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Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r--source/blender/blenkernel/BKE_particle.h173
1 files changed, 75 insertions, 98 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index c22778f5a30..e0259ff10dd 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -61,37 +61,33 @@ struct BVHTreeRayHit;
#define PARTICLE_P ParticleData *pa; int p
#define LOOP_PARTICLES for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++)
+#define LOOP_EXISTING_PARTICLES for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++) if(!(pa->flag & PARS_UNEXIST))
+#define LOOP_SHOWN_PARTICLES for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++) if(!(pa->flag & (PARS_UNEXIST|PARS_NO_DISP)))
-typedef struct ParticleEffectorCache {
- struct ParticleEffectorCache *next, *prev;
- struct Object *ob;
-
- /* precalculated variables for guides */
- float firstloc[4], firstdir[3];
- float *distances;
- float *locations;
- /* precalculated variables for deflection */
- float ob_minmax[6];
- float *face_minmax;
- float *vert_cos;
- /* precalculated variables for boids */
- struct KDTree *tree;
+#define PSYS_FRAND_COUNT 1024
+#define PSYS_FRAND(seed) psys->frand[(seed) % PSYS_FRAND_COUNT]
- short type, psys_nbr;
-
- struct Object obcopy; /* for restoring transformation data */
- struct RNG *rng; /* random noise generator for e.g. wind */
-} ParticleEffectorCache;
+/* fast but sure way to get the modifier*/
+#define PARTICLE_PSMD ParticleSystemModifierData *psmd = sim->psmd ? sim->psmd : psys_get_modifier(sim->ob, sim->psys)
-typedef struct ParticleReactEvent {
- struct ParticleReactEvent *next, *prev;
- int event, pa_num;
- Object *ob;
+/* common stuff that many particle functions need */
+typedef struct ParticleSimulationData {
+ struct Scene *scene;
+ struct Object *ob;
struct ParticleSystem *psys;
- struct ParticleKey state;
-
- float time, size;
-}ParticleReactEvent;
+ struct ParticleSystemModifierData *psmd;
+ struct ListBase *colliders;
+} ParticleSimulationData;
+
+//typedef struct ParticleReactEvent {
+// struct ParticleReactEvent *next, *prev;
+// int event, pa_num;
+// Object *ob;
+// struct ParticleSystem *psys;
+// struct ParticleKey state;
+//
+// float time, size;
+//}ParticleReactEvent;
typedef struct ParticleTexture{
float ivel; /* used in reset */
@@ -118,11 +114,8 @@ typedef struct ParticleCacheKey{
typedef struct ParticleThreadContext {
/* shared */
- struct Scene *scene;
- struct Object *ob;
+ struct ParticleSimulationData sim;
struct DerivedMesh *dm;
- struct ParticleSystemModifierData *psmd;
- struct ParticleSystem *psys;
struct Material *ma;
/* distribution */
@@ -166,53 +159,52 @@ typedef struct ParticleBillboardData
int lock, num;
int totnum;
short align, uv_split, anim, split_offset;
-}
-ParticleBillboardData;
+} ParticleBillboardData;
/* container for moving data between deflet_particle and particle_intersect_face */
typedef struct ParticleCollision
{
- struct Object *ob, *ob_t; // collided and current objects
- struct CollisionModifierData *md; // collision modifier for ob_t;
+ struct Object *ob, *hit_ob; // collided and current objects
+ struct CollisionModifierData *md, *hit_md; // collision modifiers for current and hit object;
float nor[3]; // normal at collision point
float vel[3]; // velocity of collision point
float co1[3], co2[3]; // ray start and end points
float ray_len; // original length of co2-co1, needed for collision time evaluation
float t; // time of previous collision, needed for substracting face velocity
-}
-ParticleCollision;
+} ParticleCollision;
+
+typedef struct ParticleDrawData {
+ float *vdata, *vd; /* vertice data */
+ float *ndata, *nd; /* normal data */
+ float *cdata, *cd; /* color data */
+ float *vedata, *ved; /* velocity data */
+ float *ma_r, *ma_g, *ma_b;
+ int tot_vec_size, flag;
+ int totpoint, totve;
+} ParticleDrawData;
+
+#define PARTICLE_DRAW_DATA_UPDATED 1
