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Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv_ccg.h')
-rw-r--r--source/blender/blenkernel/BKE_subdiv_ccg.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_ccg.h b/source/blender/blenkernel/BKE_subdiv_ccg.h
index b1acf43ad25..8f8a605d309 100644
--- a/source/blender/blenkernel/BKE_subdiv_ccg.h
+++ b/source/blender/blenkernel/BKE_subdiv_ccg.h
@@ -33,10 +33,12 @@
#define __BKE_SUBDIV_CCG_H__
#include "BKE_customdata.h"
+#include "BLI_bitmap.h"
#include "BLI_sys_types.h"
struct CCGElem;
struct CCGKey;
+struct DMFlagMat;
struct Mesh;
struct Subdiv;
@@ -67,7 +69,12 @@ typedef struct SubdivCCG {
* corresponding to face-corners of coarse mesh, each grid has
* grid_size^2 elements.
*/
+ /* Indexed by a grid index, points to a grid data which is stored in
+ * grids_storage.
+ */
struct CCGElem **grids;
+ /* Flat array of all grids' data. */
+ unsigned char *grids_storage;
int num_grids;
/* Loose edges, each array element contains grid_size elements
* corresponding to vertices created by subdividing coarse edges.
@@ -91,6 +98,9 @@ typedef struct SubdivCCG {
int normal_offset;
int mask_offset;
+ struct DMFlagMat *grid_flag_mats;
+ BLI_bitmap **grid_hidden;
+
/* TODO(sergey): Consider adding some accessors to a "decoded" geometry,
* to make integration with draw manager and such easy.
*/
@@ -106,9 +116,18 @@ struct SubdivCCG *BKE_subdiv_to_ccg(
const SubdivToCCGSettings *settings,
const struct Mesh *coarse_mesh);
+
/* Destroy CCG representation of subdivision surface. */
void BKE_subdiv_ccg_destroy(SubdivCCG *subdiv_ccg);
+/* Helper function, creates Mesh structure which is properly setup to use
+ * grids.
+ */
+struct Mesh *BKE_subdiv_to_ccg_mesh(
+ struct Subdiv *subdiv,
+ const SubdivToCCGSettings *settings,
+ const struct Mesh *coarse_mesh);
+
/* Create a key for accessing grid elements at a given level. */
void BKE_subdiv_ccg_key(
struct CCGKey *key, const SubdivCCG *subdiv_ccg, int level);