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Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv_eval.h')
-rw-r--r--source/blender/blenkernel/BKE_subdiv_eval.h88
1 files changed, 40 insertions, 48 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_eval.h b/source/blender/blenkernel/BKE_subdiv_eval.h
index 177d5f386a8..052d25693c4 100644
--- a/source/blender/blenkernel/BKE_subdiv_eval.h
+++ b/source/blender/blenkernel/BKE_subdiv_eval.h
@@ -65,33 +65,25 @@ void BKE_subdiv_eval_init_displacement(struct Subdiv *subdiv);
/* Evaluate point at a limit surface, with optional derivatives and normal. */
void BKE_subdiv_eval_limit_point(
- struct Subdiv *subdiv, const int ptex_face_index, const float u, const float v, float r_P[3]);
+ struct Subdiv *subdiv, int ptex_face_index, float u, float v, float r_P[3]);
void BKE_subdiv_eval_limit_point_and_derivatives(struct Subdiv *subdiv,
- const int ptex_face_index,
- const float u,
- const float v,
+ int ptex_face_index,
+ float u,
+ float v,
float r_P[3],
float r_dPdu[3],
float r_dPdv[3]);
-void BKE_subdiv_eval_limit_point_and_normal(struct Subdiv *subdiv,
- const int ptex_face_index,
- const float u,
- const float v,
- float r_P[3],
- float r_N[3]);
-void BKE_subdiv_eval_limit_point_and_short_normal(struct Subdiv *subdiv,
- const int ptex_face_index,
- const float u,
- const float v,
- float r_P[3],
- short r_N[3]);
+void BKE_subdiv_eval_limit_point_and_normal(
+ struct Subdiv *subdiv, int ptex_face_index, float u, float v, float r_P[3], float r_N[3]);
+void BKE_subdiv_eval_limit_point_and_short_normal(
+ struct Subdiv *subdiv, int ptex_face_index, float u, float v, float r_P[3], short r_N[3]);
/* Evaluate face-varying layer (such as UV). */
void BKE_subdiv_eval_face_varying(struct Subdiv *subdiv,
- const int face_varying_channel,
- const int ptex_face_index,
- const float u,
- const float v,
+ int face_varying_channel,
+ int ptex_face_index,
+ float u,
+ float v,
float r_face_varying[2]);
/* NOTE: Expects derivatives to be correct.
@@ -101,16 +93,16 @@ void BKE_subdiv_eval_face_varying(struct Subdiv *subdiv,
* Would be nice to have displacement evaluation function which does not require
* knowing derivatives ahead of a time. */
void BKE_subdiv_eval_displacement(struct Subdiv *subdiv,
- const int ptex_face_index,
- const float u,
- const float v,
+ int ptex_face_index,
+ float u,
+ float v,
const float dPdu[3],
const float dPdv[3],
float r_D[3]);
/* Evaluate point on a limit surface with displacement applied to it. */
void BKE_subdiv_eval_final_point(
- struct Subdiv *subdiv, const int ptex_face_index, const float u, const float v, float r_P[3]);
+ struct Subdiv *subdiv, int ptex_face_index, float u, float v, float r_P[3]);
/* Patch queries at given resolution.
*
@@ -119,41 +111,41 @@ void BKE_subdiv_eval_final_point(
* goes as u in rows, v in columns. */
void BKE_subdiv_eval_limit_patch_resolution_point(struct Subdiv *subdiv,
- const int ptex_face_index,
- const int resolution,
+ int ptex_face_index,
+ int resolution,
void *buffer,
- const int offset,
- const int stride);
+ int offset,
+ int stride);
void BKE_subdiv_eval_limit_patch_resolution_point_and_derivatives(struct Subdiv *subdiv,
- const int ptex_face_index,
- const int resolution,
+ int ptex_face_index,
+ int resolution,
void *point_buffer,
- const int point_offset,
- const int point_stride,
+ int point_offset,
+ int point_stride,
void *du_buffer,
- const int du_offset,
- const int du_stride,
+ int du_offset,
+ int du_stride,
void *dv_buffer,
- const int dv_offset,
- const int dv_stride);
+ int dv_offset,
+ int dv_stride);
void BKE_subdiv_eval_limit_patch_resolution_point_and_normal(struct Subdiv *subdiv,
- const int ptex_face_index,
- const int resolution,
+ int ptex_face_index,
+ int resolution,
void *point_buffer,
- const int point_offset,
- const int point_stride,
+ int point_offset,
+ int point_stride,
void *normal_buffer,
- const int normal_offset,
- const int normal_stride);
+ int normal_offset,
+ int normal_stride);
void BKE_subdiv_eval_limit_patch_resolution_point_and_short_normal(struct Subdiv *subdiv,
- const int ptex_face_index,
- const int resolution,
+ int ptex_face_index,
+ int resolution,
void *point_buffer,
- const int point_offset,
- const int point_stride,
+ int point_offset,
+ int point_stride,
void *normal_buffer,
- const int normal_offset,
- const int normal_stride);
+ int normal_offset,
+ int normal_stride);
#ifdef __cplusplus
}