diff options
Diffstat (limited to 'source/blender/blenkernel/BKE_sequencer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_sequencer.h | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h index bedd58876bc..cf68e5795b4 100644 --- a/source/blender/blenkernel/BKE_sequencer.h +++ b/source/blender/blenkernel/BKE_sequencer.h @@ -43,6 +43,7 @@ struct Scene; struct Sequence; struct Strip; struct StripElem; +struct bSound; #define MAXSEQ 32 @@ -177,6 +178,7 @@ int seq_recursive_apply(struct Sequence *seq, int (*apply_func)(struct Sequence /* maintainance functions, mostly for RNA */ // extern void seq_free_sequence(struct Scene *scene, struct Sequence *seq); +void seq_free_sequence_recurse(struct Scene *scene, struct Sequence *seq); void seq_free_strip(struct Strip *strip); void seq_free_editing(struct Scene *scene); void seq_free_clipboard(void); @@ -199,6 +201,11 @@ void update_changed_seq_and_deps(struct Scene *scene, struct Sequence *changed_s int input_have_to_preprocess( SeqRenderData context, struct Sequence * seq, float cfra); +void seq_proxy_rebuild(struct Main * bmain, + struct Scene *scene, struct Sequence * seq, + short *stop, short *do_update, float *progress); + + /* ********************************************************************** seqcache.c @@ -281,8 +288,10 @@ void free_imbuf_seq(struct Scene *scene, struct ListBase * seqbasep, int check_m struct Sequence *seq_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence * seq, int dupe_flag); int seq_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str); -void seq_update_sound(struct Scene* scene, struct Sequence *seq); -void seq_update_muting(struct Scene* scene, struct Editing *ed); +void seq_update_sound_bounds_all(struct Scene *scene); +void seq_update_sound_bounds(struct Scene* scene, struct Sequence *seq); +void seq_update_muting(struct Editing *ed); +void seq_update_sound(struct Scene *scene, struct bSound *sound); void seqbase_sound_reload(struct Scene *scene, ListBase *seqbase); void seqbase_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq); void seqbase_dupli_recursive(struct Scene *scene, struct Scene *scene_to, ListBase *nseqbase, ListBase *seqbase, int dupe_flag); |