diff options
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 31 |
1 files changed, 21 insertions, 10 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index d2152950bff..454fba0126e 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -38,14 +38,17 @@ extern "C" { #endif struct AviCodecData; -struct Base; +struct BaseLegacy; struct EvaluationContext; struct Main; struct Object; +struct Base; struct QuicktimeCodecData; struct RenderData; struct SceneRenderLayer; struct Scene; +struct SceneCollection; +struct SceneLayer; struct UnitSettings; struct Main; @@ -70,13 +73,15 @@ void BKE_scene_free(struct Scene *sce); void BKE_scene_init(struct Scene *sce); struct Scene *BKE_scene_add(struct Main *bmain, const char *name); +void BKE_scene_remove_rigidbody_object(struct Scene *scene, struct Object *ob); + /* base functions */ -struct Base *BKE_scene_base_find_by_name(struct Scene *scene, const char *name); -struct Base *BKE_scene_base_find(struct Scene *scene, struct Object *ob); -struct Base *BKE_scene_base_add(struct Scene *sce, struct Object *ob); -void BKE_scene_base_unlink(struct Scene *sce, struct Base *base); +struct BaseLegacy *BKE_scene_base_find_by_name(struct Scene *scene, const char *name); +struct BaseLegacy *BKE_scene_base_find(struct Scene *scene, struct Object *ob); +struct BaseLegacy *BKE_scene_base_add(struct Scene *sce, struct Object *ob); +void BKE_scene_base_unlink(struct Scene *sce, struct BaseLegacy *base); void BKE_scene_base_deselect_all(struct Scene *sce); -void BKE_scene_base_select(struct Scene *sce, struct Base *selbase); +void BKE_scene_base_select(struct Scene *sce, struct BaseLegacy *selbase); /* Scene base iteration function. * Define struct here, so no need to bother with alloc/free it. @@ -90,10 +95,14 @@ typedef struct SceneBaseIter { } SceneBaseIter; int BKE_scene_base_iter_next(struct EvaluationContext *eval_ctx, struct SceneBaseIter *iter, - struct Scene **scene, int val, struct Base **base, struct Object **ob); + struct Scene **scene, int val, struct BaseLegacy **base, struct Object **ob); -void BKE_scene_base_flag_to_objects(struct Scene *scene); +void BKE_scene_base_flag_to_objects(struct SceneLayer *sl); void BKE_scene_base_flag_from_objects(struct Scene *scene); +void BKE_scene_base_flag_sync_from_base(struct BaseLegacy *base); +void BKE_scene_base_flag_sync_from_object(struct BaseLegacy *base); +void BKE_scene_object_base_flag_sync_from_base(struct Base *base); +void BKE_scene_object_base_flag_sync_from_object(struct Base *base); void BKE_scene_set_background(struct Main *bmain, struct Scene *sce); struct Scene *BKE_scene_set_name(struct Main *bmain, const char *name); @@ -103,6 +112,8 @@ void BKE_scene_groups_relink(struct Scene *sce); void BKE_scene_make_local(struct Main *bmain, struct Scene *sce, const bool lib_local); +struct Scene *BKE_scene_find_from_collection(const struct Main *bmain, const struct SceneCollection *scene_collection); + struct Object *BKE_scene_camera_find(struct Scene *sc); #ifdef DURIAN_CAMERA_SWITCH struct Object *BKE_scene_camera_switch_find(struct Scene *scene); // DURIAN_CAMERA_SWITCH @@ -121,8 +132,7 @@ void BKE_scene_frame_set(struct Scene *scene, double cfra); /* ** Scene evaluation ** */ void BKE_scene_update_tagged(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce); -void BKE_scene_update_for_newframe(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, unsigned int lay); -void BKE_scene_update_for_newframe_ex(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, unsigned int lay, bool do_invisible_flush); +void BKE_scene_update_for_newframe(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce); struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const char *name); bool BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl); @@ -143,6 +153,7 @@ bool BKE_scene_use_spherical_stereo(struct Scene *scene); bool BKE_scene_uses_blender_internal(const struct Scene *scene); bool BKE_scene_uses_blender_game(const struct Scene *scene); +bool BKE_scene_uses_blender_eevee(const struct Scene *scene); void BKE_scene_disable_color_management(struct Scene *scene); bool BKE_scene_check_color_management_enabled(const struct Scene *scene); |