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Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
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diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Adaptive time step
+ * Classical SPH
+ * Copyright 2011-2012 AutoCRC
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BKE_PARTICLE_H__
+#define __BKE_PARTICLE_H__
+
+/** \file BKE_particle.h
+ * \ingroup bke
+ */
+
+#include "BLI_utildefines.h"
+
+#include "DNA_particle_types.h"
+#include "DNA_object_types.h"
+
+#include "BKE_customdata.h"
+
+struct ParticleSystemModifierData;
+struct ParticleSystem;
+struct ParticleKey;
+struct ParticleSettings;
+
+struct Main;
+struct Object;
+struct Scene;
+struct DerivedMesh;
+struct ModifierData;
+struct MTFace;
+struct MCol;
+struct MFace;
+struct MVert;
+struct LatticeDeformData;
+struct LinkNode;
+struct KDTree;
+struct RNG;
+struct BVHTreeRay;
+struct BVHTreeRayHit;
+struct EdgeHash;
+
+#define PARTICLE_COLLISION_MAX_COLLISIONS 10
+
+#define PARTICLE_P ParticleData * pa; int p
+#define LOOP_PARTICLES for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++)
+#define LOOP_EXISTING_PARTICLES for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) if (!(pa->flag & PARS_UNEXIST))
+#define LOOP_SHOWN_PARTICLES for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) if (!(pa->flag & (PARS_UNEXIST | PARS_NO_DISP)))
+/* OpenMP: Can only advance one variable within loop definition. */
+#define LOOP_DYNAMIC_PARTICLES for (p = 0; p < psys->totpart; p++) if ((pa = psys->particles + p)->state.time > 0.0f)
+
+/* fast but sure way to get the modifier*/
+#define PARTICLE_PSMD ParticleSystemModifierData * psmd = sim->psmd ? sim->psmd : psys_get_modifier(sim->ob, sim->psys)
+
+/* common stuff that many particle functions need */
+typedef struct ParticleSimulationData {
+ struct Scene *scene;
+ struct Object *ob;
+ struct ParticleSystem *psys;
+ struct ParticleSystemModifierData *psmd;
+ struct ListBase *colliders;
+ /* Courant number. This is used to implement an adaptive time step. Only the
+ * maximum value per time step is important. Only sph_integrate makes use of
+ * this at the moment. Other solvers could, too. */
+ float courant_num;
+} ParticleSimulationData;
+
+typedef struct SPHData {
+ ParticleSystem *psys[10];
+ ParticleData *pa;
+ float mass;
+ struct EdgeHash *eh;
+ float *gravity;
+ float hfac;
+ /* Average distance to neighbours (other particles in the support domain),
+ * for calculating the Courant number (adaptive time step). */
+ int pass;
+ float element_size;
+ float flow[3];
+
+ /* Integrator callbacks. This allows different SPH implementations. */
+ void (*force_cb) (void *sphdata_v, ParticleKey *state, float *force, float *impulse);
+ void (*density_cb) (void *rangedata_v, int index, const float co[3], float squared_dist);
+} SPHData;
+
+typedef struct ParticleTexture {
+ float ivel; /* used in reset */
+ float time, life, exist, size; /* used in init */
+ float damp, gravity, field; /* used in physics */
+ float length, clump, kink_freq, kink_amp, effector; /* used in path caching */
+ float rough1, rough2, roughe; /* used in path caching */
+} ParticleTexture;
+
+typedef struct ParticleSeam {
+ float v0[3], v1[3];
+ float nor[3], dir[3], tan[3];
+ float length2;
+} ParticleSeam;
+
+typedef struct ParticleCacheKey {
+ float co[3];
+ float vel[3];
+ float rot[4];
+ float col[3];
+ float time;
+ int segments;
+} ParticleCacheKey;
+
+typedef struct ParticleThreadContext {
