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Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r--source/blender/blenkernel/BKE_particle.h554
1 files changed, 350 insertions, 204 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index b2b7f9f9cb5..feb40d86151 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -61,185 +61,194 @@ struct ViewLayer;
#define PARTICLE_COLLISION_MAX_COLLISIONS 10
-#define PARTICLE_P ParticleData *pa; int p
-#define LOOP_PARTICLES for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++)
-#define LOOP_EXISTING_PARTICLES for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) if (!(pa->flag & PARS_UNEXIST))
-#define LOOP_SHOWN_PARTICLES for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) if (!(pa->flag & (PARS_UNEXIST | PARS_NO_DISP)))
+#define PARTICLE_P \
+ ParticleData *pa; \
+ int p
+#define LOOP_PARTICLES for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++)
+#define LOOP_EXISTING_PARTICLES \
+ for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) \
+ if (!(pa->flag & PARS_UNEXIST))
+#define LOOP_SHOWN_PARTICLES \
+ for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) \
+ if (!(pa->flag & (PARS_UNEXIST | PARS_NO_DISP)))
/* OpenMP: Can only advance one variable within loop definition. */
-#define LOOP_DYNAMIC_PARTICLES for (p = 0; p < psys->totpart; p++) if ((pa = psys->particles + p)->state.time > 0.0f)
+#define LOOP_DYNAMIC_PARTICLES \
+ for (p = 0; p < psys->totpart; p++) \
+ if ((pa = psys->particles + p)->state.time > 0.0f)
/* fast but sure way to get the modifier*/
-#define PARTICLE_PSMD ParticleSystemModifierData *psmd = sim->psmd ? sim->psmd : psys_get_modifier(sim->ob, sim->psys)
+#define PARTICLE_PSMD \
+ ParticleSystemModifierData *psmd = sim->psmd ? sim->psmd : psys_get_modifier(sim->ob, sim->psys)
/* common stuff that many particle functions need */
typedef struct ParticleSimulationData {
- struct Depsgraph *depsgraph;
- struct Scene *scene;
- struct Object *ob;
- struct ParticleSystem *psys;
- struct ParticleSystemModifierData *psmd;
- struct ListBase *colliders;
- /* Courant number. This is used to implement an adaptive time step. Only the
- * maximum value per time step is important. Only sph_integrate makes use of
- * this at the moment. Other solvers could, too. */
- float courant_num;
- /* Only valid during dynamics_step(). */
- struct RNG *rng;
+ struct Depsgraph *depsgraph;
+ struct Scene *scene;
+ struct Object *ob;
+ struct ParticleSystem *psys;
+ struct ParticleSystemModifierData *psmd;
+ struct ListBase *colliders;
+ /* Courant number. This is used to implement an adaptive time step. Only the
+ * maximum value per time step is important. Only sph_integrate makes use of
+ * this at the moment. Other solvers could, too. */
+ float courant_num;
+ /* Only valid during dynamics_step(). */
+ struct RNG *rng;
} ParticleSimulationData;
typedef struct SPHData {
- ParticleSystem *psys[10];
- ParticleData *pa;
- float mass;
- struct EdgeHash *eh;
- float *gravity;
- float hfac;
- /* Average distance to neighbours (other particles in the support domain),
- * for calculating the Courant number (adaptive time step). */
- int pass;
- float element_size;
- float flow[3];
-
- /* Integrator callbacks. This allows different SPH implementations. */
- void (*force_cb) (void *sphdata_v, ParticleKey *state, float *force, float *impulse);
- void (*density_cb) (void *rangedata_v, int index, const float co[3], float squared_dist);
+ ParticleSystem *psys[10];
+ ParticleData *pa;
+ float mass;
+ struct EdgeHash *eh;
+ float *gravity;
+ float hfac;
+ /* Average distance to neighbours (other particles in the support domain),
+ * for calculating the Courant number (adaptive time step). */
