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Diffstat (limited to 'source/blender/blenkernel/BKE_sequencer.h')
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h120
1 files changed, 83 insertions, 37 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index 0766012b4a5..cc1d8537cbd 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -31,6 +31,10 @@
#ifndef BKE_SEQUENCER_H
#define BKE_SEQUENCER_H
+/** \file BKE_sequencer.h
+ * \ingroup bke
+ */
+
struct bContext;
struct Editing;
struct ImBuf;
@@ -46,6 +50,11 @@ struct StripElem;
#define BUILD_SEQAR_COUNT_CURRENT 1
#define BUILD_SEQAR_COUNT_CHILDREN 2
+#define EARLY_NO_INPUT -1
+#define EARLY_DO_EFFECT 0
+#define EARLY_USE_INPUT_1 1
+#define EARLY_USE_INPUT_2 2
+
/* sequence iterator */
typedef struct SeqIterator {
@@ -78,6 +87,22 @@ void seq_array(struct Editing *ed, struct Sequence ***seqarray, int *tot, int us
seq_end(&iter); \
}
+typedef struct SeqRenderData {
+ struct Main *bmain;
+ struct Scene *scene;
+ int rectx;
+ int recty;
+ int preview_render_size;
+ int motion_blur_samples;
+ float motion_blur_shutter;
+} SeqRenderData;
+
+SeqRenderData seq_new_render_data(
+ struct Main * bmain, struct Scene * scene,
+ int rectx, int recty, int preview_render_size);
+
+int seq_cmp_render_data(const SeqRenderData * a, const SeqRenderData * b);
+unsigned int seq_hash_render_data(const SeqRenderData * a);
/* Wipe effect */
enum {DO_SINGLE_WIPE, DO_DOUBLE_WIPE, DO_BOX_WIPE, DO_CROSS_WIPE,
@@ -92,7 +117,7 @@ struct SeqEffectHandle {
/* number of input strips needed
(called directly after construction) */
- int (*num_inputs)();
+ int (*num_inputs)(void);
/* load is called first time after readblenfile in
get_sequence_effect automatically */
@@ -124,53 +149,61 @@ struct SeqEffectHandle {
(mixed cases are handled one layer up...) */
struct ImBuf* (*execute)(
- struct Main *bmain,
- struct Scene *scene, struct Sequence *seq, float cfra,
+ SeqRenderData context,
+ struct Sequence *seq, float cfra,
float facf0, float facf1,
- int x, int y, int preview_render_size,
struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3);
};
/* ********************* prototypes *************** */
-/* sequence.c */
-void printf_strip(struct Sequence *seq);
+/* **********************************************************************
+ * sequence.c
+
+ * sequencer render functions
+ ********************************************************************** */
+
+struct ImBuf *give_ibuf_seq(SeqRenderData context, float cfra, int chanshown);
+struct ImBuf *give_ibuf_seq_threaded(SeqRenderData context, float cfra, int chanshown);
+struct ImBuf *give_ibuf_seq_direct(SeqRenderData context, float cfra, struct Sequence *seq);
+struct ImBuf *give_ibuf_seqbase(SeqRenderData context, float cfra, int chan_shown, struct ListBase *seqbasep);
+void give_ibuf_prefetch_request(SeqRenderData context, float cfra, int chan_shown);
/* apply functions recursively */
int seqbase_recursive_apply(struct ListBase *seqbase, int (*apply_func)(struct Sequence *seq, void *), void *arg);
int seq_recursive_apply(struct Sequence *seq, int (*apply_func)(struct Sequence *, void *), void *arg);
-// extern
+/* maintainance functions, mostly for RNA */
+// extern
void seq_free_sequence(struct Scene *scene, struct Sequence *seq);
void seq_free_strip(struct Strip *strip);
void seq_free_editing(struct Scene *scene);
void seq_free_clipboard(void);
struct Editing *seq_give_editing(struct Scene *scene, int alloc);
-char *give_seqname(struct Sequence *seq);
-struct ImBuf *give_ibuf_seq(struct Main *bmain, struct Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size);
-struct ImBuf *give_ibuf_seq_threaded(struct Main *bmain, struct Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size);
-struct ImBuf *give_ibuf_seq_direct(struct Main *bmain, struct Scene *scene, int rectx, int recty, int cfra, int render_size, struct Sequence *seq);
-struct ImBuf *give_ibuf_seqbase(struct Main *bmain, struct Scene *scene, int rectx, int recty, int cfra, int chan_shown, int render_size, struct ListBase *seqbasep);
-void give_ibuf_prefetch_request(int rectx, int recty, int cfra, int chanshown, int render_size);
+const char *give_seqname(struct Sequence *seq);
void calc_sequence(struct Scene *scene, struct Sequence *seq);
void calc_sequence_disp(struct Scene *scene, struct Sequence *seq);
void new_tstripdata(struct Sequence *seq);
-void reload_sequence_new_file(struct Main *bmain, struct Scene *scene, struct Sequence * seq, int lock_range);
+void reload_sequence_new_file(struct Scene *scene, struct Sequence * seq, int lock_range);
void sort_seq(struct Scene *scene);
void build_seqar_cb(struct ListBase *seqbase, struct Sequence ***seqar, int *totseq,
int (*test_func)(struct Sequence * seq));
int evaluate_seq_frame(struct Scene *scene, int cfra);
struct StripElem *give_stripelem(struct Sequence *seq, int cfra);
-// intern?
