diff options
Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/DerivedMesh.c | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index 5bd5c09be28..4c683b2b2c8 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -421,7 +421,7 @@ void DM_to_mesh(DerivedMesh *dm, Mesh *me, Object *ob) } /* not all DerivedMeshes store their verts/edges/faces in CustomData, so - we set them here in case they are missing */ + * we set them here in case they are missing */ if(!CustomData_has_layer(&tmp.vdata, CD_MVERT)) CustomData_add_layer(&tmp.vdata, CD_MVERT, CD_ASSIGN, dm->dupVertArray(dm), totvert); if(!CustomData_has_layer(&tmp.edata, CD_MEDGE)) @@ -454,9 +454,9 @@ void DM_to_mesh(DerivedMesh *dm, Mesh *me, Object *ob) CustomData_free(&me->ldata, me->totloop); CustomData_free(&me->pdata, me->totpoly); - /* ok, this should now use new CD shapekey data, - which shouuld be fed through the modifier - stack*/ + /* ok, this should now use new CD shapekey data, + * which shouuld be fed through the modifier + * stack*/ if(tmp.totvert != me->totvert && !did_shapekeys && me->key) { printf("YEEK! this should be recoded! Shape key loss!!!\n"); if(tmp.key) tmp.key->id.us--; @@ -787,7 +787,7 @@ static void *get_orco_coords_dm(Object *ob, BMEditMesh *em, int layer, int *free } else if(layer == CD_CLOTH_ORCO) { /* apply shape key for cloth, this should really be solved - by a more flexible customdata system, but not simple */ + * by a more flexible customdata system, but not simple */ if(!em) { ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth); KeyBlock *kb= key_get_keyblock(ob_get_key(ob), clmd->sim_parms->shapekey_rest); @@ -2636,8 +2636,9 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, attribs->tface[a].glIndex = gattribs->layer[b].glindex; attribs->tface[a].glTexco = gattribs->layer[b].gltexco; } - /* BMESH ONLY, may need to get this working?, otherwise remove */ - /* else { + /* BMESH_TODO - BMESH ONLY, may need to get this working?, otherwise remove */ +#if 0 + else { int player; CustomData *pdata = dm->getPolyDataLayout(dm); @@ -2657,7 +2658,7 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, } } - */ +#endif } else if(gattribs->layer[b].type == CD_MCOL) { /* vertex colors */ @@ -2756,13 +2757,14 @@ static void navmesh_drawColored(DerivedMesh *dm) if (!polygonIdx) return; - /* +#if 0 //UI_ThemeColor(TH_WIRE); glDisable(GL_LIGHTING); glLineWidth(2.0); dm->drawEdges(dm, 0, 1); glLineWidth(1.0); - glEnable(GL_LIGHTING);*/ + glEnable(GL_LIGHTING); +#endif glDisable(GL_LIGHTING); /* if(GPU_buffer_legacy(dm) ) */ { /* TODO - VBO draw code, not high priority - campbell */ |