+ int pass;
+ float element_size;
+ float flow[3];
+
+ /* Integrator callbacks. This allows different SPH implementations. */
+ void (*force_cb)(void *sphdata_v, ParticleKey *state, float *force, float *impulse);
+ void (*density_cb)(void *rangedata_v, int index, const float co[3], float squared_dist);
} SPHData;
typedef struct ParticleTexture {
- float ivel; /* used in reset */
- float time, life, exist, size; /* used in init */
- float damp, gravity, field; /* used in physics */
- float length, clump, kink_freq, kink_amp, effector; /* used in path caching */
- float rough1, rough2, roughe; /* used in path caching */
- float twist; /* used in path caching */
+ float ivel; /* used in reset */
+ float time, life, exist, size; /* used in init */
+ float damp, gravity, field; /* used in physics */
+ float length, clump, kink_freq, kink_amp, effector; /* used in path caching */
+ float rough1, rough2, roughe; /* used in path caching */
+ float twist; /* used in path caching */
} ParticleTexture;
typedef struct ParticleSeam {
- float v0[3], v1[3];
- float nor[3], dir[3], tan[3];
- float length2;
+ float v0[3], v1[3];
+ float nor[3], dir[3], tan[3];
+ float length2;
} ParticleSeam;
typedef struct ParticleCacheKey {
- float co[3];
- float vel[3];
- float rot[4];
- float col[3];
- float time;
- int segments;
+ float co[3];
+ float vel[3];
+ float rot[4];
+ float col[3];
+ float time;
+ int segments;
} ParticleCacheKey;
typedef struct ParticleThreadContext {
- /* shared */
- struct ParticleSimulationData sim;
- struct Mesh *mesh;
- struct Material *ma;
+ /* shared */
+ struct ParticleSimulationData sim;
+ struct Mesh *mesh;
+ struct Material *ma;
- /* distribution */
- struct KDTree_3d *tree;
+ /* distribution */
+ struct KDTree_3d *tree;
- struct ParticleSeam *seams;
- int totseam;
+ struct ParticleSeam *seams;
+ int totseam;
- float *jit, *jitoff, *weight;
- float maxweight;
- int *index, jitlevel;
+ float *jit, *jitoff, *weight;
+ float maxweight;
+ int *index, jitlevel;
- int cfrom, distr;
+ int cfrom, distr;
- struct ParticleData *tpars;
+ struct ParticleData *tpars;
- /* path caching */
- bool editupdate;
- int between, segments, extra_segments;
- int totchild, totparent, parent_pass;
+ /* path caching */
+ bool editupdate;
+ int between, segments, extra_segments;
+ int totchild, totparent, parent_pass;
- float cfra;
+ float cfra;
- float *vg_length, *vg_clump, *vg_kink;
- float *vg_rough1, *vg_rough2, *vg_roughe;
- float *vg_effector;
- float *vg_twist;
+ float *vg_length, *vg_clump, *vg_kink;
+ float *vg_rough1, *vg_rough2, *vg_roughe;
+ float *vg_effector;
+ float *vg_twist;
- struct CurveMapping *clumpcurve;
- struct CurveMapping *roughcurve;
- struct CurveMapping *twistcurve;
+ struct CurveMapping *clumpcurve;
+ struct CurveMapping *roughcurve;
+ struct CurveMapping *twistcurve;
} ParticleThreadContext;
typedef struct ParticleTask {
- ParticleThreadContext *ctx;
- struct RNG *rng, *rng_path;
- int begin, end;
+ ParticleThreadContext *ctx;
+ struct RNG *rng, *rng_path;
+ int begin, end;
} ParticleTask;
typedef struct ParticleCollisionElement {
- /* pointers to original data */
- float *x[3], *v[3];
+ /* pointers to original data */
+ float *x[3], *v[3];
- /* values interpolated from original data*/
- float x0[3], x1[3], x2[3], p[3];
+ /* values interpolated from original data*/
+ float x0[3], x1[3], x2[3], p[3];
- /* results for found intersection point */
- float nor[3], vel[3], uv[2];
+ /* results for found intersection point */
+ float nor[3], vel[3], uv[2];
- /* count of original data (1-4) */
- int tot;
+ /* count of original data (1-4) */
+ int tot;
- /* index of the collision face */
- int index;
+ /* index of the collision face */
+ int index;