/* ----------- functions needed outside particlesystem ---------------- */
/* particle.c */
int count_particles(struct ParticleSystem *psys);
int count_particles_mod(struct ParticleSystem *psys, int totgr, int cur);
-int psys_count_keys(struct ParticleSystem *psys);
-char *psys_menu_string(struct Object *ob, int for_sb);
struct ParticleSystem *psys_get_current(struct Object *ob);
+/* for rna */
short psys_get_current_num(struct Object *ob);
void psys_set_current_num(Object *ob, int index);
struct Object *psys_find_object(struct Scene *scene, struct ParticleSystem *psys);
-//struct ParticleSystem *psys_get(struct Object *ob, int index);
-struct ParticleData *psys_get_selected_particle(struct ParticleSystem *psys, int *index);
-struct ParticleKey *psys_get_selected_key(struct ParticleSystem *psys, int pa_index, int *key_index);
-void psys_change_act(void *ob_v, void *act_v);
-struct Object *psys_get_lattice(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
-void psys_disable_all(struct Object *ob);
-void psys_enable_all(struct Object *ob);
-int psys_ob_has_hair(struct Object *ob);
+
+struct Object *psys_get_lattice(struct ParticleSimulationData *sim);
+
int psys_in_edit_mode(struct Scene *scene, struct ParticleSystem *psys);
int psys_check_enabled(struct Object *ob, struct ParticleSystem *psys);
-void psys_free_boid_rules(struct ListBase *list);
+/* free */
void psys_free_settings(struct ParticleSettings *part);
-void free_child_path_cache(struct ParticleSystem *psys);
void psys_free_path_cache(struct ParticleSystem *psys, struct PTCacheEdit *edit);
-void free_hair(struct Object *ob, struct ParticleSystem *psys, int dynamics);
-void free_keyed_keys(struct ParticleSystem *psys);
-void psys_free_particles(struct ParticleSystem *psys);
void psys_free(struct Object * ob, struct ParticleSystem * psys);
-void psys_free_children(struct ParticleSystem *psys);
void psys_render_set(struct Object *ob, struct ParticleSystem *psys, float viewmat[][4], float winmat[][4], int winx, int winy, int timeoffset);
void psys_render_restore(struct Object *ob, struct ParticleSystem *psys);
@@ -231,48 +223,39 @@ void object_add_particle_system(struct Scene *scene, struct Object *ob);
void object_remove_particle_system(struct Scene *scene, struct Object *ob);
struct ParticleSettings *psys_new_settings(char *name, struct Main *main);
struct ParticleSettings *psys_copy_settings(struct ParticleSettings *part);
-void psys_flush_particle_settings(struct Scene *scene, struct ParticleSettings *part, int recalc);
void make_local_particlesettings(struct ParticleSettings *part);
-struct LinkNode *psys_using_settings(struct Scene *scene, struct ParticleSettings *part, int flush_update);
void psys_reset(struct ParticleSystem *psys, int mode);
-void psys_find_parents(struct Object *ob, struct ParticleSystemModifierData *psmd, struct ParticleSystem *psys);
+void psys_find_parents(struct ParticleSimulationData *sim);
-void psys_cache_paths(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, float cfra);
+void psys_cache_paths(struct ParticleSimulationData *sim, float cfra);
void psys_cache_edit_paths(struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra);
-void psys_cache_child_paths(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, float cfra, int editupdate);
-int do_guide(struct Scene *scene, struct ParticleKey *state, int pa_num, float time, struct ListBase *lb);
-float psys_get_size(struct Object *ob, struct Material *ma, struct ParticleSystemModifierData *psmd, struct IpoCurve *icu_size, struct ParticleSystem *psys, struct ParticleSettings *part, struct ParticleData *pa, float *vg_size);
-float psys_get_timestep(struct ParticleSettings *part);
+void psys_cache_child_paths(struct ParticleSimulationData *sim, float cfra, int editupdate);
+int do_guides(struct ListBase *effectors, ParticleKey *state, int pa_num, float time);