+ /* shared */
+ struct ParticleSimulationData sim;
+ struct DerivedMesh *dm;
+ struct Material *ma;
+
+ /* distribution */
+ struct KDTree *tree;
+
+ struct ParticleSeam *seams;
+ int totseam;
+
+ float *jit, *jitoff, *weight;
+ float maxweight;
+ int *index, *skip, jitlevel;
+
+ int cfrom, distr;
+
+ struct ParticleData *tpars;
+
+ /* path caching */
+ bool editupdate;
+ int between, segments, extra_segments;
+ int totchild, totparent, parent_pass;
+
+ float cfra;
+
+ float *vg_length, *vg_clump, *vg_kink;
+ float *vg_rough1, *vg_rough2, *vg_roughe;
+ float *vg_effector;
+
+ struct CurveMapping *clumpcurve;
+ struct CurveMapping *roughcurve;
+} ParticleThreadContext;
+
+typedef struct ParticleTask {
+ ParticleThreadContext *ctx;
+ struct RNG *rng, *rng_path;
+ int begin, end;
+} ParticleTask;
+
+typedef struct ParticleBillboardData {
+ struct Object *ob;
+ float vec[3], vel[3];
+ float offset[2];
+ float size[2];
+ float tilt, random, time;
+ int uv[3];
+ int lock, num;
+ int totnum;
+ int lifetime;
+ short align, uv_split, anim, split_offset;
+} ParticleBillboardData;
+
+typedef struct ParticleCollisionElement {
+ /* pointers to original data */
+ float *x[3], *v[3];
+
+ /* values interpolated from original data*/
+ float x0[3], x1[3], x2[3], p[3];
+
+ /* results for found intersection point */
+ float nor[3], vel[3], uv[2];
+
+ /* count of original data (1-4) */
+ int tot;
+
+ /* index of the collision face */
+ int index;
+
+ /* flags for inversed normal / particle already inside element at start */
+ short inv_nor, inside;
+} ParticleCollisionElement;
+
+/* container for moving data between deflet_particle and particle_intersect_face */
+typedef struct ParticleCollision {
+ struct Object *current;
+ struct Object *hit;
+ struct Object *skip[PARTICLE_COLLISION_MAX_COLLISIONS+1];
+ struct Object *emitter;
+
+ struct CollisionModifierData *md; // collision modifier for current object;
+
+ float f; // time factor of previous collision, needed for substracting face velocity
+ float fac1, fac2;
+
+ float cfra, old_cfra;
+
+ float original_ray_length; //original length of co2-co1, needed for collision time evaluation
+
+ int skip_count;
+
+ ParticleCollisionElement pce;
+
+ /* total_time is the amount of time in this subframe
+ * inv_total_time is the opposite
+ * inv_timestep is the inverse of the amount of time in this frame */
+ float total_time, inv_total_time, inv_timestep;
+
+ float radius;
+ float co1[3], co2[3];
+ float ve1[3], ve2[3];
+
+ float acc[3], boid_z;
+
+ int boid;
+} ParticleCollision;
+
+typedef struct ParticleDrawData {
+ float *vdata, *vd; /* vertice data */
+ float *ndata, *nd; /* normal data */
+ float *cdata, *cd; /* color data */
+ float *vedata, *ved; /* velocity data */
+ float *ma_col;
+ int tot_vec_size, flag;
+ int totpoint, totve;
+} ParticleDrawData;
+
+#define PARTICLE_DRAW_DATA_UPDATED 1
+
+#define PSYS_FRAND_COUNT 1024
+extern unsigned int PSYS_FRAND_SEED_OFFSET[PSYS_FRAND_COUNT];
+extern unsigned int PSYS_FRAND_SEED_MULTIPLIER[PSYS_FRAND_COUNT];
+extern float PSYS_FRAND_BASE[PSYS_FRAND_COUNT];
+
+void psys_init_rng(void);
+
+BLI_INLINE float psys_frand(ParticleSystem *psys, unsigned int seed)
+{
+ /* XXX far from ideal, this simply scrambles particle random numbers a bit
+ * to avoid obvious correlations.
+ * Can't use previous psys->frand arrays because these require initialization
+ * inside psys_check_enabled, which wreaks havok in multithreaded depgraph updates.
