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Diffstat (limited to 'source/blender/blenkernel/BKE_studiolight.h')
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2006-2007 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BKE_STUDIOLIGHT_H__
+#define __BKE_STUDIOLIGHT_H__
+
+/** \file BKE_studiolight.h
+ * \ingroup bke
+ *
+ * Studio lighting for the 3dview
+ */
+
+#include "BKE_context.h"
+
+#include "BLI_sys_types.h"
+
+#include "DNA_space_types.h"
+
+#include "IMB_imbuf_types.h"
+
+/*
+ * These defines are the indexes in the StudioLight.diffuse_light
+ * X_POS means the light that is traveling towards the positive X
+ * So Light direction.
+ */
+#define STUDIOLIGHT_X_POS 0
+#define STUDIOLIGHT_X_NEG 1
+#define STUDIOLIGHT_Y_POS 2
+#define STUDIOLIGHT_Y_NEG 3
+#define STUDIOLIGHT_Z_POS 4
+#define STUDIOLIGHT_Z_NEG 5
+
+#define STUDIOLIGHT_ICON_ID_TYPE_RADIANCE (1 << 0)
+#define STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE (1 << 1)
+#define STUDIOLIGHT_ICON_ID_TYPE_MATCAP (1 << 2)
+#define STUDIOLIGHT_ICON_ID_TYPE_MATCAP_FLIPPED (1 << 3)
+
+#define STUDIOLIGHT_ICON_SIZE 96
+
+#define STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL 2
+#define STUDIOLIGHT_SPHERICAL_HARMONICS_MAX_COMPONENTS 9
+
+#if STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL == 0
+# define STUDIOLIGHT_SPHERICAL_HARMONICS_COMPONENTS 1
+#endif
+
+#if STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL == 1
+# define STUDIOLIGHT_SPHERICAL_HARMONICS_COMPONENTS 4
+#endif
+
+#if STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL == 2
+# define STUDIOLIGHT_SPHERICAL_HARMONICS_COMPONENTS 9
+# define STUDIOLIGHT_SPHERICAL_HARMONICS_WINDOWING_TARGET_LAMPLACIAN 10.0f
+#endif
+
+struct GPUTexture;
+struct StudioLight;
+
+/* StudioLight.flag */
+enum StudioLightFlag {
+ STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED = (1 << 0),
+ STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED = (1 << 1),
+ STUDIOLIGHT_INTERNAL = (1 << 2),
+ STUDIOLIGHT_EXTERNAL_FILE = (1 << 3),
+ STUDIOLIGHT_USER_DEFINED = (1 << 12),
+ STUDIOLIGHT_ORIENTATION_CAMERA = (1 << 4),
+ STUDIOLIGHT_ORIENTATION_WORLD = (1 << 5),
+ STUDIOLIGHT_ORIENTATION_VIEWNORMAL = (1 << 6),
+ STUDIOLIGHT_EXTERNAL_IMAGE_LOADED = (1 << 7),
+ STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED = (1 << 8),
+ STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE = (1 << 9),
+ STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE = (1 << 10),
+ STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED = (1 << 11),
+ STUDIOLIGHT_UI_EXPANDED = (1 << 13),
+} StudioLightFlag;
+
+#define STUDIOLIGHT_FLAG_ALL (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_EXTERNAL_FILE)
+#define STUDIOLIGHT_FLAG_ORIENTATIONS (STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD | STUDIOLIGHT_ORIENTATION_VIEWNORMAL)
+#define STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_ORIENTATION_WORLD)
+#define STUDIOLIGHT_ORIENTATIONS_SOLID (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD)
+
+typedef void StudioLightFreeFunction(struct StudioLight *, void *data);
+
+typedef struct StudioLight {
+ struct StudioLight *next, *prev;
+
+ int index;
+ int flag;
+ char name[FILE_MAXFILE];
+ char path[FILE_MAX];
+ char *path_irr_cache;
+ char *path_sh_cache;
+ int icon_id_irradiance;
+ int icon_id_radiance;
+ int icon_id_matcap;
+ int icon_id_matcap_flipped;
+ float spherical_harmonics_coefs[STUDIOLIGHT_SPHERICAL_HARMONICS_COMPONENTS][3];
+ float light_direction[3];
+ ImBuf *equirectangular_radiance_buffer;
+ ImBuf *equirectangular_irradiance_buffer;
+ ImBuf *radiance_cubemap_buffers[6];
+ struct GPUTexture *equirectangular_radiance_gputexture;
+ struct GPUTexture *equirectangular_irradiance_gputexture;
+ float *gpu_matcap_3components; /* 3 channel buffer for GPU_R11F_G11F_B10F */
+
+ /*
+ * Free function to clean up the running icons previews (wmJob) the usage is in
+ * interface_icons. Please be aware that this was build to handle only one free function
+ * that cleans up all icons. just to keep the code simple.
+ */
+ StudioLightFreeFunction *free_function;
+ void *free_function_data;
+} StudioLight;
+
+void BKE_studiolight_init(void);
+void BKE_studiolight_free(void);
+struct StudioLight *BKE_studiolight_find(const char *name, int flag);
+struct StudioLight *BKE_studiolight_findindex(int index, int flag);
+struct StudioLight *BKE_studiolight_find_first(int flag);
+void BKE_studiolight_preview(uint *icon_buffer, StudioLight *sl, int icon_id_type);
+struct ListBase *BKE_studiolight_listbase(void);
+void BKE_studiolight_ensure_flag(StudioLight *sl, int flag);
+void BKE_studiolight_refresh(void);
+StudioLight *BKE_studiolight_new(const char *path, int orientation);
+void BKE_studiolight_remove(StudioLight *sl);
+void BKE_studiolight_set_free_function(StudioLight *sl, StudioLightFreeFunction *free_function, void *data);
+void BKE_studiolight_unset_icon_id(StudioLight *sl, int icon_id);
+
+#endif /* __BKE_STUDIOLIGHT_H__ */