- /* flags for inversed normal / particle already inside element at start */
- short inv_nor, inside;
+ /* flags for inversed normal / particle already inside element at start */
+ short inv_nor, inside;
} ParticleCollisionElement;
/* container for moving data between deflet_particle and particle_intersect_face */
typedef struct ParticleCollision {
- struct Object *current;
- struct Object *hit;
- struct Object *skip[PARTICLE_COLLISION_MAX_COLLISIONS + 1];
- struct Object *emitter;
+ struct Object *current;
+ struct Object *hit;
+ struct Object *skip[PARTICLE_COLLISION_MAX_COLLISIONS + 1];
+ struct Object *emitter;
- struct CollisionModifierData *md; // collision modifier for current object;
+ struct CollisionModifierData *md; // collision modifier for current object;
- float f; // time factor of previous collision, needed for substracting face velocity
- float fac1, fac2;
+ float f; // time factor of previous collision, needed for substracting face velocity
+ float fac1, fac2;
- float cfra, old_cfra;
+ float cfra, old_cfra;
- float original_ray_length; //original length of co2-co1, needed for collision time evaluation
+ float original_ray_length; //original length of co2-co1, needed for collision time evaluation
- int skip_count;
+ int skip_count;
- ParticleCollisionElement pce;
+ ParticleCollisionElement pce;
- /* total_time is the amount of time in this subframe
- * inv_total_time is the opposite
- * inv_timestep is the inverse of the amount of time in this frame */
- float total_time, inv_total_time, inv_timestep;
+ /* total_time is the amount of time in this subframe
+ * inv_total_time is the opposite
+ * inv_timestep is the inverse of the amount of time in this frame */
+ float total_time, inv_total_time, inv_timestep;
- float radius;
- float co1[3], co2[3];
- float ve1[3], ve2[3];
+ float radius;
+ float co1[3], co2[3];
+ float ve1[3], ve2[3];
- float acc[3], boid_z;
+ float acc[3], boid_z;
- int boid;
+ int boid;
} ParticleCollision;
typedef struct ParticleDrawData {
- float *vdata, *vd; /* vertice data */
- float *ndata, *nd; /* normal data */
- float *cdata, *cd; /* color data */
- float *vedata, *ved; /* velocity data */
- float *ma_col;
- int totpart, partsize;
- int flag;
- int totpoint, totve;
+ float *vdata, *vd; /* vertice data */
+ float *ndata, *nd; /* normal data */
+ float *cdata, *cd; /* color data */
+ float *vedata, *ved; /* velocity data */
+ float *ma_col;
+ int totpart, partsize;
+ int flag;
+ int totpoint, totve;
} ParticleDrawData;
-#define PARTICLE_DRAW_DATA_UPDATED 1
+#define PARTICLE_DRAW_DATA_UPDATED 1
-#define PSYS_FRAND_COUNT 1024
+#define PSYS_FRAND_COUNT 1024
extern unsigned int PSYS_FRAND_SEED_OFFSET[PSYS_FRAND_COUNT];
extern unsigned int PSYS_FRAND_SEED_MULTIPLIER[PSYS_FRAND_COUNT];
extern float PSYS_FRAND_BASE[PSYS_FRAND_COUNT];
@@ -248,23 +257,23 @@ void psys_init_rng(void);
BLI_INLINE float psys_frand(ParticleSystem *psys, unsigned int seed)
{
- /* XXX far from ideal, this simply scrambles particle random numbers a bit
- * to avoid obvious correlations.
- * Can't use previous psys->frand arrays because these require initialization
- * inside psys_check_enabled, which wreaks havok in multithreaded depgraph updates.
- */
- unsigned int offset = PSYS_FRAND_SEED_OFFSET[psys->seed % PSYS_FRAND_COUNT];
- unsigned int multiplier = PSYS_FRAND_SEED_MULTIPLIER[psys->seed % PSYS_FRAND_COUNT];
- return PSYS_FRAND_BASE[(offset + seed * multiplier) % PSYS_FRAND_COUNT];
+ /* XXX far from ideal, this simply scrambles particle random numbers a bit
+ * to avoid obvious correlations.
+ * Can't use previous psys->frand arrays because these require initialization
+ * inside psys_check_enabled, which wreaks havok in multithreaded depgraph updates.
