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Diffstat (limited to 'source/blender/blenkernel/BKE_rigidbody.h')
-rw-r--r--source/blender/blenkernel/BKE_rigidbody.h139
1 files changed, 113 insertions, 26 deletions
diff --git a/source/blender/blenkernel/BKE_rigidbody.h b/source/blender/blenkernel/BKE_rigidbody.h
index ae1e437cd60..68f2319106e 100644
--- a/source/blender/blenkernel/BKE_rigidbody.h
+++ b/source/blender/blenkernel/BKE_rigidbody.h
@@ -18,7 +18,7 @@
*/
/** \file
- * \ingroup blenkernel
+ * \ingroup bke
* \brief API for Blender-side Rigid Body stuff
*/
@@ -38,11 +38,21 @@ struct Object;
struct ReportList;
struct Scene;
-/* -------------- */
-/* Memory Management */
+/* -------------------------------------------------------------------- */
+/** \name Memory Management
+ * \{ */
+/**
+ * Free rigid-body world.
+ */
void BKE_rigidbody_free_world(struct Scene *scene);
+/**
+ * Free rigid-body settings and simulation instances.
+ */
void BKE_rigidbody_free_object(struct Object *ob, struct RigidBodyWorld *rbw);
+/**
+ * Free rigid-body constraint and simulation instance.
+ */
void BKE_rigidbody_free_constraint(struct Object *ob);
/* ...... */
@@ -50,9 +60,17 @@ void BKE_rigidbody_free_constraint(struct Object *ob);
void BKE_rigidbody_object_copy(struct Main *bmain,
struct Object *ob_dst,
const struct Object *ob_src,
- const int flag);
+ int flag);
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Iterator
+ * \{ */
-/* Callback format for performing operations on ID-pointers for rigidbody world. */
+/**
+ * Callback format for performing operations on ID-pointers for rigid-body world.
+ */
typedef void (*RigidbodyWorldIDFunc)(struct RigidBodyWorld *rbw,
struct ID **idpoin,
void *userdata,
@@ -62,43 +80,83 @@ void BKE_rigidbody_world_id_loop(struct RigidBodyWorld *rbw,
RigidbodyWorldIDFunc func,
void *userdata);
-/* -------------- */
-/* Setup */
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Setup
+ * \{ */
-/* create Blender-side settings data - physics objects not initialized yet */
+/**
+ * Set up RigidBody world.
+ *
+ * Create Blender-side settings data - physics objects not initialized yet.
+ */
struct RigidBodyWorld *BKE_rigidbody_create_world(struct Scene *scene);
+/**
+ * Add rigid body settings to the specified object.
+ */
struct RigidBodyOb *BKE_rigidbody_create_object(struct Scene *scene,
struct Object *ob,
short type);
+/**
+ * Add rigid body constraint to the specified object.
+ */
struct RigidBodyCon *BKE_rigidbody_create_constraint(struct Scene *scene,
struct Object *ob,
short type);
-/* Ensure newly set collections' objects all have required data. */
+/**
+ * Ensure newly set collections' objects all have required data.
+ */
void BKE_rigidbody_objects_collection_validate(struct Scene *scene, struct RigidBodyWorld *rbw);
void BKE_rigidbody_constraints_collection_validate(struct Scene *scene,
struct RigidBodyWorld *rbw);
-/* Ensure object added to collection gets RB data if that collection is a RB one. */
+/**
+ * Ensure object added to collection gets RB data if that collection is a RB one.
+ */
void BKE_rigidbody_main_collection_object_add(struct Main *bmain,
struct Collection *collection,
struct Object *object);
-/* copy */
-struct RigidBodyWorld *BKE_rigidbody_world_copy(struct RigidBodyWorld *rbw, const int flag);
+/**
+ * Copy.
+ */
+struct RigidBodyWorld *BKE_rigidbody_world_copy(struct RigidBodyWorld *rbw, int flag);
void BKE_rigidbody_world_groups_relink(struct RigidBodyWorld *rbw);
-/* 'validate' (i.e. make new or replace old) Physics-Engine objects */
+/**
+ * 'validate' (i.e. make new or replace old) Physics-Engine objects.
+ */
+/**
+ * Create physics sim world given RigidBody world settings
+ *
+ * \note this does NOT update object references that the scene uses,
+ * in case those aren't ready yet!
