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Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c32
1 files changed, 29 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index d9af6ac3454..bdfaf9a1be9 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -37,6 +37,7 @@
#include "DNA_cloth_types.h"
#include "DNA_key_types.h"
+#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
@@ -501,11 +502,36 @@ void DM_update_materials(DerivedMesh *dm, Object *ob)
dm->mat = MEM_callocN(totmat * sizeof(*dm->mat), "DerivedMesh.mat");
- for (i = 1; i < totmat; i++) {
- dm->mat[i] = give_current_material(ob, i);
+ /* we leave last material as empty - rationale here is being able to index
+ * the materials by using the mf->mat_nr directly and leaving the last
+ * material as NULL in case no materials exist on mesh, so indexing will not fail */
+ for (i = 0; i < totmat - 1; i++) {
+ dm->mat[i] = give_current_material(ob, i + 1);
}
}
+MTFace *DM_paint_uvlayer_active_get(DerivedMesh *dm, int mat_nr)
+{
+ MTFace *tf_base;
+
+ BLI_assert(mat_nr < dm->totmat);
+
+ if (dm->mat[mat_nr] && dm->mat[mat_nr]->texpaintslot &&
+ dm->mat[mat_nr]->texpaintslot[dm->mat[mat_nr]->paint_active_slot].uvname[0])
+ {
+ tf_base = CustomData_get_layer_named(&dm->faceData, CD_MTFACE,
+ dm->mat[mat_nr]->texpaintslot[dm->mat[mat_nr]->paint_active_slot].uvname);
+ /* This can fail if we have changed the name in the UV layer list and have assigned the old name in the material
+ * texture slot.*/
+ if (!tf_base)
+ tf_base = CustomData_get_layer(&dm->faceData, CD_MTFACE);
+ }
+ else {
+ tf_base = CustomData_get_layer(&dm->faceData, CD_MTFACE);
+ }
+
+ return tf_base;
+}
void DM_to_mesh(DerivedMesh *dm, Mesh *me, Object *ob, CustomDataMask mask)
{
@@ -3091,7 +3117,7 @@ static void navmesh_drawColored(DerivedMesh *dm)
static void navmesh_DM_drawFacesTex(DerivedMesh *dm,
DMSetDrawOptionsTex setDrawOptions,
DMCompareDrawOptions compareDrawOptions,
- void *userData)
+ void *userData, DMDrawFlag UNUSED(flag))
{
(void) setDrawOptions;
(void) compareDrawOptions;