diff options
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 100 |
1 files changed, 73 insertions, 27 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index 481aff3cfa6..bb435df136d 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -38,43 +38,55 @@ extern "C" { #endif struct AviCodecData; -struct Base; +struct Depsgraph; struct EvaluationContext; struct Main; struct Object; struct RenderData; -struct SceneRenderLayer; struct Scene; +struct SceneCollection; +struct ViewLayer; struct UnitSettings; -struct Main; +struct ViewRender; +struct WorkSpace; -#define SCE_COPY_NEW 0 -#define SCE_COPY_EMPTY 1 -#define SCE_COPY_LINK_OB 2 -#define SCE_COPY_LINK_DATA 3 -#define SCE_COPY_FULL 4 +typedef enum eSceneCopyMethod { + SCE_COPY_NEW = 0, + SCE_COPY_EMPTY = 1, + SCE_COPY_LINK_OB = 2, + SCE_COPY_LINK_DATA = 3, + SCE_COPY_FULL = 4, +} eSceneCopyMethod; /* Use as the contents of a 'for' loop: for (SETLOOPER(...)) { ... */ #define SETLOOPER(_sce_basis, _sce_iter, _base) \ - _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, NULL); \ + _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, BKE_view_layer_from_scene_get(_sce_basis), NULL); \ + _base; \ + _base = _setlooper_base_step(&_sce_iter, NULL, _base) + +#define SETLOOPER_VIEW_LAYER(_sce_basis, _view_layer, _sce_iter, _base) \ + _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, _view_layer, NULL); \ _base; \ - _base = _setlooper_base_step(&_sce_iter, _base) + _base = _setlooper_base_step(&_sce_iter, NULL, _base) -struct Base *_setlooper_base_step(struct Scene **sce_iter, struct Base *base); +#define SETLOOPER_SET_ONLY(_sce_basis, _sce_iter, _base) \ + _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, NULL, NULL); \ + _base; \ + _base = _setlooper_base_step(&_sce_iter, NULL, _base) + +struct Base *_setlooper_base_step(struct Scene **sce_iter, struct ViewLayer *view_layer, struct Base *base); void free_avicodecdata(struct AviCodecData *acd); +void BKE_scene_free_ex(struct Scene *sce, const bool do_id_user); void BKE_scene_free(struct Scene *sce); void BKE_scene_init(struct Scene *sce); struct Scene *BKE_scene_add(struct Main *bmain, const char *name); -/* base functions */ -struct Base *BKE_scene_base_find_by_name(struct Scene *scene, const char *name); -struct Base *BKE_scene_base_find(struct Scene *scene, struct Object *ob); -struct Base *BKE_scene_base_add(struct Scene *sce, struct Object *ob); -void BKE_scene_base_unlink(struct Scene *sce, struct Base *base); -void BKE_scene_base_deselect_all(struct Scene *sce); -void BKE_scene_base_select(struct Scene *sce, struct Base *selbase); +void BKE_scene_remove_rigidbody_object(struct Scene *scene, struct Object *ob); + +bool BKE_scene_object_find(struct Scene *scene, struct Object *ob); +struct Object *BKE_scene_object_find_by_name(struct Scene *scene, const char *name); /* Scene base iteration function. * Define struct here, so no need to bother with alloc/free it. @@ -87,11 +99,14 @@ typedef struct SceneBaseIter { int phase; } SceneBaseIter; -int BKE_scene_base_iter_next(struct EvaluationContext *eval_ctx, struct SceneBaseIter *iter, - struct Scene **scene, int val, struct Base **base, struct Object **ob); +int BKE_scene_base_iter_next( + const struct EvaluationContext *eval_ctx, struct SceneBaseIter *iter, + struct Scene **scene, int val, struct Base **base, struct Object **ob); -void BKE_scene_base_flag_to_objects(struct Scene *scene); +void BKE_scene_base_flag_to_objects(struct ViewLayer *view_layer); void BKE_scene_base_flag_from_objects(struct Scene *scene); +void BKE_scene_object_base_flag_sync_from_base(struct Base *base); +void BKE_scene_object_base_flag_sync_from_object(struct Base *base); void BKE_scene_set_background(struct Main *bmain, struct Scene *sce); struct Scene *BKE_scene_set_name(struct Main *bmain, const char *name); @@ -102,7 +117,8 @@ void BKE_scene_groups_relink(struct Scene *sce); void BKE_scene_make_local(struct Main *bmain, struct Scene *sce, const bool lib_local); -struct Object *BKE_scene_camera_find(struct Scene *sc); +struct Scene *BKE_scene_find_from_collection(const struct Main *bmain, const struct SceneCollection *scene_collection); + #ifdef DURIAN_CAMERA_SWITCH struct Object *BKE_scene_camera_switch_find(struct Scene *scene); // DURIAN_CAMERA_SWITCH #endif @@ -119,12 +135,18 @@ float BKE_scene_frame_get_from_ctime(const struct Scene *scene, const float fram void BKE_scene_frame_set(struct Scene *scene, double cfra); /* ** Scene evaluation ** */ -void BKE_scene_update_tagged(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce); -void BKE_scene_update_for_newframe(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, unsigned int lay); -void BKE_scene_update_for_newframe_ex(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, unsigned int lay, bool do_invisible_flush); -struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const char *name); -bool BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl); +void BKE_scene_graph_update_tagged(struct EvaluationContext *eval_ctx, + struct Depsgraph *depsgraph, + struct Main *bmain, + struct Scene *scene, + struct ViewLayer *view_layer); + +void BKE_scene_graph_update_for_newframe(struct EvaluationContext *eval_ctx, + struct Depsgraph *depsgraph, + struct Main *bmain, + struct Scene *scene, + struct ViewLayer *view_layer); struct SceneRenderView *BKE_scene_add_render_view(struct Scene *sce, const char *name); bool BKE_scene_remove_render_view(struct Scene *scene, struct SceneRenderView *srv); @@ -142,6 +164,7 @@ bool BKE_scene_use_spherical_stereo(struct Scene *scene); bool BKE_scene_uses_blender_internal(const struct Scene *scene); bool BKE_scene_uses_blender_game(const struct Scene *scene); +bool BKE_scene_uses_blender_eevee(const struct Scene *scene); void BKE_scene_disable_color_management(struct Scene *scene); bool BKE_scene_check_color_management_enabled(const struct Scene *scene); @@ -152,6 +175,22 @@ int BKE_render_num_threads(const struct RenderData *r); int BKE_render_preview_pixel_size(const struct RenderData *r); +/**********************************/ + +struct ViewRender *BKE_viewrender_get(struct Scene *scene, struct WorkSpace *workspace); +void BKE_viewrender_init(struct ViewRender *view_render); +void BKE_viewrender_free(struct ViewRender *view_render); +void BKE_viewrender_copy(struct ViewRender *view_render_dst, const struct ViewRender *view_render_src); +bool BKE_viewrender_use_new_shading_nodes(const struct ViewRender *view_render); +bool BKE_viewrender_use_shading_nodes_custom(const struct ViewRender *view_render); +bool BKE_viewrender_use_world_space_shading(const struct ViewRender *view_render); +bool BKE_viewrender_use_spherical_stereo(const struct ViewRender *view_render); +bool BKE_viewrender_uses_blender_internal(const struct ViewRender *view_render); +bool BKE_viewrender_uses_blender_game(const struct ViewRender *view_render); +bool BKE_viewrender_uses_blender_eevee(const struct ViewRender *view_render); + +/**********************************/ + double BKE_scene_unit_scale(const struct UnitSettings *unit, const int unit_type, double value); /* multiview */ @@ -171,6 +210,13 @@ void BKE_scene_multiview_view_prefix_get(struct Scene *scene, const char void BKE_scene_multiview_videos_dimensions_get(const struct RenderData *rd, const size_t width, const size_t height, size_t *r_width, size_t *r_height); int BKE_scene_multiview_num_videos_get(const struct RenderData *rd); +/* depsgraph */ +void BKE_scene_allocate_depsgraph_hash(struct Scene *scene); +void BKE_scene_ensure_depsgraph_hash(struct Scene *scene); +void BKE_scene_free_depsgraph_hash(struct Scene *scene); + +struct Depsgraph *BKE_scene_get_depsgraph(struct Scene *scene, struct ViewLayer *view_layer, bool allocate); + #ifdef __cplusplus } #endif |