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Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_subdiv_mesh.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_mesh.h b/source/blender/blenkernel/BKE_subdiv_mesh.h new file mode 100644 index 00000000000..3e068774f7d --- /dev/null +++ b/source/blender/blenkernel/BKE_subdiv_mesh.h @@ -0,0 +1,52 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2018 by Blender Foundation. + * All rights reserved. + */ + +/** \file BKE_subdiv_mesh.h + * \ingroup bke + * \since September 2018 + * \author Sergey Sharybin + */ + +#ifndef __BKE_SUBDIV_MESH_H__ +#define __BKE_SUBDIV_MESH_H__ + +#include "BLI_sys_types.h" + +struct Mesh; +struct Subdiv; + +typedef struct SubdivToMeshSettings { + /* Resolution at which regular ptex (created for quad polygon) are being + * evaluated. This defines how many vertices final mesh will have: every + * regular ptex has resolution^2 vertices. Special (irregular, or ptex + * created for a corner of non-quad polygon) will have resolution of + * `resolution - 1`. + */ + int resolution; + /* When true, only edges emitted from coarse ones will be displayed. */ + bool use_optimal_display; +} SubdivToMeshSettings; + +/* Create real hi-res mesh from subdivision, all geometry is "real". */ +struct Mesh *BKE_subdiv_to_mesh( + struct Subdiv *subdiv, + const SubdivToMeshSettings *settings, + const struct Mesh *coarse_mesh); + +#endif /* __BKE_SUBDIV)MESH_H__ */ |