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Diffstat (limited to 'source/blender/blenkernel/BKE_softbody.h')
-rw-r--r--source/blender/blenkernel/BKE_softbody.h24
1 files changed, 3 insertions, 21 deletions
diff --git a/source/blender/blenkernel/BKE_softbody.h b/source/blender/blenkernel/BKE_softbody.h
index f47cb1b51e3..3ead7445c03 100644
--- a/source/blender/blenkernel/BKE_softbody.h
+++ b/source/blender/blenkernel/BKE_softbody.h
@@ -34,19 +34,6 @@
#ifndef BKE_SOFTBODY_H
#define BKE_SOFTBODY_H
-typedef struct BodyPoint {
- float origS[3], origE[3], origT[3], pos[3], vec[3], force[3];
- float weight, goal;
- float prevpos[3], prevvec[3], prevdx[3], prevdv[3]; /* used for Heun integration */
- int nofsprings; int *springs;
- float contactfrict;
-} BodyPoint;
-
-typedef struct BodySpring {
- int v1, v2;
- float len, strength;
-} BodySpring;
-
struct Object;
struct SoftBody;
@@ -56,16 +43,11 @@ extern struct SoftBody *sbNew(void);
/* frees internal data and softbody itself */
extern void sbFree(struct SoftBody *sb);
-/* go one step in simulation, copy result in vertexCos for meshes, or
- * directly for lattices.
- */
-extern void sbObjectStep(struct Object *ob, float framnr, float (*vertexCos)[3]);
+/* do one simul step, reading and writing vertex locs from given array */
+extern void sbObjectStep(struct Object *ob, float framnr, float (*vertexCos)[3], int numVerts);
/* makes totally fresh start situation, resets time */
-extern void sbObjectToSoftbody(struct Object *ob, float (*vertexCos)[3]);
-
-/* resets all motion and time */
-extern void sbObjectReset(struct Object *ob, float (*vertexCos)[3]);
+extern void sbObjectToSoftbody(struct Object *ob);
#endif