diff options
Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/DerivedMesh.c | 407 |
1 files changed, 382 insertions, 25 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index 1dabab98a6e..328dcada01a 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -88,6 +88,10 @@ #include "BIF_gl.h" #include "BIF_glutil.h" +#include "GPU_draw.h" +#include "GPU_extensions.h" +#include "GPU_material.h" + // headers for fluidsim bobj meshes #include <stdlib.h> #include "LBM_fluidsim.h" @@ -411,6 +415,8 @@ void DM_swap_face_data(DerivedMesh *dm, int index, int *corner_indices) CustomData_swap(&dm->faceData, index, corner_indices); } +/// + static DerivedMesh *getMeshDerivedMesh(Mesh *me, Object *ob, float (*vertCos)[3]) { DerivedMesh *dm = CDDM_from_mesh(me, ob); @@ -894,6 +900,162 @@ static void emDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void emDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData); } +static void emDM_drawMappedFacesGLSL(DerivedMesh *dm, + int (*setMaterial)(int, void *attribs), + int (*setDrawOptions)(void *userData, int index), void *userData) +{ + EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; + EditMesh *em= emdm->em; + float (*vertexCos)[3]= emdm->vertexCos; + float (*vertexNos)[3]= emdm->vertexNos; + EditVert *eve; + EditFace *efa; + DMVertexAttribs attribs; + GPUVertexAttribs gattribs; + MTFace *tf; + int transp, new_transp, orig_transp, tfoffset; + int i, b, matnr, new_matnr, dodraw, layer; + + dodraw = 0; + matnr = -1; + + transp = GPU_get_material_blend_mode(); + orig_transp = transp; + layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE); + tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset; + + memset(&attribs, 0, sizeof(attribs)); + + /* always use smooth shading even for flat faces, else vertex colors wont interpolate */ + glShadeModel(GL_SMOOTH); + + for (i=0,eve=em->verts.first; eve; eve= eve->next) + eve->tmp.l = (long) i++; + +#define PASSATTRIB(efa, eve, vert) { \ + if(attribs.totorco) { \ + float *orco = attribs.orco.array[eve->tmp.l]; \ + glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \ + } \ + for(b = 0; b < attribs.tottface; b++) { \ + MTFace *tf = (MTFace*)((char*)efa->data + attribs.tface[b].emOffset); \ + glVertexAttrib2fvARB(attribs.tface[b].glIndex, tf->uv[vert]); \ + } \ + for(b = 0; b < attribs.totmcol; b++) { \ + MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].emOffset); \ + GLubyte col[4]; \ + col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \ + glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \ + } \ + if(attribs.tottang) { \ + float *tang = attribs.tang.array[i*4 + vert]; \ + glVertexAttrib3fvARB(attribs.tang.glIndex, tang); \ + } \ +} + + for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) { + int drawSmooth= (efa->flag & ME_SMOOTH); + + if(setDrawOptions && !setDrawOptions(userData, i)) + continue; + + new_matnr = efa->mat_nr + 1; + if(new_matnr != matnr) { + dodraw = setMaterial(matnr = new_matnr, &gattribs); + if(dodraw) + DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs); + } + + if(tfoffset != -1) { + tf = (MTFace*)((char*)efa->data)+tfoffset; + new_transp = tf->transp; + + if(new_transp != transp) { + if(new_transp == GPU_BLEND_SOLID && orig_transp != GPU_BLEND_SOLID) + GPU_set_material_blend_mode(orig_transp); + else + GPU_set_material_blend_mode(new_transp); + transp = new_transp; + } + } + + if(dodraw) { + glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); + if (!drawSmooth) { + if(vertexCos) glNormal3fv(emdm->faceNos[i]); + else glNormal3fv(efa->n); + + PASSATTRIB(efa, efa->v1, 0); + if(vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]); + else glVertex3fv(efa->v1->co); + + PASSATTRIB(efa, efa->v2, 1); + if(vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]); + else glVertex3fv(efa->v2->co); + + PASSATTRIB(efa, efa->v3, 2); + if(vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]); + else glVertex3fv(efa->v3->co); + + if(efa->v4) { + PASSATTRIB(efa, efa->v4, 3); + if(vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]); + else glVertex3fv(efa->v4->co); + } + } else { + PASSATTRIB(efa, efa->v1, 0); + if(vertexCos) { + glNormal3fv(vertexNos[(int) efa->v1->tmp.l]); + glVertex3fv(vertexCos[(int) efa->v1->tmp.l]); + } + else { + glNormal3fv(efa->v1->no); + glVertex3fv(efa->v1->co); + } + + PASSATTRIB(efa, efa->v2, 1); + if(vertexCos) { + glNormal3fv(vertexNos[(int) efa->v2->tmp.l]); + glVertex3fv(vertexCos[(int) efa->v2->tmp.l]); + } + else { + glNormal3fv(efa->v2->no); + glVertex3fv(efa->v2->co); + } + + PASSATTRIB(efa, efa->v3, 2); + if(vertexCos) { + glNormal3fv(vertexNos[(int) efa->v3->tmp.l]); + glVertex3fv(vertexCos[(int) efa->v3->tmp.l]); + } + else { + glNormal3fv(efa->v3->no); + glVertex3fv(efa->v3->co); + } + + if(efa->v4) { + PASSATTRIB(efa, efa->v4, 3); + if(vertexCos) { + glNormal3fv(vertexNos[(int) efa->v4->tmp.l]); + glVertex3fv(vertexCos[(int) efa->v4->tmp.l]); + } + else { + glNormal3fv(efa->v4->no); + glVertex3fv(efa->v4->co); + } + } + } + glEnd(); + } + } +} + +static void emDM_drawFacesGLSL(DerivedMesh *dm, + int (*setMaterial)(int, void *attribs)) +{ + dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL); +} + static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3]) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; @@ -1099,6 +1261,43 @@ void emDM_copyFaceArray(DerivedMesh *dm, MFace *face_r) } } +static void *emDM_getFaceDataArray(DerivedMesh *dm, int type) +{ + EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; + EditMesh *em= emdm->em; + EditFace *efa; + char *data, *emdata; + void *datalayer; + int index, offset, size; + + datalayer = DM_get_face_data_layer(dm, type); + if(datalayer) + return datalayer; + + /* layers are store per face for editmesh, we convert to a temporary + * data layer array in the derivedmesh when these are requested */ + if(type == CD_MTFACE || type == CD_MCOL) { + index = CustomData_get_layer_index(&em->fdata, type); + + if(index != -1) { + offset = em->fdata.layers[index].offset; + size = CustomData_sizeof(type); + + DM_add_face_layer(dm, type, CD_CALLOC, NULL); + index = CustomData_get_layer_index(&dm->faceData, type); + dm->faceData.layers[index].flag |= CD_FLAG_TEMPORARY; + + data = datalayer = DM_get_face_data_layer(dm, type); + for(efa=em->faces.first; efa; efa=efa->next, data+=size) { + emdata = CustomData_em_get(&em->fdata, efa->data, type); + memcpy(data, emdata, size); + } + } + } + + return datalayer; +} + static void emDM_release(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; @@ -1134,6 +1333,7 @@ static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em, Object *ob, emdm->dm.copyVertArray = emDM_copyVertArray; emdm->dm.copyEdgeArray = emDM_copyEdgeArray; emdm->dm.copyFaceArray = emDM_copyFaceArray; + emdm->dm.getFaceDataArray = emDM_getFaceDataArray; emdm->dm.foreachMappedVert = emDM_foreachMappedVert; emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge; @@ -1144,7 +1344,9 @@ static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em, Object *ob, emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp; emdm->dm.drawMappedFaces = emDM_drawMappedFaces; emdm->dm.drawMappedFacesTex = emDM_drawMappedFacesTex; + emdm->dm.drawMappedFacesGLSL = emDM_drawMappedFacesGLSL; emdm->dm.drawFacesTex = emDM_drawFacesTex; + emdm->dm.drawFacesGLSL = emDM_drawFacesGLSL; emdm->dm.drawUVEdges = emDM_drawUVEdges; emdm->dm.release = emDM_release; @@ -1574,7 +1776,7 @@ static void vDM_drawUVEdges(DerivedMesh *dm) } /* draw all VerseFaces */ -static void vDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) +static void vDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int, void *attribs)) { VDerivedMesh *vdm = (VDerivedMesh*)dm; struct VerseFace *vface; @@ -1674,6 +1876,8 @@ static void vDM_drawMappedFacesTex( int (*setDrawParams)(void *userData, int index), void *userData) { + /* not supported yet */ + vDM_drawFacesTex(dm, NULL); } /**/ @@ -1815,19 +2019,23 @@ CustomDataMask get_viewedit_datamask() ScrArea *sa; /* check if we need tfaces & mcols due to face select or texture paint */ - if(FACESEL_PAINT_TEST || G.f & G_TEXTUREPAINT) { + if(FACESEL_PAINT_TEST || G.f & G_TEXTUREPAINT) mask |= CD_MASK_MTFACE | CD_MASK_MCOL; - } else { - /* check if we need tfaces & mcols due to view mode */ - for(sa = G.curscreen->areabase.first; sa; sa = sa->next) { - if(sa->spacetype == SPACE_VIEW3D) { - View3D *view = sa->spacedata.first; - if(view->drawtype == OB_SHADED) { - /* this includes normals for mesh_create_shadedColors */ - mask |= CD_MASK_MTFACE | CD_MASK_MCOL | CD_MASK_NORMAL | CD_MASK_ORCO; - } - if((view->drawtype == OB_TEXTURE) || ((view->drawtype == OB_SOLID) && (view->flag2 & V3D_SOLID_TEX))) { - mask |= CD_MASK_MTFACE | CD_MASK_MCOL; + + /* check if we need tfaces & mcols due to view mode */ + for(sa = G.curscreen->areabase.first; sa; sa = sa->next) { + if(sa->spacetype == SPACE_VIEW3D) { + View3D *view = sa->spacedata.first; + if(view->drawtype == OB_SHADED) { + /* this includes normals for mesh_create_shadedColors */ + mask |= CD_MASK_MTFACE | CD_MASK_MCOL | CD_MASK_NORMAL | CD_MASK_ORCO; + } + if((view->drawtype == OB_TEXTURE) || ((view->drawtype == OB_SOLID) && (view->flag2 & V3D_SOLID_TEX))) { + mask |= CD_MASK_MTFACE | CD_MASK_MCOL; + + if((G.fileflags & G_FILE_GAME_MAT) && + (G.fileflags & G_FILE_GAME_MAT_GLSL)) { + mask |= CD_MASK_ORCO; } } } @@ -1840,13 +2048,41 @@ CustomDataMask get_viewedit_datamask() return mask; } -static DerivedMesh *create_orco_dm(Object *ob, Mesh *me) +static float *get_editmesh_orco_verts(EditMesh *em) +{ + EditVert *eve; + float *orco; + int a, totvert; + + /* these may not really be the orco's, but it's only for preview. + * could be solver better once, but isn't simple */ + + totvert= 0; + for(eve=em->verts.first; eve; eve=eve->next) + totvert++; + + orco = MEM_mallocN(sizeof(float)*3*totvert, "EditMesh Orco"); + + for(a=0, eve=em->verts.first; eve; eve=eve->next, a+=3) + VECCOPY(orco+a, eve->co); + + return orco; +} + +static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, EditMesh *em) { DerivedMesh *dm; float (*orco)[3]; - dm= CDDM_from_mesh(me, ob); - orco= (float(*)[3])get_mesh_orco_verts(ob); + if(em) { + dm= CDDM_from_editmesh(em, me); + orco= (float(*)[3])get_editmesh_orco_verts(em); + } + else { + dm= CDDM_from_mesh(me, ob); + orco= (float(*)[3])get_mesh_orco_verts(ob); + } + CDDM_apply_vert_coords(dm, orco); CDDM_calc_normals(dm); MEM_freeN(orco); @@ -1854,7 +2090,7 @@ static DerivedMesh *create_orco_dm(Object *ob, Mesh *me) return dm; } -static void add_orco_dm(Object *ob, DerivedMesh *dm, DerivedMesh *orcodm) +static void add_orco_dm(Object *ob, EditMesh *em, DerivedMesh *dm, DerivedMesh *orcodm) { float (*orco)[3], (*layerorco)[3]; int totvert; @@ -1869,8 +2105,10 @@ static void add_orco_dm(Object *ob, DerivedMesh *dm, DerivedMesh *orcodm) else dm->getVertCos(dm, orco); } - else - orco= (float(*)[3])get_mesh_orco_verts(ob); + else { + if(em) orco= (float(*)[3])get_editmesh_orco_verts(em); + else orco= (float(*)[3])get_mesh_orco_verts(ob); + } transform_mesh_orco_verts(ob->data, orco, totvert, 0); @@ -2016,7 +2254,7 @@ static void mesh_calc_modifiers(Object *ob, float (*inputVertexCos)[3], if(dm && mti->requiredDataMask) { mask = mti->requiredDataMask(md); if(mask & CD_MASK_ORCO) - add_orco_dm(ob, dm, orcodm); + add_orco_dm(ob, NULL, dm, orcodm); } /* How to apply modifier depends on (a) what we already have as @@ -2069,7 +2307,7 @@ static void mesh_calc_modifiers(Object *ob, float (*inputVertexCos)[3], mask= (CustomDataMask)curr->link; if(mask & CD_MASK_ORCO) { if(!orcodm) - orcodm= create_orco_dm(ob, me); + orcodm= create_orco_dm(ob, me, NULL); mask &= ~CD_MASK_ORCO; DM_set_only_copy(orcodm, mask); @@ -2146,10 +2384,10 @@ static void mesh_calc_modifiers(Object *ob, float (*inputVertexCos)[3], /* add an orco layer if needed */ if(dataMask & CD_MASK_ORCO) { - add_orco_dm(ob, finaldm, orcodm); + add_orco_dm(ob, NULL, finaldm, orcodm); if(deform_r && *deform_r) - add_orco_dm(ob, *deform_r, NULL); + add_orco_dm(ob, NULL, *deform_r, NULL); } *final_r = finaldm; @@ -2205,7 +2443,8 @@ static void editmesh_calc_modifiers(DerivedMesh **cage_r, EditMesh *em = G.editMesh; ModifierData *md; float (*deformedVerts)[3] = NULL; - DerivedMesh *dm; + CustomDataMask mask; + DerivedMesh *dm, *orcodm = NULL; int i, numVerts = 0, cageIndex = modifiers_getCageIndex(ob, NULL); LinkNode *datamasks, *curr; @@ -2230,6 +2469,13 @@ static void editmesh_calc_modifiers(DerivedMesh **cage_r, if(!editmesh_modifier_is_enabled(md, dm)) continue; + /* add an orco layer if needed by this modifier */ + if(dm && mti->requiredDataMask) { + mask = mti->requiredDataMask(md); + if(mask & CD_MASK_ORCO) + add_orco_dm(ob, em, dm, orcodm); + } + /* How to apply modifier depends on (a) what we already have as * a result of previous modifiers (could be a DerivedMesh or just * deformed vertices) and (b) what type the modifier is. @@ -2280,6 +2526,23 @@ static void editmesh_calc_modifiers(DerivedMesh **cage_r, } } + /* create an orco derivedmesh in parallel */ + mask= (CustomDataMask)curr->link; + if(mask & CD_MASK_ORCO) { + if(!orcodm) + orcodm= create_orco_dm(ob, ob->data, em); + + mask &= ~CD_MASK_ORCO; + DM_set_only_copy(orcodm, mask); + ndm = mti->applyModifierEM(md, ob, em, orcodm); + + if(ndm) { + /* if the modifier returned a new dm, release the old one */ + if(orcodm && orcodm != ndm) orcodm->release(orcodm); + orcodm = ndm; + } + } + /* set the DerivedMesh to only copy needed data */ DM_set_only_copy(dm, (CustomDataMask)curr->link); @@ -2338,6 +2601,13 @@ static void editmesh_calc_modifiers(DerivedMesh **cage_r, deformedVerts = NULL; } + /* add an orco layer if needed */ + if(dataMask & CD_MASK_ORCO) + add_orco_dm(ob, em, *final_r, orcodm); + + if(orcodm) + orcodm->release(orcodm); + if(deformedVerts) MEM_freeN(deformedVerts); } @@ -2632,7 +2902,7 @@ void multires_render_final(Object *ob, Mesh *me, DerivedMesh **dm, float *vert_c old->release(old); if(dataMask & CD_MASK_ORCO) - add_orco_dm(ob, *dm, NULL); + add_orco_dm(ob, NULL, *dm, NULL); /* Restore the original verts */ me->mr->newlvl= BLI_countlist(&me->mr->levels); @@ -2847,6 +3117,8 @@ int editmesh_get_first_deform_matrices(float (**deformmats)[3][3], float (**defo return numleft; } +/* ******************* GLSL ******************** */ + void DM_add_tangent_layer(DerivedMesh *dm) { /* mesh vars */ @@ -2967,6 +3239,91 @@ void DM_add_tangent_layer(DerivedMesh *dm) MEM_freeN(vtangents); } +void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, DMVertexAttribs *attribs) +{ + CustomData *vdata, *fdata, *tfdata = NULL; + int a, b, layer; + + /* From the layers requested by the GLSL shader, figure out which ones are + * actually available for this derivedmesh, and retrieve the pointers */ + + memset(attribs, 0, sizeof(DMVertexAttribs)); + + vdata = &dm->vertData; + fdata = &dm->faceData; + + /* ugly hack, editmesh derivedmesh doesn't copy face data, this way we + * can use offsets instead */ + if(dm->release == emDM_release) + tfdata = &((EditMeshDerivedMesh*)dm)->em->fdata; + else + tfdata = fdata; + + /* add a tangent layer if necessary */ + for(b = 0; b < gattribs->totlayer; b++) + if(gattribs->layer[b].type == CD_TANGENT) + if(CustomData_get_layer_index(fdata, CD_TANGENT) == -1) + DM_add_tangent_layer(dm); + + for(b = 0; b < gattribs->totlayer; b++) { + if(gattribs->layer[b].type == CD_MTFACE) { + /* uv coordinates */ + if(gattribs->layer[b].name[0]) + layer = CustomData_get_named_layer_index(tfdata, CD_MTFACE, + gattribs->layer[b].name); + else + layer = CustomData_get_active_layer_index(tfdata, CD_MTFACE); + + if(layer != -1) { + a = attribs->tottface++; + + attribs->tface[a].array = tfdata->layers[layer].data; + attribs->tface[a].emOffset = tfdata->layers[layer].offset; + attribs->tface[a].glIndex = gattribs->layer[b].glindex; + } + } + else if(gattribs->layer[b].type == CD_MCOL) { + /* vertex colors */ + if(gattribs->layer[b].name[0]) + layer = CustomData_get_named_layer_index(tfdata, CD_MCOL, + gattribs->layer[b].name); + else + layer = CustomData_get_active_layer_index(tfdata, CD_MCOL); + + if(layer != -1) { + a = attribs->totmcol++; + + attribs->mcol[a].array = tfdata->layers[layer].data; + attribs->mcol[a].emOffset = tfdata->layers[layer].offset; + attribs->mcol[a].glIndex = gattribs->layer[b].glindex; + } + } + else if(gattribs->layer[b].type == CD_TANGENT) { + /* tangents */ + layer = CustomData_get_layer_index(fdata, CD_TANGENT); + + if(layer != -1) { + attribs->tottang = 1; + + attribs->tang.array = fdata->layers[layer].data; + attribs->tang.emOffset = fdata->layers[layer].offset; + attribs->tang.glIndex = gattribs->layer[b].glindex; + } + } + else if(gattribs->layer[b].type == CD_ORCO) { + /* original coordinates */ + layer = CustomData_get_layer_index(vdata, CD_ORCO); + + if(layer != -1) { + attribs->totorco = 1; + + attribs->orco.array = vdata->layers[layer].data; + attribs->orco.emOffset = vdata->layers[layer].offset; + attribs->orco.glIndex = gattribs->layer[b].glindex; + } + } + } +} /* ************************* fluidsim bobj file handling **************************** */ |