+void precalc_guides(struct ParticleSimulationData *sim, struct ListBase *effectors);
+float psys_get_timestep(struct ParticleSimulationData *sim);
float psys_get_child_time(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *birthtime, float *dietime);
float psys_get_child_size(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *pa_time);
-void psys_get_particle_on_path(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, int pa_num, struct ParticleKey *state, int vel);
-int psys_get_particle_state(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, int p, struct ParticleKey *state, int always);
+void psys_get_particle_on_path(struct ParticleSimulationData *sim, int pa_num, struct ParticleKey *state, int vel);
+int psys_get_particle_state(struct ParticleSimulationData *sim, int p, struct ParticleKey *state, int always);
+
+/* for anim.c */
void psys_get_dupli_texture(struct Object *ob, struct ParticleSettings *part, struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa, float *uv, float *orco);
-void psys_get_dupli_path_transform(struct Object *ob, struct ParticleSystem *psys, struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa, struct ParticleCacheKey *cache, float mat[][4], float *scale);
+void psys_get_dupli_path_transform(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ChildParticle *cpa, struct ParticleCacheKey *cache, float mat[][4], float *scale);
-ParticleThread *psys_threads_create(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
-int psys_threads_init_distribution(ParticleThread *threads, struct Scene *scene, struct DerivedMesh *dm, int from);
-int psys_threads_init_path(ParticleThread *threads, struct Scene *scene, float cfra, int editupdate);
+ParticleThread *psys_threads_create(struct ParticleSimulationData *sim);
void psys_threads_free(ParticleThread *threads);
-void psys_thread_distribute_particle(ParticleThread *thread, struct ParticleData *pa, struct ChildParticle *cpa, int p);
-void psys_thread_create_path(ParticleThread *thread, struct ChildParticle *cpa, ParticleCacheKey *keys, int i);
-
void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3]);
/* particle_system.c */
struct ParticleSystem *psys_get_target_system(struct Object *ob, struct ParticleTarget *pt);
-void psys_count_keyed_targets(struct Object *ob, struct ParticleSystem *psys);
-void psys_get_reactor_target(struct Object *ob, struct ParticleSystem *psys, struct Object **target_ob, struct ParticleSystem **target_psys);
-
-void psys_init_effectors(struct Scene *scene, struct Object *obsrc, struct Group *group, struct ParticleSystem *psys);
-void psys_end_effectors(struct ParticleSystem *psys);
+void psys_count_keyed_targets(struct ParticleSimulationData *sim);
+void psys_update_particle_tree(struct ParticleSystem *psys, float cfra);
void psys_make_temp_pointcache(struct Object *ob, struct ParticleSystem *psys);
-void psys_end_temp_pointcache(struct ParticleSystem *psys);
-void psys_get_pointcache_start_end(struct Scene *scene, struct ParticleSystem *psys, int *sfra, int *efra);
+void psys_get_pointcache_start_end(struct Scene *scene, ParticleSystem *psys, int *sfra, int *efra);
void psys_check_boid_data(struct ParticleSystem *psys);
@@ -280,40 +263,40 @@ void particle_system_update(struct Scene *scene, struct Object *ob, struct Parti
/* ----------- functions needed only inside particlesystem ------------ */
/* particle.c */
+void psys_disable_all(struct Object *ob);
+void psys_enable_all(struct Object *ob);
+
+void free_hair(struct Object *ob, struct ParticleSystem *psys, int dynamics);
+void free_keyed_keys(struct ParticleSystem *psys);
+void psys_free_particles(struct ParticleSystem *psys);
+void psys_free_children(struct ParticleSystem *psys);
+
void psys_interpolate_particle(short type, struct ParticleKey keys[4], float dt, struct ParticleKey *result, int velocity);
-void psys_key_to_object(struct Object *ob, struct ParticleKey *key, float imat[][4]);