+// intern
+void printf_strip(struct Sequence *seq); // debugging function (unused)
void update_changed_seq_and_deps(struct Scene *scene, struct Sequence *changed_seq, int len_change, int ibuf_change);
int input_have_to_preprocess(
- struct Scene *scene, struct Sequence * seq,
- float cfra, int seqrectx, int seqrecty);
+ SeqRenderData context, struct Sequence * seq, float cfra);
+
+/* **********************************************************************
+ seqcache.c
-/* seqcache.c */
+ Sequencer memory cache management functions
+ ********************************************************************** */
typedef enum {
SEQ_STRIPELEM_IBUF,
@@ -179,28 +212,39 @@ typedef enum {
SEQ_STRIPELEM_IBUF_ENDSTILL
} seq_stripelem_ibuf_t;
-void seq_stripelem_cache_init();
-void seq_stripelem_cache_destruct();
+void seq_stripelem_cache_init(void);
+void seq_stripelem_cache_destruct(void);
-void seq_stripelem_cache_cleanup();
+void seq_stripelem_cache_cleanup(void);
struct ImBuf * seq_stripelem_cache_get(
- struct Sequence * seq, int rectx, int recty,
+ SeqRenderData context, struct Sequence * seq,
float cfra, seq_stripelem_ibuf_t type);
void seq_stripelem_cache_put(
- struct Sequence * seq, int rectx, int recty,
+ SeqRenderData context, struct Sequence * seq,
float cfra, seq_stripelem_ibuf_t type, struct ImBuf * nval);
+/* **********************************************************************
+ seqeffects.c
-/* seqeffects.c */
-// intern?
+ Sequencer effect strip managment functions
+ **********************************************************************
+*/
+
+/* intern */
struct SeqEffectHandle get_sequence_blend(struct Sequence *seq);
void sequence_effect_speed_rebuild_map(struct Scene *scene, struct Sequence *seq, int force);
-// extern
+/* extern */
struct SeqEffectHandle get_sequence_effect(struct Sequence *seq);
int get_sequence_effect_num_inputs(int seq_type);
+
+/* **********************************************************************
+ Sequencer editing functions
+ **********************************************************************
+*/
+
/* for transform but also could use elsewhere */
int seq_tx_get_start(struct Sequence *seq);
int seq_tx_get_end(struct Sequence *seq);
@@ -213,6 +257,8 @@ int seq_tx_test(struct Sequence * seq);
int seq_single_check(struct Sequence *seq);
void seq_single_fix(struct Sequence *seq);
int seq_test_overlap(struct ListBase * seqbasep, struct Sequence *test);
+void seq_translate(struct Scene *scene, struct Sequence *seq, int delta);
+struct Sequence *seq_foreground_frame_get(struct Scene *scene, int frame);
struct ListBase *seq_seqbase(struct ListBase *seqbase, struct Sequence *seq);
void seq_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
void seq_dupe_animdata(struct Scene *scene, char *name_from, char *name_to);
@@ -220,14 +266,14 @@ int shuffle_seq(struct ListBase * seqbasep, struct Sequence *test, struct Scene
int shuffle_seq_time(ListBase * seqbasep, struct Scene *evil_scene);
int seqbase_isolated_sel_check(struct ListBase *seqbase);
void free_imbuf_seq(struct Scene *scene, struct ListBase * seqbasep, int check_mem_usage, int keep_file_handles);
-struct Sequence *seq_dupli_recursive(struct Scene *scene, struct Sequence * seq, int dupe_flag);
+struct Sequence *seq_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence * seq, int dupe_flag);
int seq_swap(struct Sequence *seq_a, struct Sequence *seq_b);
void seq_update_sound(struct Scene* scene, struct Sequence *seq);
void seq_update_muting(struct Scene* scene, struct Editing *ed);
void seqbase_sound_reload(struct Scene *scene, ListBase *seqbase);
void seqbase_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);
-void seqbase_dupli_recursive(struct Scene *scene, ListBase *nseqbase, ListBase *seqbase, int dupe_flag);
+void seqbase_dupli_recursive(struct Scene *scene, struct Scene *scene_to, ListBase *nseqbase, ListBase *seqbase, int dupe_flag);
void clear_scene_in_allseqs(struct Main *bmain, struct Scene *sce);
@@ -252,17 +298,17 @@ typedef struct SeqLoadInfo {
} SeqLoadInfo;
/* SeqLoadInfo.flag */
-#define SEQ_LOAD_REPLACE_SEL 1<<0
-#define SEQ_LOAD_FRAME_ADVANCE 1<<1
-#define SEQ_LOAD_MOVIE_SOUND 1<<2
-#define SEQ_LOAD_SOUND_CACHE 1<<3
+#define SEQ_LOAD_REPLACE_SEL (1<<0)
+#define SEQ_LOAD_FRAME_ADVANCE (1<<1)
+#define SEQ_LOAD_MOVIE_SOUND (1<<2)
+#define SEQ_LOAD_SOUND_CACHE (1<<3)
/* seq_dupli' flags */
-#define SEQ_DUPE_UNIQUE_NAME 1<<0
-#define SEQ_DUPE_CONTEXT 1<<1
-#define SEQ_DUPE_ANIM 1<<2
-#define SEQ_DUPE_ALL 1<<3 /* otherwise only selected are copied */
+#define SEQ_DUPE_UNIQUE_NAME (1<<0)
+#define SEQ_DUPE_CONTEXT (1<<1)
+#define SEQ_DUPE_ANIM (1<<2)
+#define SEQ_DUPE_ALL (1<<3) /* otherwise only selected are copied */
/* use as an api function */
typedef struct Sequence *(*SeqLoadFunc)(struct bContext *, ListBase *, struct SeqLoadInfo *);