+ */
+ unsigned int offset = PSYS_FRAND_SEED_OFFSET[psys->seed % PSYS_FRAND_COUNT];
+ unsigned int multiplier = PSYS_FRAND_SEED_MULTIPLIER[psys->seed % PSYS_FRAND_COUNT];
+ return PSYS_FRAND_BASE[(offset + seed * multiplier) % PSYS_FRAND_COUNT];
}
BLI_INLINE void psys_frand_vec(ParticleSystem *psys, unsigned int seed, float vec[3])
{
- unsigned int offset = PSYS_FRAND_SEED_OFFSET[psys->seed % PSYS_FRAND_COUNT];
- unsigned int multiplier = PSYS_FRAND_SEED_MULTIPLIER[psys->seed % PSYS_FRAND_COUNT];
- vec[0] = PSYS_FRAND_BASE[(offset + (seed + 0) * multiplier) % PSYS_FRAND_COUNT];
- vec[1] = PSYS_FRAND_BASE[(offset + (seed + 1) * multiplier) % PSYS_FRAND_COUNT];
- vec[2] = PSYS_FRAND_BASE[(offset + (seed + 2) * multiplier) % PSYS_FRAND_COUNT];
+ unsigned int offset = PSYS_FRAND_SEED_OFFSET[psys->seed % PSYS_FRAND_COUNT];
+ unsigned int multiplier = PSYS_FRAND_SEED_MULTIPLIER[psys->seed % PSYS_FRAND_COUNT];
+ vec[0] = PSYS_FRAND_BASE[(offset + (seed + 0) * multiplier) % PSYS_FRAND_COUNT];
+ vec[1] = PSYS_FRAND_BASE[(offset + (seed + 1) * multiplier) % PSYS_FRAND_COUNT];
+ vec[2] = PSYS_FRAND_BASE[(offset + (seed + 2) * multiplier) % PSYS_FRAND_COUNT];
}
/* ----------- functions needed outside particlesystem ---------------- */
@@ -272,8 +281,12 @@ BLI_INLINE void psys_frand_vec(ParticleSystem *psys, unsigned int seed, float ve
int count_particles(struct ParticleSystem *psys);
int count_particles_mod(struct ParticleSystem *psys, int totgr, int cur);
-int psys_get_child_number(struct Scene *scene, struct ParticleSystem *psys, const bool use_render_params);
-int psys_get_tot_child(struct Scene *scene, struct ParticleSystem *psys, const bool use_render_params);
+int psys_get_child_number(struct Scene *scene,
+ struct ParticleSystem *psys,
+ const bool use_render_params);
+int psys_get_tot_child(struct Scene *scene,
+ struct ParticleSystem *psys,
+ const bool use_render_params);
struct ParticleSystem *psys_get_current(struct Object *ob);
/* for rna */
@@ -290,7 +303,6 @@ struct LatticeDeformData *psys_create_lattice_deform_data(struct ParticleSimulat
* same as the input. */
struct ParticleSystem *psys_orig_get(struct ParticleSystem *psys);
-
/* For a given original object and its particle system, get evaluated particle
* system within a given dependency graph. */
struct ParticleSystem *psys_eval_get(struct Depsgraph *depsgraph,
@@ -298,7 +310,9 @@ struct ParticleSystem *psys_eval_get(struct Depsgraph *depsgraph,
struct ParticleSystem *psys);
bool psys_in_edit_mode(struct Depsgraph *depsgraph, const struct ParticleSystem *psys);
-bool psys_check_enabled(struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
+bool psys_check_enabled(struct Object *ob,
+ struct ParticleSystem *psys,
+ const bool use_render_params);
bool psys_check_edited(struct ParticleSystem *psys);
void psys_find_group_weights(struct ParticleSettings *part);
@@ -314,28 +328,46 @@ void psys_free(struct Object *ob, struct ParticleSystem *psys);
/* Copy. */
void psys_copy_particles(struct ParticleSystem *psys_dst, struct ParticleSystem *psys_src);
-bool psys_render_simplify_params(struct ParticleSystem *psys, struct ChildParticle *cpa, float *params);
+bool psys_render_simplify_params(struct ParticleSystem *psys,
+ struct ChildParticle *cpa,
+ float *params);
void psys_interpolate_uvs(const struct MTFace *tface, int quad, const float w[4], float uvco[2]);
void psys_interpolate_mcol(const struct MCol *mcol, int quad, const float w[4], struct MCol *mc);
void copy_particle_key(struct ParticleKey *to, struct ParticleKey *from, int time);
-void psys_emitter_customdata_mask(struct ParticleSystem *psys, struct CustomData_MeshMasks *r_cddata_masks);
