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Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r--source/blender/blenkernel/BKE_particle.h98
1 files changed, 43 insertions, 55 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 54c927aaa99..aa00024b27b 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -49,7 +49,7 @@ struct ParticleSettings;
struct Main;
struct Object;
struct Scene;
-struct DerivedMesh;
+struct Depsgraph;
struct ModifierData;
struct MTFace;
struct MCol;
@@ -62,6 +62,8 @@ struct RNG;
struct BVHTreeRay;
struct BVHTreeRayHit;
struct EdgeHash;
+struct Depsgraph;
+struct ViewLayer;
#define PARTICLE_COLLISION_MAX_COLLISIONS 10
@@ -77,6 +79,7 @@ struct EdgeHash;
/* common stuff that many particle functions need */
typedef struct ParticleSimulationData {
+ struct Depsgraph *depsgraph;
struct Scene *scene;
struct Object *ob;
struct ParticleSystem *psys;
@@ -86,6 +89,8 @@ typedef struct ParticleSimulationData {
* maximum value per time step is important. Only sph_integrate makes use of
* this at the moment. Other solvers could, too. */
float courant_num;
+ /* Only valid during dynamics_step(). */
+ struct RNG *rng;
} ParticleSimulationData;
typedef struct SPHData {
@@ -133,7 +138,7 @@ typedef struct ParticleCacheKey {
typedef struct ParticleThreadContext {
/* shared */
struct ParticleSimulationData sim;
- struct DerivedMesh *dm;
+ struct Mesh *mesh;
struct Material *ma;
/* distribution */
@@ -144,7 +149,7 @@ typedef struct ParticleThreadContext {
float *jit, *jitoff, *weight;
float maxweight;
- int *index, *skip, jitlevel;
+ int *index, jitlevel;
int cfrom, distr;
@@ -286,8 +291,8 @@ BLI_INLINE void psys_frand_vec(ParticleSystem *psys, unsigned int seed, float ve
int count_particles(struct ParticleSystem *psys);
int count_particles_mod(struct ParticleSystem *psys, int totgr, int cur);
-int psys_get_child_number(struct Scene *scene, struct ParticleSystem *psys);
-int psys_get_tot_child(struct Scene *scene, struct ParticleSystem *psys);
+int psys_get_child_number(struct Scene *scene, struct ParticleSystem *psys, const bool use_render_params);
+int psys_get_tot_child(struct Scene *scene, struct ParticleSystem *psys, const bool use_render_params);
struct ParticleSystem *psys_get_current(struct Object *ob);
/* for rna */
@@ -298,10 +303,12 @@ void psys_set_current_num(Object *ob, int index);
struct LatticeDeformData *psys_create_lattice_deform_data(struct ParticleSimulationData *sim);
-bool psys_in_edit_mode(struct Scene *scene, struct ParticleSystem *psys);
+struct ParticleSystem *psys_orig_get(struct ParticleSystem *psys);
+bool psys_in_edit_mode(struct Depsgraph *depsgraph, const struct ParticleSystem *psys);
bool psys_check_enabled(struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
bool psys_check_edited(struct ParticleSystem *psys);
+void psys_find_group_weights(struct ParticleSettings *part);
void psys_check_group_weights(struct ParticleSettings *part);
int psys_uses_gravity(struct ParticleSimulationData *sim);
void BKE_particlesettings_fluid_default_settings(struct ParticleSettings *part);
@@ -311,8 +318,9 @@ void BKE_particlesettings_free(struct ParticleSettings *part);
void psys_free_path_cache(struct ParticleSystem *psys, struct PTCacheEdit *edit);
void psys_free(struct Object *ob, struct ParticleSystem *psys);
-void psys_render_set(struct Object *ob, struct ParticleSystem *psys, float viewmat[4][4], float winmat[4][4], int winx, int winy, int timeoffset);
-void psys_render_restore(struct Object *ob, struct ParticleSystem *psys);
+/* Copy. */
+void psys_copy_particles(struct ParticleSystem *psys_dst, struct ParticleSystem *psys_src);
+
bool psys_render_simplify_params(struct ParticleSystem *psys, struct ChildParticle *cpa, float *params);
void psys_interpolate_uvs(const struct MTFace *tface, int quad, const float w[4], float uvco[2]);
@@ -323,7 +331,7 @@ void copy_particle_key(struct ParticleKey *to, struct ParticleKey *from, int tim
CustomDataMask psys_emitter_customdata_mask(struct ParticleSystem *psys);
void psys_particle_on_emitter(struct ParticleSystemModifierData *psmd, int distr, int index, int index_dmcache,
