diff options
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r-- | source/blender/blenkernel/BKE_sound.h | 42 |
1 files changed, 39 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h index 04597fd666e..e1b6ff02bc4 100644 --- a/source/blender/blenkernel/BKE_sound.h +++ b/source/blender/blenkernel/BKE_sound.h @@ -35,6 +35,8 @@ * \author nzc */ +#define SOUND_WAVE_SAMPLES_PER_SECOND 250 + struct PackedFile; struct bSound; struct bContext; @@ -42,10 +44,18 @@ struct ListBase; struct Main; struct Sequence; +typedef struct SoundWaveform +{ + int length; + float *data; +} SoundWaveform; + void sound_init_once(void); void sound_init(struct Main *main); +void sound_init_main(struct Main *bmain); + void sound_exit(void); void sound_force_device(int device); @@ -62,7 +72,9 @@ struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, floa void sound_delete(struct bContext *C, struct bSound* sound); -void sound_cache(struct bSound* sound, int ignore); +void sound_cache(struct bSound* sound); + +void sound_cache_notifying(struct Main* main, struct bSound* sound); void sound_delete_cache(struct bSound* sound); @@ -80,16 +92,34 @@ void sound_destroy_scene(struct Scene *scene); void sound_mute_scene(struct Scene *scene, int muted); +void sound_update_fps(struct Scene *scene); + +void sound_update_scene_listener(struct Scene *scene); + void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip); void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip); void sound_remove_scene_sound(struct Scene *scene, void* handle); -void sound_mute_scene_sound(struct Scene *scene, void* handle, char mute); +void sound_mute_scene_sound(void* handle, char mute); void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip); +void sound_update_scene_sound(void* handle, struct bSound* sound); + +void sound_set_cfra(int cfra); + +void sound_set_scene_volume(struct Scene *scene, float volume); + +void sound_set_scene_sound_volume(void* handle, float volume, char animated); + +void sound_set_scene_sound_pitch(void* handle, float pitch, char animated); + +void sound_set_scene_sound_pan(void* handle, float pan, char animated); + +void sound_update_sequencer(struct Main* main, struct bSound* sound); + void sound_play_scene(struct Scene *scene); void sound_stop_scene(struct Scene *scene); @@ -100,8 +130,14 @@ float sound_sync_scene(struct Scene *scene); int sound_scene_playing(struct Scene *scene); -int sound_read_sound_buffer(struct bSound* sound, float* buffer, int length, float start, float end); +void sound_free_waveform(struct bSound* sound); + +void sound_read_waveform(struct bSound* sound); int sound_get_channels(struct bSound* sound); +void sound_update_scene(struct Scene* scene); + +void* sound_get_factory(void* sound); + #endif |