-void psys_particle_on_emitter(struct ParticleSystemModifierData *psmd, int distr, int index, int index_dmcache,
- float fuv[4], float foffset, float vec[3], float nor[3],
- float utan[3], float vtan[3], float orco[3]);
-struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob, struct ParticleSystem *psys);
-
-struct ModifierData *object_add_particle_system(
- struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name);
+void psys_emitter_customdata_mask(struct ParticleSystem *psys,
+ struct CustomData_MeshMasks *r_cddata_masks);
+void psys_particle_on_emitter(struct ParticleSystemModifierData *psmd,
+ int distr,
+ int index,
+ int index_dmcache,
+ float fuv[4],
+ float foffset,
+ float vec[3],
+ float nor[3],
+ float utan[3],
+ float vtan[3],
+ float orco[3]);
+struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob,
+ struct ParticleSystem *psys);
+
+struct ModifierData *object_add_particle_system(struct Main *bmain,
+ struct Scene *scene,
+ struct Object *ob,
+ const char *name);
void object_remove_particle_system(struct Main *bmain, struct Scene *scene, struct Object *ob);
struct ParticleSettings *BKE_particlesettings_add(struct Main *bmain, const char *name);
-void BKE_particlesettings_copy_data(
- struct Main *bmain, struct ParticleSettings *part_dst, const struct ParticleSettings *part_src,
- const int flag);
-struct ParticleSettings *BKE_particlesettings_copy(struct Main *bmain, const struct ParticleSettings *part);
-void BKE_particlesettings_make_local(struct Main *bmain, struct ParticleSettings *part, const bool lib_local);
+void BKE_particlesettings_copy_data(struct Main *bmain,
+ struct ParticleSettings *part_dst,
+ const struct ParticleSettings *part_src,
+ const int flag);
+struct ParticleSettings *BKE_particlesettings_copy(struct Main *bmain,
+ const struct ParticleSettings *part);
+void BKE_particlesettings_make_local(struct Main *bmain,
+ struct ParticleSettings *part,
+ const bool lib_local);
void psys_reset(struct ParticleSystem *psys, int mode);
@@ -343,42 +375,92 @@ void psys_find_parents(struct ParticleSimulationData *sim, const bool use_render
void psys_unique_name(struct Object *object, struct ParticleSystem *psys, const char *defname);
-void psys_cache_paths(struct ParticleSimulationData *sim, float cfra, const bool use_render_params);
-void psys_cache_edit_paths(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra, const bool use_render_params);
-void psys_cache_child_paths(struct ParticleSimulationData *sim, float cfra, const bool editupdate, const bool use_render_params);
-int do_guides(struct Depsgraph *depsgraph, struct ParticleSettings *part, struct ListBase *effectors, ParticleKey *state, int pa_num, float time);
+void psys_cache_paths(struct ParticleSimulationData *sim,
+ float cfra,
+ const bool use_render_params);
+void psys_cache_edit_paths(struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob,
+ struct PTCacheEdit *edit,
+ float cfra,
+ const bool use_render_params);
+void psys_cache_child_paths(struct ParticleSimulationData *sim,
+ float cfra,
+ const bool editupdate,
+ const bool use_render_params);
+int do_guides(struct Depsgraph *depsgraph,
+ struct ParticleSettings *part,
+ struct ListBase *effectors,
+ ParticleKey *state,
+ int pa_num,
+ float time);
void precalc_guides(struct ParticleSimulationData *sim, struct ListBase *effectors);
float psys_get_timestep(struct ParticleSimulationData *sim);
-float psys_get_child_time(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *birthtime, float *dietime);
-float psys_get_child_size(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *pa_time);
-void psys_get_particle_on_path(struct ParticleSimulationData *sim, int pa_num, struct ParticleKey *state, const bool vel);
