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Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r--source/blender/blenkernel/BKE_scene.h98
1 files changed, 63 insertions, 35 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index ae809641480..270ab60c02b 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -38,43 +38,55 @@ extern "C" {
#endif
struct AviCodecData;
-struct Base;
-struct EvaluationContext;
+struct Collection;
+struct Depsgraph;
struct Main;
struct Object;
struct RenderData;
-struct SceneRenderLayer;
struct Scene;
+struct ViewLayer;
struct UnitSettings;
-struct Main;
-
-#define SCE_COPY_NEW 0
-#define SCE_COPY_EMPTY 1
-#define SCE_COPY_LINK_OB 2
-#define SCE_COPY_LINK_DATA 3
-#define SCE_COPY_FULL 4
+struct ViewRender;
+struct WorkSpace;
+struct TransformOrientation;
+
+typedef enum eSceneCopyMethod {
+ SCE_COPY_NEW = 0,
+ SCE_COPY_EMPTY = 1,
+ SCE_COPY_LINK_OB = 2,
+ SCE_COPY_LINK_DATA = 3,
+ SCE_COPY_FULL = 4,
+} eSceneCopyMethod;
/* Use as the contents of a 'for' loop: for (SETLOOPER(...)) { ... */
#define SETLOOPER(_sce_basis, _sce_iter, _base) \
- _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, NULL); \
+ _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, BKE_view_layer_context_active_PLACEHOLDER(_sce_basis), NULL); \
_base; \
- _base = _setlooper_base_step(&_sce_iter, _base)
+ _base = _setlooper_base_step(&_sce_iter, NULL, _base)
-struct Base *_setlooper_base_step(struct Scene **sce_iter, struct Base *base);
+#define SETLOOPER_VIEW_LAYER(_sce_basis, _view_layer, _sce_iter, _base) \
+ _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, _view_layer, NULL); \
+ _base; \
+ _base = _setlooper_base_step(&_sce_iter, NULL, _base)
+
+#define SETLOOPER_SET_ONLY(_sce_basis, _sce_iter, _base) \
+ _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, NULL, NULL); \
+ _base; \
+ _base = _setlooper_base_step(&_sce_iter, NULL, _base)
+
+struct Base *_setlooper_base_step(struct Scene **sce_iter, struct ViewLayer *view_layer, struct Base *base);
void free_avicodecdata(struct AviCodecData *acd);
+void BKE_scene_free_ex(struct Scene *sce, const bool do_id_user);
void BKE_scene_free(struct Scene *sce);
void BKE_scene_init(struct Scene *sce);
struct Scene *BKE_scene_add(struct Main *bmain, const char *name);
-/* base functions */
-struct Base *BKE_scene_base_find_by_name(struct Scene *scene, const char *name);
-struct Base *BKE_scene_base_find(struct Scene *scene, struct Object *ob);
-struct Base *BKE_scene_base_add(struct Scene *sce, struct Object *ob);
-void BKE_scene_base_unlink(struct Scene *sce, struct Base *base);
-void BKE_scene_base_deselect_all(struct Scene *sce);
-void BKE_scene_base_select(struct Scene *sce, struct Base *selbase);
+void BKE_scene_remove_rigidbody_object(struct Main *bmain, struct Scene *scene, struct Object *ob);
+
+bool BKE_scene_object_find(struct Scene *scene, struct Object *ob);
+struct Object *BKE_scene_object_find_by_name(struct Scene *scene, const char *name);
/* Scene base iteration function.
* Define struct here, so no need to bother with alloc/free it.
