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Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h14
1 files changed, 12 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 1c02aece06f..b9a8dbd762f 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -260,10 +260,20 @@ typedef struct SculptPoseIKChain {
/* Cloth Brush */
typedef struct SculptClothLengthConstraint {
- int v1;
- int v2;
+ /* Elements that are affected by the constraint. */
+ /* Element a should always be a mesh vertex with the index stored in elem_index_a as it is always
+ * deformed. Element b cound be another vertex of the same mesh or any other position (arbitrary
+ * point, position for a previous state). In that case, elem_index_a and elem_index_b should be
+ * the same to avoid affecting two different vertices when solving the constraints.
+ * *elem_position points to the position which is owned by the element. */
+ int elem_index_a;
+ float *elem_position_a;
+
+ int elem_index_b;
+ float *elem_position_b;
float length;
+ float strength;
} SculptClothLengthConstraint;
typedef struct SculptClothSimulation {