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Diffstat (limited to 'source/blender/blenkernel/BKE_shrinkwrap.h')
-rw-r--r--source/blender/blenkernel/BKE_shrinkwrap.h19
1 files changed, 17 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_shrinkwrap.h b/source/blender/blenkernel/BKE_shrinkwrap.h
index 103b78f0d6e..eb0e3c4ef00 100644
--- a/source/blender/blenkernel/BKE_shrinkwrap.h
+++ b/source/blender/blenkernel/BKE_shrinkwrap.h
@@ -35,6 +35,8 @@
#include "BKE_customdata.h"
struct DerivedMesh;
struct Object;
+struct DerivedMesh *object_get_derived_final(struct Scene *scene, struct Object *ob, CustomDataMask dataMask);
+
/* SpaceTransform stuff */
/*
@@ -59,7 +61,7 @@ struct Object;
* space_transform_invert_normal(&data, &no);
*
*/
-
+struct Object;
typedef struct SpaceTransform
{
@@ -92,6 +94,8 @@ void space_transform_invert(const struct SpaceTransform *data, float *co);
struct Object;
struct Scene;
struct DerivedMesh;
+struct MVert;
+struct MDeformVert;
struct ShrinkwrapModifierData;
struct MDeformVert;
struct BVHTree;
@@ -102,8 +106,8 @@ typedef struct ShrinkwrapCalcData
ShrinkwrapModifierData *smd; //shrinkwrap modifier data
struct Object *ob; //object we are applying shrinkwrap to
- struct DerivedMesh *original; //mesh before shrinkwrap
+ MVert *vert; //Array of verts being projected (to fetch normals or other data)
float (*vertexCos)[3]; //vertexs being shrinkwraped
int numVerts;
@@ -120,6 +124,17 @@ typedef struct ShrinkwrapCalcData
void shrinkwrapModifier_deform(struct ShrinkwrapModifierData *smd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm, float (*vertexCos)[3], int numVerts);
/*
+ * This function casts a ray in the given BVHTree.. but it takes into consideration the space_transform, that is:
+ *
+ * if transf was configured with "space_transform_setup( &transf, ob1, ob2 )"
+ * then the input (vert, dir, BVHTreeRayHit) must be defined in ob1 coordinates space
+ * and the BVHTree must be built in ob2 coordinate space.
+ *
+ * Thus it provides an easy way to cast the same ray across several trees (where each tree was built on its own coords space)
+ */
+int normal_projection_project_vertex(char options, const float *vert, const float *dir, const SpaceTransform *transf, BVHTree *tree, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata);
+
+/*
* NULL initializers to local data
*/
#define NULL_ShrinkwrapCalcData {NULL, }