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Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h new file mode 100644 index 00000000000..ff4b4c6f258 --- /dev/null +++ b/source/blender/blenkernel/BKE_scene.h @@ -0,0 +1,56 @@ +/** + * blenlib/BKE_scene.h (mar-2001 nzc) + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef BKE_SCENE_H +#define BKE_SCENE_H + +struct Scene; +struct Object; +struct Base; +struct AviCodecData; + +void free_avicodecdata(struct AviCodecData *acd); +void free_scene(struct Scene *me); +struct Scene *add_scene(char *name); +int object_in_scene(struct Object *ob, struct Scene *sce); +void sort_baselist(struct Scene *sce); +void set_scene_bg(struct Scene *sce); +void set_scene_name(char *name); +int next_object(int val, struct Base **base, struct Object **ob); +struct Object *scene_find_camera(struct Scene *sc); + +struct Base *scene_add_base(struct Scene *sce, struct Object *ob); +void scene_deselect_all(struct Scene *sce); +void scene_select_base(struct Scene *sce, struct Base *selbase); + +#endif |