+ */
+ unsigned int offset = PSYS_FRAND_SEED_OFFSET[psys->seed % PSYS_FRAND_COUNT];
+ unsigned int multiplier = PSYS_FRAND_SEED_MULTIPLIER[psys->seed % PSYS_FRAND_COUNT];
+ return PSYS_FRAND_BASE[(offset + seed * multiplier) % PSYS_FRAND_COUNT];
+}
+
+BLI_INLINE void psys_frand_vec(ParticleSystem *psys, unsigned int seed, float vec[3])
+{
+ unsigned int offset = PSYS_FRAND_SEED_OFFSET[psys->seed % PSYS_FRAND_COUNT];
+ unsigned int multiplier = PSYS_FRAND_SEED_MULTIPLIER[psys->seed % PSYS_FRAND_COUNT];
+ vec[0] = PSYS_FRAND_BASE[(offset + (seed + 0) * multiplier) % PSYS_FRAND_COUNT];
+ vec[1] = PSYS_FRAND_BASE[(offset + (seed + 1) * multiplier) % PSYS_FRAND_COUNT];
+ vec[2] = PSYS_FRAND_BASE[(offset + (seed + 2) * multiplier) % PSYS_FRAND_COUNT];
+}
+
+/* ----------- functions needed outside particlesystem ---------------- */
+/* particle.c */
+int count_particles(struct ParticleSystem *psys);
+int count_particles_mod(struct ParticleSystem *psys, int totgr, int cur);
+
+int psys_get_child_number(struct Scene *scene, struct ParticleSystem *psys);
+int psys_get_tot_child(struct Scene *scene, struct ParticleSystem *psys);
+
+struct ParticleSystem *psys_get_current(struct Object *ob);
+/* for rna */
+short psys_get_current_num(struct Object *ob);
+void psys_set_current_num(Object *ob, int index);
+/* UNUSED */
+// struct Object *psys_find_object(struct Scene *scene, struct ParticleSystem *psys);
+
+struct LatticeDeformData *psys_create_lattice_deform_data(struct ParticleSimulationData *sim);
+
+bool psys_in_edit_mode(struct Scene *scene, struct ParticleSystem *psys);
+bool psys_check_enabled(struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
+bool psys_check_edited(struct ParticleSystem *psys);
+
+void psys_check_group_weights(struct ParticleSettings *part);
+int psys_uses_gravity(struct ParticleSimulationData *sim);
+
+/* free */
+void BKE_particlesettings_free(struct ParticleSettings *part);
+void psys_free_path_cache(struct ParticleSystem *psys, struct PTCacheEdit *edit);
+void psys_free(struct Object *ob, struct ParticleSystem *psys);
+
+void psys_render_set(struct Object *ob, struct ParticleSystem *psys, float viewmat[4][4], float winmat[4][4], int winx, int winy, int timeoffset);
+void psys_render_restore(struct Object *ob, struct ParticleSystem *psys);
+bool psys_render_simplify_params(struct ParticleSystem *psys, struct ChildParticle *cpa, float *params);
+
+void psys_interpolate_uvs(const struct MTFace *tface, int quad, const float w[4], float uvco[2]);
+void psys_interpolate_mcol(const struct MCol *mcol, int quad, const float w[4], struct MCol *mc);
+
+void copy_particle_key(struct ParticleKey *to, struct ParticleKey *from, int time);
+
+CustomDataMask psys_emitter_customdata_mask(struct ParticleSystem *psys);
+void psys_particle_on_emitter(struct ParticleSystemModifierData *psmd, int distr, int index, int index_dmcache,
+ float fuv[4], float foffset, float vec[3], float nor[3],
+ float utan[3], float vtan[3], float orco[3], float ornor[3]);
+struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob, struct ParticleSystem *psys);
+
+struct ModifierData *object_add_particle_system(struct Scene *scene, struct Object *ob, const char *name);
+void object_remove_particle_system(struct Scene *scene, struct Object *ob);
+struct ParticleSettings *psys_new_settings(const char *name, struct Main *main);
+struct ParticleSettings *BKE_particlesettings_copy(struct Main *bmain, struct ParticleSettings *part);
+void BKE_particlesettings_make_local(struct Main *bmain, struct ParticleSettings *part, const bool lib_local);
+
+void psys_reset(struct ParticleSystem *psys, int mode);
+
+void psys_find_parents(struct ParticleSimulationData *sim, const bool use_render_params);
+
