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Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 3d05411a8bc..0b3bb4cc7cd 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -989,13 +989,13 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
DMVertexAttribs attribs= {{{0}}};
GPUVertexAttribs gattribs;
/* int tfoffset; */ /* UNUSED */
- int i, b, matnr, new_matnr, dodraw, layer;
+ int i, b, matnr, new_matnr, dodraw /* , layer */ /* UNUSED */;
dodraw = 0;
matnr = -1;
- layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE);
- /* tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset; */
+ /* layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE); */ /* UNUSED */
+ /* tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset; */ /* UNUSED */
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
glShadeModel(GL_SMOOTH);