+ */
void BKE_rigidbody_validate_sim_world(struct Scene *scene,
struct RigidBodyWorld *rbw,
bool rebuild);
+/**
+ * Helper function to calculate volume of rigid-body object.
+
+ * TODO: allow a parameter to specify method used to calculate this?
+ */
void BKE_rigidbody_calc_volume(struct Object *ob, float *r_vol);
void BKE_rigidbody_calc_center_of_mass(struct Object *ob, float r_center[3]);
-/* -------------- */
-/* Utilities */
+/** \} */
+/* -------------------------------------------------------------------- */
+/** \name Utilities
+ * \{ */
+
+/**
+ * Get RigidBody world for the given scene, creating one if needed
+ *
+ * \param scene: Scene to find active Rigid Body world for.
+ */
struct RigidBodyWorld *BKE_rigidbody_get_world(struct Scene *scene);
bool BKE_rigidbody_add_object(struct Main *bmain,
struct Scene *scene,
@@ -109,47 +167,74 @@ void BKE_rigidbody_ensure_local_object(struct Main *bmain, struct Object *ob);
void BKE_rigidbody_remove_object(struct Main *bmain,
struct Scene *scene,
struct Object *ob,
- const bool free_us);
+ bool free_us);
void BKE_rigidbody_remove_constraint(struct Main *bmain,
struct Scene *scene,
struct Object *ob,
- const bool free_us);
+ bool free_us);
+
+/** \} */
-/* -------------- */
-/* Utility Macros */
+/* -------------------------------------------------------------------- */
+/** \name Utility Macros
+ * \{ */
-/* get mass of Rigid Body Object to supply to RigidBody simulators */
+/**
+ * Get mass of Rigid Body Object to supply to RigidBody simulators.
+ */
#define RBO_GET_MASS(rbo) \
(((rbo) && (((rbo)->type == RBO_TYPE_PASSIVE) || ((rbo)->flag & RBO_FLAG_KINEMATIC) || \
((rbo)->flag & RBO_FLAG_DISABLED))) ? \
(0.0f) : \
((rbo)->mass))
-/* Get collision margin for Rigid Body Object, triangle mesh and cone shapes cannot embed margin,
- * convex hull always uses custom margin. */
+/**
+ * Get collision margin for Rigid Body Object, triangle mesh and cone shapes cannot embed margin,
+ * convex hull always uses custom margin.
+ */
#define RBO_GET_MARGIN(rbo) \
(((rbo)->flag & RBO_FLAG_USE_MARGIN || (rbo)->shape == RB_SHAPE_CONVEXH || \
(rbo)->shape == RB_SHAPE_TRIMESH || (rbo)->shape == RB_SHAPE_CONE) ? \
((rbo)->margin) : \
(0.04f))
-/* -------------- */
-/* Simulation */
+/** \} */
+/* -------------------------------------------------------------------- */
+/** \name Simulation
+ * \{ */
+
+/**
+ * Used when canceling transforms - return rigidbody and object to initial states.
+ */
void BKE_rigidbody_aftertrans_update(struct Object *ob,
float loc[3],
float rot[3],
float quat[4],
float rotAxis[3],
float rotAngle);
+/**
+ * Sync rigid body and object transformations.
+ */
void BKE_rigidbody_sync_transforms(struct RigidBodyWorld *rbw, struct Object *ob, float ctime);
bool BKE_rigidbody_check_sim_running(struct RigidBodyWorld *rbw, float ctime);
bool BKE_rigidbody_is_affected_by_simulation(struct Object *ob);
void BKE_rigidbody_cache_reset(struct RigidBodyWorld *rbw);
+/**
+ * Rebuild rigid body world.
+ *
+ * NOTE: this needs to be called before frame update to work correctly.
+ */
void BKE_rigidbody_rebuild_world(struct Depsgraph *depsgraph, struct Scene *scene, float ctime);
+/**
+ * Run RigidBody simulation for the specified physics world.
+ */
void BKE_rigidbody_do_simulation(struct Depsgraph *depsgraph, struct Scene *scene, float ctime);
-/* -------------------- */
-/* Depsgraph evaluation */
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Depsgraph evaluation
+ * \{ */
void BKE_rigidbody_rebuild_sim(struct Depsgraph *depsgraph, struct Scene *scene);
@@ -159,6 +244,8 @@ void BKE_rigidbody_object_sync_transforms(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob);
+/** \} */
+
#ifdef __cplusplus
}
#endif