-int psys_get_particle_state(struct ParticleSimulationData *sim, int p, struct ParticleKey *state, int always);
+float psys_get_child_time(struct ParticleSystem *psys,
+ struct ChildParticle *cpa,
+ float cfra,
+ float *birthtime,
+ float *dietime);
+float psys_get_child_size(struct ParticleSystem *psys,
+ struct ChildParticle *cpa,
+ float cfra,
+ float *pa_time);
+void psys_get_particle_on_path(struct ParticleSimulationData *sim,
+ int pa_num,
+ struct ParticleKey *state,
+ const bool vel);
+int psys_get_particle_state(struct ParticleSimulationData *sim,
+ int p,
+ struct ParticleKey *state,
+ int always);
/* child paths */
void BKE_particlesettings_clump_curve_init(struct ParticleSettings *part);
void BKE_particlesettings_rough_curve_init(struct ParticleSettings *part);
void BKE_particlesettings_twist_curve_init(struct ParticleSettings *part);
-void psys_apply_child_modifiers(struct ParticleThreadContext *ctx, struct ListBase *modifiers,
- struct ChildParticle *cpa, struct ParticleTexture *ptex, const float orco[3], float hairmat[4][4],
- struct ParticleCacheKey *keys, struct ParticleCacheKey *parent_keys, const float parent_orco[3]);
+void psys_apply_child_modifiers(struct ParticleThreadContext *ctx,
+ struct ListBase *modifiers,
+ struct ChildParticle *cpa,
+ struct ParticleTexture *ptex,
+ const float orco[3],
+ float hairmat[4][4],
+ struct ParticleCacheKey *keys,
+ struct ParticleCacheKey *parent_keys,
+ const float parent_orco[3]);
void psys_sph_init(struct ParticleSimulationData *sim, struct SPHData *sphdata);
void psys_sph_finalise(struct SPHData *sphdata);
void psys_sph_density(struct BVHTree *tree, struct SPHData *data, float co[3], float vars[2]);
/* for anim.c */
-void psys_get_dupli_texture(struct ParticleSystem *psys, struct ParticleSettings *part,
- struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa,
- float uv[2], float orco[3]);
-void psys_get_dupli_path_transform(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ChildParticle *cpa,
- struct ParticleCacheKey *cache, float mat[4][4], float *scale);
-
-void psys_thread_context_init(struct ParticleThreadContext *ctx, struct ParticleSimulationData *sim);
+void psys_get_dupli_texture(struct ParticleSystem *psys,
+ struct ParticleSettings *part,
+ struct ParticleSystemModifierData *psmd,
+ struct ParticleData *pa,
+ struct ChildParticle *cpa,
+ float uv[2],
+ float orco[3]);
+void psys_get_dupli_path_transform(struct ParticleSimulationData *sim,
+ struct ParticleData *pa,
+ struct ChildParticle *cpa,
+ struct ParticleCacheKey *cache,
+ float mat[4][4],
+ float *scale);
+
+void psys_thread_context_init(struct ParticleThreadContext *ctx,
+ struct ParticleSimulationData *sim);
void psys_thread_context_free(struct ParticleThreadContext *ctx);
-void psys_tasks_create(struct ParticleThreadContext *ctx, int startpart, int endpart, struct ParticleTask **r_tasks, int *r_numtasks);
+void psys_tasks_create(struct ParticleThreadContext *ctx,
+ int startpart,
+ int endpart,
+ struct ParticleTask **r_tasks,
+ int *r_numtasks);
void psys_tasks_free(struct ParticleTask *tasks, int numtasks);
-void psys_apply_hair_lattice(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
+void psys_apply_hair_lattice(struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob,
+ struct ParticleSystem *psys);
/* particle_system.c */
struct ParticleSystem *psys_get_target_system(struct Object *ob, struct ParticleTarget *pt);
@@ -387,18 +469,34 @@ void psys_update_particle_tree(struct ParticleSystem *psys, float cfra);
void psys_changed_type(struct Object *ob, struct ParticleSystem *psys);