@@ -87,11 +99,14 @@ typedef struct SceneBaseIter {
int phase;
} SceneBaseIter;
-int BKE_scene_base_iter_next(struct Main *bmain, struct EvaluationContext *eval_ctx, struct SceneBaseIter *iter,
- struct Scene **scene, int val, struct Base **base, struct Object **ob);
+int BKE_scene_base_iter_next(
+ struct Depsgraph *depsgraph, struct SceneBaseIter *iter,
+ struct Scene **scene, int val, struct Base **base, struct Object **ob);
-void BKE_scene_base_flag_to_objects(struct Scene *scene);
+void BKE_scene_base_flag_to_objects(struct ViewLayer *view_layer);
void BKE_scene_base_flag_from_objects(struct Scene *scene);
+void BKE_scene_object_base_flag_sync_from_base(struct Base *base);
+void BKE_scene_object_base_flag_sync_from_object(struct Base *base);
void BKE_scene_set_background(struct Main *bmain, struct Scene *sce);
struct Scene *BKE_scene_set_name(struct Main *bmain, const char *name);
@@ -105,7 +120,8 @@ void BKE_scene_groups_relink(struct Scene *sce);
void BKE_scene_make_local(struct Main *bmain, struct Scene *sce, const bool lib_local);
-struct Object *BKE_scene_camera_find(struct Scene *sc);
+struct Scene *BKE_scene_find_from_collection(const struct Main *bmain, const struct Collection *collection);
+
#ifdef DURIAN_CAMERA_SWITCH
struct Object *BKE_scene_camera_switch_find(struct Scene *scene); // DURIAN_CAMERA_SWITCH
#endif
@@ -122,12 +138,12 @@ float BKE_scene_frame_get_from_ctime(const struct Scene *scene, const float fram
void BKE_scene_frame_set(struct Scene *scene, double cfra);
/* ** Scene evaluation ** */
-void BKE_scene_update_tagged(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce);
-void BKE_scene_update_for_newframe(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, unsigned int lay);
-void BKE_scene_update_for_newframe_ex(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, unsigned int lay, bool do_invisible_flush);
-struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const char *name);
-bool BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl);
+void BKE_scene_graph_update_tagged(struct Depsgraph *depsgraph,
+ struct Main *bmain);
+
+void BKE_scene_graph_update_for_newframe(struct Depsgraph *depsgraph,
+ struct Main *bmain);
struct SceneRenderView *BKE_scene_add_render_view(struct Scene *sce, const char *name);
bool BKE_scene_remove_render_view(struct Scene *scene, struct SceneRenderView *srv);
@@ -135,16 +151,12 @@ bool BKE_scene_remove_render_view(struct Scene *scene, struct SceneRenderView *s
/* render profile */
int get_render_subsurf_level(const struct RenderData *r, int level, bool for_render);
int get_render_child_particle_number(const struct RenderData *r, int num, bool for_render);
-int get_render_shadow_samples(const struct RenderData *r, int samples);
-float get_render_aosss_error(const struct RenderData *r, float error);
-bool BKE_scene_use_new_shading_nodes(const struct Scene *scene);
bool BKE_scene_use_shading_nodes_custom(struct Scene *scene);
-bool BKE_scene_use_world_space_shading(struct Scene *scene);
bool BKE_scene_use_spherical_stereo(struct Scene *scene);
-bool BKE_scene_uses_blender_internal(const struct Scene *scene);
-bool BKE_scene_uses_blender_game(const struct Scene *scene);
+bool BKE_scene_uses_blender_eevee(const struct Scene *scene);
+bool BKE_scene_uses_cycles(const struct Scene *scene);
void BKE_scene_disable_color_management(struct Scene *scene);
bool BKE_scene_check_color_management_enabled(const struct Scene *scene);
@@ -155,6 +167,8 @@ int BKE_render_num_threads(const struct RenderData *r);
int BKE_render_preview_pixel_size(const struct RenderData *r);
+/**********************************/
+
double BKE_scene_unit_scale(const struct UnitSettings *unit, const int unit_type, double value);
/* multiview */
@@ -174,6 +188,20 @@ void BKE_scene_multiview_view_prefix_get(struct Scene *scene, const char
void BKE_scene_multiview_videos_dimensions_get(const struct RenderData *rd, const size_t width, const size_t height, size_t *r_width, size_t *r_height);
int BKE_scene_multiview_num_videos_get(const struct RenderData *rd);
+/* depsgraph */
+void BKE_scene_allocate_depsgraph_hash(struct Scene *scene);
+void BKE_scene_ensure_depsgraph_hash(struct Scene *scene);
+void BKE_scene_free_depsgraph_hash(struct Scene *scene);
+
+struct Depsgraph *BKE_scene_get_depsgraph(struct Scene *scene, struct ViewLayer *view_layer, bool allocate);
+
+void BKE_scene_transform_orientation_remove(
+ struct Scene *scene, struct TransformOrientation *orientation);
+struct TransformOrientation *BKE_scene_transform_orientation_find(
+ const struct Scene *scene, const int index);
+int BKE_scene_transform_orientation_get_index(
+ const struct Scene *scene, const struct TransformOrientation *orientation);
+
#ifdef __cplusplus
}
#endif