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Diffstat (limited to 'source/blender/blenkernel/intern/CCGSubSurf_opensubdiv_converter.c')
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf_opensubdiv_converter.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv_converter.c b/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv_converter.c
index eb04d13d4a0..e77b65eca25 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv_converter.c
+++ b/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv_converter.c
@@ -172,7 +172,7 @@ static int conv_dm_get_num_edge_faces(const OpenSubdiv_Converter *converter, int
for (loop = 0; loop < mpoly->totloop; loop++) {
const MLoop *mloop = &storage->mloop[mpoly->loopstart + loop];
if (mloop->e == edge) {
- ++num;
+ num++;
break;
}
}
@@ -226,7 +226,7 @@ static int conv_dm_get_num_vert_edges(const OpenSubdiv_Converter *converter, int
for (edge = 0; edge < dm->getNumEdges(dm); edge++) {
const MEdge *medge = &user_data->medge[edge];
if (medge->v1 == vert || medge->v2 == vert) {
- ++num;
+ num++;
}
}
return num;
@@ -268,7 +268,7 @@ static int conv_dm_get_num_vert_faces(const OpenSubdiv_Converter *converter, int
for (loop = 0; loop < mpoly->totloop; loop++) {
const MLoop *mloop = &storage->mloop[mpoly->loopstart + loop];
if (mloop->v == vert) {
- ++num;
+ num++;
break;
}
}
@@ -357,23 +357,23 @@ static void conv_dm_precalc_uv_layer(const OpenSubdiv_Converter *converter, int
* The idea here is that we need to pass individual islands to OpenSubdiv.
*/
storage->num_uvs = 0;
- for (int island = 0; island < storage->island_store.islands_num; ++island) {
+ for (int island = 0; island < storage->island_store.islands_num; island++) {
MeshElemMap *island_poly_map = storage->island_store.islands[island];
- for (int poly = 0; poly < island_poly_map->count; ++poly) {
+ for (int poly = 0; poly < island_poly_map->count; poly++) {
int poly_index = island_poly_map->indices[poly];
/* Within the same UV island we should share UV points across
* loops. Otherwise each poly will be subdivided individually
* which we don't really want.
*/
const MPoly *mpoly = &storage->mpoly[poly_index];
- for (int loop = 0; loop < mpoly->totloop; ++loop) {
+ for (int loop = 0; loop < mpoly->totloop; loop++) {
const MLoopUV *luv = &mloopuv[mpoly->loopstart + loop];
bool found = false;
/* TODO(sergey): Quite bad loop, which gives us O(N^2)
* complexity here. But how can we do it smarter, hopefully
* without requiring lots of additional memory.
*/
- for (int i = 0; i < storage->num_uvs; ++i) {
+ for (int i = 0; i < storage->num_uvs; i++) {
if (equals_v2v2(luv->uv, &storage->uvs[2 * i])) {
storage->face_uvs[mpoly->loopstart + loop] = i;
found = true;