float fuv[4], float foffset, float vec[3], float nor[3],
- float utan[3], float vtan[3], float orco[3], float ornor[3]);
+ float utan[3], float vtan[3], float orco[3]);
struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob, struct ParticleSystem *psys);
struct ModifierData *object_add_particle_system(
@@ -341,9 +349,9 @@ void psys_reset(struct ParticleSystem *psys, int mode);
void psys_find_parents(struct ParticleSimulationData *sim, const bool use_render_params);
void psys_cache_paths(struct ParticleSimulationData *sim, float cfra, const bool use_render_params);
-void psys_cache_edit_paths(struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra, const bool use_render_params);
+void psys_cache_edit_paths(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra, const bool use_render_params);
void psys_cache_child_paths(struct ParticleSimulationData *sim, float cfra, const bool editupdate, const bool use_render_params);
-int do_guides(struct ParticleSettings *part, struct ListBase *effectors, ParticleKey *state, int pa_num, float time);
+int do_guides(struct Depsgraph *depsgraph, struct ParticleSettings *part, struct ListBase *effectors, ParticleKey *state, int pa_num, float time);
void precalc_guides(struct ParticleSimulationData *sim, struct ListBase *effectors);
float psys_get_timestep(struct ParticleSimulationData *sim);
float psys_get_child_time(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *birthtime, float *dietime);
@@ -356,7 +364,7 @@ void BKE_particlesettings_clump_curve_init(struct ParticleSettings *part);
void BKE_particlesettings_rough_curve_init(struct ParticleSettings *part);
void BKE_particlesettings_twist_curve_init(struct ParticleSettings *part);
void psys_apply_child_modifiers(struct ParticleThreadContext *ctx, struct ListBase *modifiers,
- struct ChildParticle *cpa, struct ParticleTexture *ptex, const float orco[3], const float ornor[3], float hairmat[4][4],
+ struct ChildParticle *cpa, struct ParticleTexture *ptex, const float orco[3], float hairmat[4][4],
struct ParticleCacheKey *keys, struct ParticleCacheKey *parent_keys, const float parent_orco[3]);
void psys_sph_init(struct ParticleSimulationData *sim, struct SPHData *sphdata);
@@ -376,7 +384,7 @@ void psys_tasks_create(struct ParticleThreadContext *ctx, int startpart, int end
void psys_tasks_free(struct ParticleTask *tasks, int numtasks);
void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3]);
-void psys_apply_hair_lattice(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
+void psys_apply_hair_lattice(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
/* particle_system.c */
struct ParticleSystem *psys_get_target_system(struct Object *ob, struct ParticleTarget *pt);
@@ -391,7 +399,7 @@ void psys_check_boid_data(struct ParticleSystem *psys);
void psys_get_birth_coords(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, float dtime, float cfra);
-void particle_system_update(struct Main *bmain, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
+void particle_system_update(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
/* Callback format for performing operations on ID-pointers for particle systems */
typedef void (*ParticleSystemIDFunc)(struct ParticleSystem *psys, struct ID **idpoin, void *userdata, int cb_flag);
@@ -409,65 +417,38 @@ void psys_free_particles(struct ParticleSystem *psys);
void psys_free_children(struct ParticleSystem *psys);
void psys_interpolate_particle(short type, struct ParticleKey keys[4], float dt, struct ParticleKey *result, bool velocity);
-void psys_vec_rot_to_face(struct DerivedMesh *dm, struct ParticleData *pa, float vec[3]);
-void psys_mat_hair_to_object(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[4][4]);
-void psys_mat_hair_to_global(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[4][4]);
-void psys_mat_hair_to_orco(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[4][4]);
+void psys_vec_rot_to_face(struct Mesh *mesh, struct ParticleData *pa, float vec[3]);
