return NULL;
+}
+
+BLI_INLINE void *BKE_sculpt_face_attr_get(const PBVHFaceRef vertex, const SculptAttribute *attr)
+{
+ if (attr->data) {
+ char *p = (char *)attr->data;
+ int idx = (int)vertex.i;
+
+ if (attr->data_for_bmesh) {
+ BMElem *v = (BMElem *)vertex.i;
+ idx = v->head.index;
+ }
+
+ return p + attr->elem_size * (int)idx;
+ }
+ else {
+ BMElem *v = (BMElem *)vertex.i;
+ return BM_ELEM_CD_GET_VOID_P(v, attr->bmesh_cd_offset);
+ }
+
+ return NULL;
+}
/**
* Create new color layer on object if it doesn't have one and if experimental feature set has
@@ -680,7 +834,7 @@ void BKE_sculpt_update_object_for_edit(struct Depsgraph *depsgraph,
bool need_pmap,
bool need_mask,
bool is_paint_tool);
-void BKE_sculpt_update_object_before_eval(const struct Scene *scene, struct Object *ob_eval);
+void BKE_sculpt_update_object_before_eval(struct Object *ob_eval);
void BKE_sculpt_update_object_after_eval(struct Depsgraph *depsgraph, struct Object *ob_eval);
/**
@@ -689,6 +843,13 @@ void BKE_sculpt_update_object_after_eval(struct Depsgraph *depsgraph, struct Obj
*/
struct MultiresModifierData *BKE_sculpt_multires_active(const struct Scene *scene,
struct Object *ob);
+int *BKE_sculpt_face_sets_ensure(struct Mesh *mesh);
+/**
+ * Create the attribute used to store face visibility and retrieve its data.
+ * Note that changes to the face visibility have to be propagated to other domains
+ * (see #SCULPT_visibility_sync_all_from_faces).
+ */
+bool *BKE_sculpt_hide_poly_ensure(struct Mesh *mesh);
int BKE_sculpt_mask_layers_ensure(struct Object *ob, struct MultiresModifierData *mmd);
void BKE_sculpt_toolsettings_data_ensure(struct Scene *scene);
@@ -696,32 +857,8 @@ struct PBVH *BKE_sculpt_object_pbvh_ensure(struct Depsgraph *depsgraph, struct O
void BKE_sculpt_bvh_update_from_ccg(struct PBVH *pbvh, struct SubdivCCG *subdiv_ccg);
-/**
- * This ensure that all elements in the mesh (both vertices and grids) have their visibility
- * updated according to the face sets.
- */
-void BKE_sculpt_sync_face_set_visibility(struct Mesh *mesh, struct SubdivCCG *subdiv_ccg);
-
-/**
- * Individual function to sync the Face Set visibility to mesh and grids.
- */
-void BKE_sculpt_sync_face_sets_visibility_to_base_mesh(struct Mesh *mesh);
-void BKE_sculpt_sync_face_sets_visibility_to_grids(struct Mesh *mesh,
- struct SubdivCCG *subdiv_ccg);
-
-/**
- * Ensures that a Face Set data-layers exists. If it does not, it creates one respecting the
- * visibility stored in the vertices of the mesh. If it does, it copies the visibility from the
- * mesh to the Face Sets. */
-void BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(struct Mesh *mesh);
-
-/**
- * Ensures we do have expected mesh data in original mesh for the sculpt mode.
- *
- * \note IDs are expected to be original ones here, and calling code should ensure it updates its
- * depsgraph properly after calling this function if it needs up-to-date evaluated data.
- */
void BKE_sculpt_ensure_orig_mesh_data(struct Scene *scene, struct Object *object);
+void BKE_sculpt_sync_face_visibility_to_grids(struct Mesh *mesh, struct SubdivCCG *subdiv_ccg);
/**
* Test if PBVH can be used directly for drawing, which is faster than