void psys_make_temp_pointcache(struct Object *ob, struct ParticleSystem *psys);
-void psys_get_pointcache_start_end(struct Scene *scene, ParticleSystem *psys, int *sfra, int *efra);
+void psys_get_pointcache_start_end(struct Scene *scene,
+ ParticleSystem *psys,
+ int *sfra,
+ int *efra);
void psys_check_boid_data(struct ParticleSystem *psys);
-void psys_get_birth_coords(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, float dtime, float cfra);
+void psys_get_birth_coords(struct ParticleSimulationData *sim,
+ struct ParticleData *pa,
+ struct ParticleKey *state,
+ float dtime,
+ float cfra);
-void particle_system_update(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
+void particle_system_update(struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob,
+ struct ParticleSystem *psys,
+ const bool use_render_params);
/* Callback format for performing operations on ID-pointers for particle systems */
-typedef void (*ParticleSystemIDFunc)(struct ParticleSystem *psys, struct ID **idpoin, void *userdata, int cb_flag);
+typedef void (*ParticleSystemIDFunc)(struct ParticleSystem *psys,
+ struct ID **idpoin,
+ void *userdata,
+ int cb_flag);
-void BKE_particlesystem_id_loop(struct ParticleSystem *psys, ParticleSystemIDFunc func, void *userdata);
+void BKE_particlesystem_id_loop(struct ParticleSystem *psys,
+ ParticleSystemIDFunc func,
+ void *userdata);
/* Reset all particle systems in the given object. */
void BKE_particlesystem_reset_all(struct Object *object);
@@ -413,64 +511,112 @@ void free_keyed_keys(struct ParticleSystem *psys);
void psys_free_particles(struct ParticleSystem *psys);
void psys_free_children(struct ParticleSystem *psys);
-void psys_interpolate_particle(short type, struct ParticleKey keys[4], float dt, struct ParticleKey *result, bool velocity);
+void psys_interpolate_particle(
+ short type, struct ParticleKey keys[4], float dt, struct ParticleKey *result, bool velocity);
void psys_vec_rot_to_face(struct Mesh *mesh, struct ParticleData *pa, float vec[3]);
-void psys_mat_hair_to_object(struct Object *ob, struct Mesh *mesh, short from, struct ParticleData *pa, float hairmat[4][4]);
-void psys_mat_hair_to_global(struct Object *ob, struct Mesh *mesh, short from, struct ParticleData *pa, float hairmat[4][4]);
-void psys_mat_hair_to_orco(struct Object *ob, struct Mesh *mesh, short from, struct ParticleData *pa, float hairmat[4][4]);
+void psys_mat_hair_to_object(struct Object *ob,
+ struct Mesh *mesh,
+ short from,
+ struct ParticleData *pa,
+ float hairmat[4][4]);
+void psys_mat_hair_to_global(struct Object *ob,
+ struct Mesh *mesh,
+ short from,
+ struct ParticleData *pa,
+ float hairmat[4][4]);
+void psys_mat_hair_to_orco(struct Object *ob,
+ struct Mesh *mesh,
+ short from,
+ struct ParticleData *pa,
+ float hairmat[4][4]);
float psys_get_dietime_from_cache(struct PointCache *cache, int index);
void psys_free_pdd(struct ParticleSystem *psys);
float *psys_cache_vgroup(struct Mesh *mesh, struct ParticleSystem *psys, int vgroup);
-void psys_get_texture(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleTexture *ptex, int event, float cfra);
-void psys_interpolate_face(struct MVert *mvert, struct MFace *mface, struct MTFace *tface,
- float (*orcodata)[3], float w[4], float vec[3], float nor[3], float utan[3], float vtan[3],
+void psys_get_texture(struct ParticleSimulationData *sim,
+ struct ParticleData *pa,
+ struct ParticleTexture *ptex,
+ int event,
+ float cfra);
+void psys_interpolate_face(struct MVert *mvert,
+ struct MFace *mface,
+ struct MTFace *tface,
+ float (*orcodata)[3],
+ float w[4],
+ float vec[3],
+ float nor[3],
+ float utan[3],
+ float vtan[3],
float orco[3]);