+void psys_mat_hair_to_object(struct Object *ob, struct Mesh *mesh, short from, struct ParticleData *pa, float hairmat[4][4]);
+void psys_mat_hair_to_global(struct Object *ob, struct Mesh *mesh, short from, struct ParticleData *pa, float hairmat[4][4]);
+void psys_mat_hair_to_orco(struct Object *ob, struct Mesh *mesh, short from, struct ParticleData *pa, float hairmat[4][4]);
float psys_get_dietime_from_cache(struct PointCache *cache, int index);
void psys_free_pdd(struct ParticleSystem *psys);
-float *psys_cache_vgroup(struct DerivedMesh *dm, struct ParticleSystem *psys, int vgroup);
+float *psys_cache_vgroup(struct Mesh *mesh, struct ParticleSystem *psys, int vgroup);
void psys_get_texture(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleTexture *ptex, int event, float cfra);
void psys_interpolate_face(struct MVert *mvert, struct MFace *mface, struct MTFace *tface,
float (*orcodata)[3], float w[4], float vec[3], float nor[3], float utan[3], float vtan[3],
- float orco[3], float ornor[3]);
-float psys_particle_value_from_verts(struct DerivedMesh *dm, short from, struct ParticleData *pa, float *values);
+ float orco[3]);
+float psys_particle_value_from_verts(struct Mesh *mesh, short from, struct ParticleData *pa, float *values);
void psys_get_from_key(struct ParticleKey *key, float loc[3], float vel[3], float rot[4], float *time);
/* BLI_bvhtree_ray_cast callback */
void BKE_psys_collision_neartest_cb(void *userdata, int index, const struct BVHTreeRay *ray, struct BVHTreeRayHit *hit);
-void psys_particle_on_dm(struct DerivedMesh *dm_final, int from, int index, int index_dmcache,
+void psys_particle_on_dm(struct Mesh *mesh_final, int from, int index, int index_dmcache,
const float fw[4], float foffset, float vec[3], float nor[3], float utan[3], float vtan[3],
- float orco[3], float ornor[3]);
+ float orco[3]);
/* particle_system.c */
void distribute_particles(struct ParticleSimulationData *sim, int from);
void initialize_particle(struct ParticleSimulationData *sim, struct ParticleData *pa);
-void psys_calc_dmcache(struct Object *ob, struct DerivedMesh *dm_final, struct DerivedMesh *dm_deformed, struct ParticleSystem *psys);
-int psys_particle_dm_face_lookup(struct DerivedMesh *dm_final, struct DerivedMesh *dm_deformed, int findex, const float fw[4], struct LinkNode **poly_nodes);
+void psys_calc_dmcache(struct Object *ob, struct Mesh *mesh_final, struct Mesh *mesh_original, struct ParticleSystem *psys);
+int psys_particle_dm_face_lookup(struct Mesh *mesh_final, struct Mesh *mesh_original, int findex, const float fw[4], struct LinkNode **poly_nodes);
void reset_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, float dtime, float cfra);
-float psys_get_current_display_percentage(struct ParticleSystem *psys);
-
-typedef struct ParticleRenderElem {
- int curchild, totchild, reduce;
- float lambda, t, scalemin, scalemax;
-} ParticleRenderElem;
-
-typedef struct ParticleRenderData {
- ChildParticle *child;
- ParticleCacheKey **pathcache;
- ParticleCacheKey **childcache;
- ListBase pathcachebufs, childcachebufs;
- int totchild, totcached, totchildcache;
- struct DerivedMesh *dm;
- int totdmvert, totdmedge, totdmface;
-
- float mat[4][4];
- float viewmat[4][4], winmat[4][4];
- int winx, winy;
-
- int do_simplify;
- int timeoffset;
- ParticleRenderElem *elems;
-
- /* ORIGINDEX */
- const int *index_mf_to_mpoly;
- const int *index_mp_to_orig;
-} ParticleRenderData;
+float psys_get_current_display_percentage(struct ParticleSystem *psys, const bool use_render_params);
/* psys_reset */
#define PSYS_RESET_ALL 1
@@ -481,10 +462,17 @@ typedef struct ParticleRenderData {
/* **** Depsgraph evaluation **** */
-struct EvaluationContext;
+struct Depsgraph;
-void BKE_particle_system_eval_init(struct EvaluationContext *eval_ctx,
+void BKE_particle_system_eval_init(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob);
#endif
+
+/* Draw Cache */
+enum {
+ BKE_PARTICLE_BATCH_DIRTY_ALL = 0,
+};
+void BKE_particle_batch_cache_dirty_tag(struct ParticleSystem *psys, int mode);
+void BKE_particle_batch_cache_free(struct ParticleSystem *psys);