diff options
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r-- | source/blender/blenkernel/BKE_paint.h | 25 |
1 files changed, 23 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index e2381bf68ac..4e520948bcb 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -41,6 +41,7 @@ struct EdgeSet; struct GHash; struct GridPaintMask; struct ImagePool; +struct ListBase; struct MLoop; struct MLoopTri; struct MVert; @@ -259,10 +260,20 @@ typedef struct SculptPoseIKChain { /* Cloth Brush */ typedef struct SculptClothLengthConstraint { - int v1; - int v2; + /* Elements that are affected by the constraint. */ + /* Element a should always be a mesh vertex with the index stored in elem_index_a as it is always + * deformed. Element b could be another vertex of the same mesh or any other position (arbitrary + * point, position for a previous state). In that case, elem_index_a and elem_index_b should be + * the same to avoid affecting two different vertices when solving the constraints. + * *elem_position points to the position which is owned by the element. */ + int elem_index_a; + float *elem_position_a; + + int elem_index_b; + float *elem_position_b; float length; + float strength; } SculptClothLengthConstraint; typedef struct SculptClothSimulation { @@ -272,6 +283,11 @@ typedef struct SculptClothSimulation { int capacity_length_constraints; float *length_constraint_tweak; + /* Position anchors for deformation brushes. These positions are modified by the brush and the + * final positions of the simulated vertices are updated with constraints that use these points + * as targets. */ + float (*deformation_pos)[3]; + float mass; float damping; @@ -279,7 +295,9 @@ typedef struct SculptClothSimulation { float (*pos)[3]; float (*init_pos)[3]; float (*prev_pos)[3]; + float (*last_iteration_pos)[3]; + struct ListBase *collider_list; } SculptClothSimulation; typedef struct SculptPersistentBase { @@ -317,6 +335,9 @@ typedef struct SculptSession { int level; } multires; + /* Depsgraph for the Cloth Brush solver to get the colliders. */ + struct Depsgraph *depsgraph; + /* These are always assigned to base mesh data when using PBVH_FACES and PBVH_GRIDS. */ struct MVert *mvert; struct MPoly *mpoly; |