+void psys_cache_paths(struct ParticleSimulationData *sim, float cfra, const bool use_render_params);
+void psys_cache_edit_paths(struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra, const bool use_render_params);
+void psys_cache_child_paths(struct ParticleSimulationData *sim, float cfra, const bool editupdate, const bool use_render_params);
+int do_guides(struct ParticleSettings *part, struct ListBase *effectors, ParticleKey *state, int pa_num, float time);
+void precalc_guides(struct ParticleSimulationData *sim, struct ListBase *effectors);
+float psys_get_timestep(struct ParticleSimulationData *sim);
+float psys_get_child_time(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *birthtime, float *dietime);
+float psys_get_child_size(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *pa_time);
+void psys_get_particle_on_path(struct ParticleSimulationData *sim, int pa_num, struct ParticleKey *state, const bool vel);
+int psys_get_particle_state(struct ParticleSimulationData *sim, int p, struct ParticleKey *state, int always);
+
+/* child paths */
+void BKE_particlesettings_clump_curve_init(struct ParticleSettings *part);
+void BKE_particlesettings_rough_curve_init(struct ParticleSettings *part);
+void psys_apply_child_modifiers(struct ParticleThreadContext *ctx, struct ListBase *modifiers,
+ struct ChildParticle *cpa, struct ParticleTexture *ptex, const float orco[3], const float ornor[3], float hairmat[4][4],
+ struct ParticleCacheKey *keys, struct ParticleCacheKey *parent_keys, const float parent_orco[3]);
+
+void psys_sph_init(struct ParticleSimulationData *sim, struct SPHData *sphdata);
+void psys_sph_finalise(struct SPHData *sphdata);
+void psys_sph_density(struct BVHTree *tree, struct SPHData *data, float co[3], float vars[2]);
+
+/* for anim.c */
+void psys_get_dupli_texture(struct ParticleSystem *psys, struct ParticleSettings *part,
+ struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa,
+ float uv[2], float orco[3]);
+void psys_get_dupli_path_transform(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ChildParticle *cpa,
+ struct ParticleCacheKey *cache, float mat[4][4], float *scale);
+
+void psys_thread_context_init(struct ParticleThreadContext *ctx, struct ParticleSimulationData *sim);
+void psys_thread_context_free(struct ParticleThreadContext *ctx);
+void psys_tasks_create(struct ParticleThreadContext *ctx, int startpart, int endpart, struct ParticleTask **r_tasks, int *r_numtasks);
+void psys_tasks_free(struct ParticleTask *tasks, int numtasks);
+
+void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3]);
+void psys_apply_hair_lattice(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
+
+/* particle_system.c */
+struct ParticleSystem *psys_get_target_system(struct Object *ob, struct ParticleTarget *pt);
+void psys_count_keyed_targets(struct ParticleSimulationData *sim);
+void psys_update_particle_tree(struct ParticleSystem *psys, float cfra);
+void psys_changed_type(struct Object *ob, struct ParticleSystem *psys);
+
+void psys_make_temp_pointcache(struct Object *ob, struct ParticleSystem *psys);
+void psys_get_pointcache_start_end(struct Scene *scene, ParticleSystem *psys, int *sfra, int *efra);
+
+void psys_check_boid_data(struct ParticleSystem *psys);
+
+void psys_get_birth_coords(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, float dtime, float cfra);
+
+void particle_system_update(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
+
+/* Callback format for performing operations on ID-pointers for particle systems */
+typedef void (*ParticleSystemIDFunc)(struct ParticleSystem *psys, struct ID **idpoin, void *userdata, int cd_flag);
+
+void BKE_particlesystem_id_loop(struct ParticleSystem *psys, ParticleSystemIDFunc func, void *userdata);
+
+/* ----------- functions needed only inside particlesystem ------------ */