-float psys_particle_value_from_verts(struct Mesh *mesh, short from, struct ParticleData *pa, float *values);
-void psys_get_from_key(struct ParticleKey *key, float loc[3], float vel[3], float rot[4], float *time);
+float psys_particle_value_from_verts(struct Mesh *mesh,
+ short from,
+ struct ParticleData *pa,
+ float *values);
+void psys_get_from_key(
+ struct ParticleKey *key, float loc[3], float vel[3], float rot[4], float *time);
/* BLI_bvhtree_ray_cast callback */
-void BKE_psys_collision_neartest_cb(void *userdata, int index, const struct BVHTreeRay *ray, struct BVHTreeRayHit *hit);
-void psys_particle_on_dm(struct Mesh *mesh_final, int from, int index, int index_dmcache,
- const float fw[4], float foffset, float vec[3], float nor[3], float utan[3], float vtan[3],
+void BKE_psys_collision_neartest_cb(void *userdata,
+ int index,
+ const struct BVHTreeRay *ray,
+ struct BVHTreeRayHit *hit);
+void psys_particle_on_dm(struct Mesh *mesh_final,
+ int from,
+ int index,
+ int index_dmcache,
+ const float fw[4],
+ float foffset,
+ float vec[3],
+ float nor[3],
+ float utan[3],
+ float vtan[3],
float orco[3]);
/* particle_system.c */
void distribute_particles(struct ParticleSimulationData *sim, int from);
void initialize_particle(struct ParticleSimulationData *sim, struct ParticleData *pa);
-void psys_calc_dmcache(struct Object *ob, struct Mesh *mesh_final, struct Mesh *mesh_original, struct ParticleSystem *psys);
-int psys_particle_dm_face_lookup(struct Mesh *mesh_final, struct Mesh *mesh_original, int findex, const float fw[4], struct LinkNode **poly_nodes);
-
-void reset_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, float dtime, float cfra);
-
-float psys_get_current_display_percentage(struct ParticleSystem *psys, const bool use_render_params);
+void psys_calc_dmcache(struct Object *ob,
+ struct Mesh *mesh_final,
+ struct Mesh *mesh_original,
+ struct ParticleSystem *psys);
+int psys_particle_dm_face_lookup(struct Mesh *mesh_final,
+ struct Mesh *mesh_original,
+ int findex,
+ const float fw[4],
+ struct LinkNode **poly_nodes);
+
+void reset_particle(struct ParticleSimulationData *sim,
+ struct ParticleData *pa,
+ float dtime,
+ float cfra);
+
+float psys_get_current_display_percentage(struct ParticleSystem *psys,
+ const bool use_render_params);
/* psys_reset */
-#define PSYS_RESET_ALL 1
-#define PSYS_RESET_DEPSGRAPH 2
+#define PSYS_RESET_ALL 1
+#define PSYS_RESET_DEPSGRAPH 2
/* #define PSYS_RESET_CHILDREN 3 */ /*UNUSED*/
-#define PSYS_RESET_CACHE_MISS 4
+#define PSYS_RESET_CACHE_MISS 4
/* index_dmcache */
-#define DMCACHE_NOTFOUND -1
-#define DMCACHE_ISCHILD -2
+#define DMCACHE_NOTFOUND -1
+#define DMCACHE_ISCHILD -2
/* **** Depsgraph evaluation **** */
struct Depsgraph;
-void BKE_particle_settings_eval_reset(
- struct Depsgraph *depsgraph,
- struct ParticleSettings *particle_settings);
+void BKE_particle_settings_eval_reset(struct Depsgraph *depsgraph,
+ struct ParticleSettings *particle_settings);
-void BKE_particle_system_eval_init(struct Depsgraph *depsgraph,
- struct Object *object);
+void BKE_particle_system_eval_init(struct Depsgraph *depsgraph, struct Object *object);
/* Draw Cache */
enum {
- BKE_PARTICLE_BATCH_DIRTY_ALL = 0,
+ BKE_PARTICLE_BATCH_DIRTY_ALL = 0,
};
void BKE_particle_batch_cache_dirty_tag(struct ParticleSystem *psys, int mode);
void BKE_particle_batch_cache_free(struct ParticleSystem *psys);
@@ -478,4 +624,4 @@ void BKE_particle_batch_cache_free(struct ParticleSystem *psys);
extern void (*BKE_particle_batch_cache_dirty_tag_cb)(struct ParticleSystem *psys, int mode);
extern void (*BKE_particle_batch_cache_free_cb)(struct ParticleSystem *psys);
-#endif /* __BKE_PARTICLE_H__ */
+#endif /* __BKE_PARTICLE_H__ */