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Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv_mesh.h')
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diff --git a/source/blender/blenkernel/BKE_subdiv_mesh.h b/source/blender/blenkernel/BKE_subdiv_mesh.h
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018 by Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file BKE_subdiv_mesh.h
+ * \ingroup bke
+ * \since September 2018
+ * \author Sergey Sharybin
+ */
+
+#ifndef __BKE_SUBDIV_MESH_H__
+#define __BKE_SUBDIV_MESH_H__
+
+#include "BLI_sys_types.h"
+
+struct Mesh;
+struct Subdiv;
+
+typedef struct SubdivToMeshSettings {
+ /* Resolution at which regular ptex (created for quad polygon) are being
+ * evaluated. This defines how many vertices final mesh will have: every
+ * regular ptex has resolution^2 vertices. Special (irregular, or ptex
+ * created for a corner of non-quad polygon) will have resolution of
+ * `resolution - 1`.
+ */
+ int resolution;
+ /* When true, only edges emitted from coarse ones will be displayed. */
+ bool use_optimal_display;
+} SubdivToMeshSettings;
+
+/* Create real hi-res mesh from subdivision, all geometry is "real". */
+struct Mesh *BKE_subdiv_to_mesh(
+ struct Subdiv *subdiv,
+ const SubdivToMeshSettings *settings,
+ const struct Mesh *coarse_mesh);
+
+#endif /* __BKE_SUBDIV)MESH_H__ */