-//void psys_key_to_geometry(struct DerivedMesh *dm, struct ParticleData *pa, struct ParticleKey *key);
-//void psys_key_from_geometry(struct DerivedMesh *dm, struct ParticleData *pa, struct ParticleKey *key);
-//void psys_face_mat(struct DerivedMesh *dm, struct ParticleData *pa, float mat[][4]);
void psys_vec_rot_to_face(struct DerivedMesh *dm, struct ParticleData *pa, float *vec);
-//void psys_vec_rot_from_face(struct DerivedMesh *dm, struct ParticleData *pa, float *vec);
void psys_mat_hair_to_object(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4]);
void psys_mat_hair_to_global(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4]);
void psys_mat_hair_to_orco(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4]);
+void psys_free_pdd(struct ParticleSystem *psys);
+
float *psys_cache_vgroup(struct DerivedMesh *dm, struct ParticleSystem *psys, int vgroup);
-void psys_get_texture(struct Object *ob, struct Material *ma, struct ParticleSystemModifierData *psmd, struct ParticleSystem *psys, struct ParticleData *pa, struct ParticleTexture *ptex, int event);
+void psys_get_texture(struct ParticleSimulationData *sim, struct Material *ma, struct ParticleData *pa, struct ParticleTexture *ptex, int event);
void psys_interpolate_face(struct MVert *mvert, struct MFace *mface, struct MTFace *tface, float (*orcodata)[3], float *uv, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor);
float psys_particle_value_from_verts(struct DerivedMesh *dm, short from, struct ParticleData *pa, float *values);
-float psys_interpolate_value_from_verts(struct DerivedMesh *dm, short from, int index, float *fw, float *values);
void psys_get_from_key(struct ParticleKey *key, float *loc, float *vel, float *rot, float *time);
+/* only in edisparticle.c*/
int psys_intersect_dm(struct Scene *scene, struct Object *ob, struct DerivedMesh *dm, float *vert_cos, float *co1, float* co2, float *min_d, int *min_face, float *min_uv, float *face_minmax, float *pa_minmax, float radius, float *ipoint);
+/* BLI_bvhtree_ray_cast callback */
void particle_intersect_face(void *userdata, int index, const struct BVHTreeRay *ray, struct BVHTreeRayHit *hit);
void psys_particle_on_dm(struct DerivedMesh *dm, int from, int index, int index_dmcache, float *fw, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor);
/* particle_system.c */
-void initialize_particle(struct ParticleData *pa, int p, struct Object *ob, struct ParticleSystem *psys, struct ParticleSystemModifierData *psmd);
-
-int effector_find_co(struct Scene *scene, float *pco, struct SurfaceModifierData *sur, struct Object *ob, struct PartDeflect *pd, float *co, float *nor, float *vel, int *index);
-void do_effectors(int pa_no, struct ParticleData *pa, struct ParticleKey *state, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, float *texco, float *force_field, float *vel,float framestep, float cfra);
-
+void initialize_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, int p);
void psys_calc_dmcache(struct Object *ob, struct DerivedMesh *dm, struct ParticleSystem *psys);
int psys_particle_dm_face_lookup(struct Object *ob, struct DerivedMesh *dm, int index, float *fw, struct LinkNode *node);
-void reset_particle(struct Scene *scene, struct ParticleData *pa, struct ParticleSystem *psys, struct ParticleSystemModifierData *psmd, struct Object *ob,
- float dtime, float cfra, float *vg_vel, float *vg_tan, float *vg_rot);
-
+void reset_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, float dtime, float cfra);
/* psys_reset */
#define PSYS_RESET_ALL 1
@@ -321,12 +304,6 @@ void reset_particle(struct Scene *scene, struct ParticleData *pa, struct Particl
#define PSYS_RESET_CHILDREN 3
#define PSYS_RESET_CACHE_MISS 4
-/* ParticleEffectorCache->type */
-#define PSYS_EC_EFFECTOR 1
-#define PSYS_EC_DEFLECT 2
-#define PSYS_EC_PARTICLE 4
-#define PSYS_EC_REACTOR 8
-
/* index_dmcache */
#define DMCACHE_NOTFOUND -1
#define DMCACHE_ISCHILD -2