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Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c50
1 files changed, 39 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 714417ae29e..8168817491f 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -80,6 +80,7 @@ static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm);
#include "GPU_shader.h"
#ifdef WITH_OPENSUBDIV
+# include "BKE_depsgraph.h"
# include "DNA_userdef_types.h"
#endif
@@ -2566,7 +2567,7 @@ static void editbmesh_calc_modifiers(
* playback performance is kept as high as possible.
*/
static bool calc_modifiers_skip_orco(Scene *scene,
- const Object *ob,
+ Object *ob,
bool use_render_params)
{
ModifierData *last_md = ob->modifiers.last;
@@ -2575,9 +2576,18 @@ static bool calc_modifiers_skip_orco(Scene *scene,
last_md->type == eModifierType_Subsurf &&
modifier_isEnabled(scene, last_md, required_mode))
{
+ if (U.opensubdiv_compute_type == USER_OPENSUBDIV_COMPUTE_NONE) {
+ return false;
+ }
+ else if ((ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) != 0) {
+ return false;
+ }
+ else if ((DAG_get_eval_flags_for_object(scene, ob) & DAG_EVAL_NEED_CPU) != 0) {
+ return false;
+ }
SubsurfModifierData *smd = (SubsurfModifierData *)last_md;
/* TODO(sergey): Deduplicate this with checks from subsurf_ccg.c. */
- return smd->use_opensubdiv && U.opensubdiv_compute_type != USER_OPENSUBDIV_COMPUTE_NONE;
+ return smd->use_opensubdiv != 0;
}
return false;
}
@@ -3464,13 +3474,17 @@ void DM_calc_loop_tangents(
/* Update active layer index */
uv_index = CustomData_get_layer_index_n(&dm->loopData, CD_MLOOPUV, act_uv_n);
- tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, dm->loopData.layers[uv_index].name);
- CustomData_set_layer_active_index(&dm->loopData, CD_TANGENT, tan_index);
+ if (uv_index != -1) {
+ tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, dm->loopData.layers[uv_index].name);
+ CustomData_set_layer_active_index(&dm->loopData, CD_TANGENT, tan_index);
+ }
/* Update render layer index */
uv_index = CustomData_get_layer_index_n(&dm->loopData, CD_MLOOPUV, ren_uv_n);
- tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, dm->loopData.layers[uv_index].name);
- CustomData_set_layer_render_index(&dm->loopData, CD_TANGENT, tan_index);
+ if (uv_index != -1) {
+ tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, dm->loopData.layers[uv_index].name);
+ CustomData_set_layer_render_index(&dm->loopData, CD_TANGENT, tan_index);
+ }
}
}
@@ -3797,7 +3811,6 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert,
glTexCoord3fv(orco);
else
glVertexAttrib3fv(attribs->orco.gl_index, orco);
- glUniform1i(attribs->orco.gl_info_index, 0);
}
/* uv texture coordinates */
@@ -3816,7 +3829,6 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert,
glTexCoord2fv(uv);
else
glVertexAttrib2fv(attribs->tface[b].gl_index, uv);
- glUniform1i(attribs->tface[b].gl_info_index, 0);
}
/* vertex colors */
@@ -3832,17 +3844,33 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert,
}
glVertexAttrib4fv(attribs->mcol[b].gl_index, col);
- glUniform1i(attribs->mcol[b].gl_info_index, GPU_ATTR_INFO_SRGB);
}
/* tangent for normal mapping */
for (b = 0; b < attribs->tottang; b++) {
if (attribs->tang[b].array) {
/*const*/ float (*array)[4] = attribs->tang[b].array;
- const float *tang = (array) ? array[a * 4 + vert] : zero;
+ const float *tang = (array) ? array[loop] : zero;
glVertexAttrib4fv(attribs->tang[b].gl_index, tang);
}
- glUniform1i(attribs->tang[b].gl_info_index, 0);
+ }
+}
+
+void DM_draw_attrib_vertex_uniforms(const DMVertexAttribs *attribs)
+{
+ int i;
+ if (attribs->totorco) {
+ glUniform1i(attribs->orco.gl_info_index, 0);
+ }
+ for (i = 0; i < attribs->tottface; i++) {
+ glUniform1i(attribs->tface[i].gl_info_index, 0);
+ }
+ for (i = 0; i < attribs->totmcol; i++) {
+ glUniform1i(attribs->mcol[i].gl_info_index, GPU_ATTR_INFO_SRGB);
+ }
+
+ for (i = 0; i < attribs->tottang; i++) {
+ glUniform1i(attribs->tang[i].gl_info_index, 0);
}
}