diff options
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r-- | source/blender/blenkernel/BKE_sound.h | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h index ff3293a19b3..9d917f0e420 100644 --- a/source/blender/blenkernel/BKE_sound.h +++ b/source/blender/blenkernel/BKE_sound.h @@ -34,8 +34,8 @@ struct Sequence; struct bSound; typedef struct SoundWaveform { - int length; - float *data; + int length; + float *data; } SoundWaveform; void BKE_sound_init_once(void); @@ -52,7 +52,9 @@ void BKE_sound_exit(void); void BKE_sound_force_device(const char *device); struct bSound *BKE_sound_new_file(struct Main *main, const char *filepath); -struct bSound *BKE_sound_new_file_exists_ex(struct Main *bmain, const char *filepath, bool *r_exists); +struct bSound *BKE_sound_new_file_exists_ex(struct Main *bmain, + const char *filepath, + bool *r_exists); struct bSound *BKE_sound_new_file_exists(struct Main *bmain, const char *filepath); // XXX unused currently @@ -70,7 +72,10 @@ void BKE_sound_load(struct Main *main, struct bSound *sound); void BKE_sound_free(struct bSound *sound); -void BKE_sound_copy_data(struct Main *bmain, struct bSound *sound_dst, const struct bSound *sound_src, const int flag); +void BKE_sound_copy_data(struct Main *bmain, + struct bSound *sound_dst, + const struct bSound *sound_src, + const int flag); void BKE_sound_make_local(struct Main *bmain, struct bSound *sound, const bool lib_local); @@ -90,17 +95,20 @@ void BKE_sound_update_fps(struct Scene *scene); void BKE_sound_update_scene_listener(struct Scene *scene); -void *BKE_sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip); +void *BKE_sound_scene_add_scene_sound( + struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip); void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence); -void *BKE_sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip); +void *BKE_sound_add_scene_sound( + struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip); void *BKE_sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence); void BKE_sound_remove_scene_sound(struct Scene *scene, void *handle); void BKE_sound_mute_scene_sound(void *handle, char mute); -void BKE_sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip); +void BKE_sound_move_scene_sound( + struct Scene *scene, void *handle, int startframe, int endframe, int frameskip); void BKE_sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence); void BKE_sound_update_scene_sound(void *handle, struct bSound *sound); @@ -139,4 +147,4 @@ float BKE_sound_get_length(struct bSound *sound); char **BKE_sound_get_device_names(void); -#endif /* __BKE_SOUND_H__ */ +#endif /* __BKE_SOUND_H__ */ |