+/* particle.c */
+void psys_disable_all(struct Object *ob);
+void psys_enable_all(struct Object *ob);
+
+void free_hair(struct Object *ob, struct ParticleSystem *psys, int dynamics);
+void free_keyed_keys(struct ParticleSystem *psys);
+void psys_free_particles(struct ParticleSystem *psys);
+void psys_free_children(struct ParticleSystem *psys);
+
+void psys_interpolate_particle(short type, struct ParticleKey keys[4], float dt, struct ParticleKey *result, bool velocity);
+void psys_vec_rot_to_face(struct DerivedMesh *dm, struct ParticleData *pa, float vec[3]);
+void psys_mat_hair_to_object(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[4][4]);
+void psys_mat_hair_to_global(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[4][4]);
+void psys_mat_hair_to_orco(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[4][4]);
+
+float psys_get_dietime_from_cache(struct PointCache *cache, int index);
+
+void psys_free_pdd(struct ParticleSystem *psys);
+
+float *psys_cache_vgroup(struct DerivedMesh *dm, struct ParticleSystem *psys, int vgroup);
+void psys_get_texture(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleTexture *ptex, int event, float cfra);
+void psys_interpolate_face(struct MVert *mvert, struct MFace *mface, struct MTFace *tface,
+ float (*orcodata)[3], float w[4], float vec[3], float nor[3], float utan[3], float vtan[3],
+ float orco[3], float ornor[3]);
+float psys_particle_value_from_verts(struct DerivedMesh *dm, short from, struct ParticleData *pa, float *values);
+void psys_get_from_key(struct ParticleKey *key, float loc[3], float vel[3], float rot[4], float *time);
+
+/* BLI_bvhtree_ray_cast callback */
+void BKE_psys_collision_neartest_cb(void *userdata, int index, const struct BVHTreeRay *ray, struct BVHTreeRayHit *hit);
+void psys_particle_on_dm(struct DerivedMesh *dm_final, int from, int index, int index_dmcache,
+ const float fw[4], float foffset, float vec[3], float nor[3], float utan[3], float vtan[3],
+ float orco[3], float ornor[3]);
+
+/* particle_system.c */
+void distribute_particles(struct ParticleSimulationData *sim, int from);
+void initialize_particle(struct ParticleSimulationData *sim, struct ParticleData *pa);
+void psys_calc_dmcache(struct Object *ob, struct DerivedMesh *dm_final, struct DerivedMesh *dm_deformed, struct ParticleSystem *psys);
+int psys_particle_dm_face_lookup(struct DerivedMesh *dm_final, struct DerivedMesh *dm_deformed, int findex, const float fw[4], struct LinkNode **poly_nodes);
+
+void reset_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, float dtime, float cfra);
+
+float psys_get_current_display_percentage(struct ParticleSystem *psys);
+
+typedef struct ParticleRenderElem {
+ int curchild, totchild, reduce;
+ float lambda, t, scalemin, scalemax;
+} ParticleRenderElem;
+
+typedef struct ParticleRenderData {
+ ChildParticle *child;
+ ParticleCacheKey **pathcache;
+ ParticleCacheKey **childcache;
+ ListBase pathcachebufs, childcachebufs;
+ int totchild, totcached, totchildcache;
+ struct DerivedMesh *dm;
+ int totdmvert, totdmedge, totdmface;
+
+ float mat[4][4];
+ float viewmat[4][4], winmat[4][4];
+ int winx, winy;
+
+ int do_simplify;
+ int timeoffset;
+ ParticleRenderElem *elems;
+
+ /* ORIGINDEX */
+ const int *index_mf_to_mpoly;
+ const int *index_mp_to_orig;
+} ParticleRenderData;
+
+/* psys_reset */
+#define PSYS_RESET_ALL 1
+#define PSYS_RESET_DEPSGRAPH 2
+/* #define PSYS_RESET_CHILDREN 3 */ /*UNUSED*/
+#define PSYS_RESET_CACHE_MISS 4
+
+/* index_dmcache */
+#define DMCACHE_NOTFOUND -1
+#define DMCACHE_ISCHILD -2
+
+/* **** Depsgraph evaluation **** */
+
+struct EvaluationContext;
+
+void BKE_particle_system_eval(struct EvaluationContext *eval_ctx,
+ struct Scene *scene,
+ struct Object *ob,
+ struct ParticleSystem *psys);
+
+#endif