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Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r--source/blender/blenkernel/BKE_particle.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 1416e1280cf..3f7523d5264 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -63,6 +63,7 @@ struct BVHTreeRayHit;
#define LOOP_PARTICLES for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++)
#define LOOP_EXISTING_PARTICLES for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++) if(!(pa->flag & PARS_UNEXIST))
#define LOOP_SHOWN_PARTICLES for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++) if(!(pa->flag & (PARS_UNEXIST|PARS_NO_DISP)))
+#define LOOP_DYNAMIC_PARTICLES for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++) if(pa->state.time > 0.f)
#define PSYS_FRAND_COUNT 1024
#define PSYS_FRAND(seed) psys->frand[(seed) % PSYS_FRAND_COUNT]
@@ -171,7 +172,9 @@ typedef struct ParticleCollision
float co1[3], co2[3]; // ray start and end points
float ve1[3], ve2[3]; // particle velocities
float ray_len; // original length of co2-co1, needed for collision time evaluation
- float t; // time of previous collision, needed for substracting face velocity
+ float f; // time factor of previous collision, needed for substracting face velocity
+ float cfra; // start of the timestep (during frame change, since previous integer frame)
+ float dfra; // duration of timestep in frames
} ParticleCollision;
typedef struct ParticleDrawData {
@@ -224,9 +227,9 @@ void copy_particle_key(struct ParticleKey *to, struct ParticleKey *from, int tim
void psys_particle_on_emitter(struct ParticleSystemModifierData *psmd, int distr, int index, int index_dmcache, float *fuv, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor);
struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob, struct ParticleSystem *psys);
-struct ModifierData *object_add_particle_system(struct Scene *scene, struct Object *ob, char *name);
+struct ModifierData *object_add_particle_system(struct Scene *scene, struct Object *ob, const char *name);
void object_remove_particle_system(struct Scene *scene, struct Object *ob);
-struct ParticleSettings *psys_new_settings(char *name, struct Main *main);
+struct ParticleSettings *psys_new_settings(const char *name, struct Main *main);
struct ParticleSettings *psys_copy_settings(struct ParticleSettings *part);
void make_local_particlesettings(struct ParticleSettings *part);
@@ -309,7 +312,7 @@ void reset_particle(struct ParticleSimulationData *sim, struct ParticleData *pa,
/* psys_reset */
#define PSYS_RESET_ALL 1
#define PSYS_RESET_DEPSGRAPH 2
-#define PSYS_RESET_CHILDREN 3
+/* #define PSYS_RESET_CHILDREN 3 */ /*UNUSED*/
#define PSYS_RESET_CACHE_MISS 4
/* index_dmcache */